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Subject: 
Re: LDD vs LDraw
Newsgroups: 
lugnet.cad
Date: 
Wed, 13 Dec 2006 20:39:29 GMT
Viewed: 
1667 times
  
In lugnet.cad, Chris Phillips wrote:
   I have used LDD (a little) and MLcad (occasionally over several years) and had already given this topic some thought, so here goes. If I were writing a new CAD program, it would do everything MLcad can do today, plus:

...

Hmmm,

I know it’s not exactly what you’re looking for, but what would you think about maybe taking over the maintainence and development of ldglite? I tend to think of it as the lowest common denominator of LDRAW viewer/editors, but with a little care and attention (sorely lacking from me lately) it could possibly be updated a bit. And by expanding on it’s drag and drop support (from ldlist), it’s cut and paste support (from sources like the peeron set database), and it’s support for LDDP plugins, it might be possible to update it without getting too involved with my ugly spaghetti code.

What do you think?



Message has 2 Replies:
  Re: LDD vs LDraw
 
(...) Actually, ldglite is pretty much exactly what I was thinking in terms of using OpenGL to enhance the MLcad experience. And don't knock spaghetti code - a lot of programmers never release anything because they're too busy trying to "do it (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)
  Re: LDD vs LDraw
 
(...) I've been considering starting in on a new WYSIWYG LPub. It has been a long time in coming. I was hoping to not have to figure out a new renderer, so I was thinking about using either ldglite or LDView as the renderer. I think these tools (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)

Message is in Reply To:
  Re: LDD vs LDraw
 
(...) I have used LDD (a little) and MLcad (occasionally over several years) and had already given this topic some thought, so here goes. If I were writing a new CAD program, it would do everything MLcad can do today, plus: I like the way that LDD (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)

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