Subject:
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Re: LDD vs LDraw
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 13 Dec 2006 22:35:38 GMT
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Viewed:
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1717 times
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Kevin L. Clague wrote:
> I've been considering starting in on a new WYSIWYG LPub. It has been a long
> time in coming. I was hoping to not have to figure out a new renderer, so I was
> thinking about using either ldglite or LDView as the renderer. I think these
> tools would need to be integrated at the source level, not the
> application/process level to get the speed I'd want. Both would be preferred.
>
> I've got some serious performance issues in the LDraw code that I have to hammer
> out before I'll be happy with the interactivity rate.
>
> Kevin
If you're doing interactivity with opengl, don't bother using the
gl_select mechanism, it's way to slow for even small models (the car for
example).
I discovered this the hard way, while writing an editor for my
LD4DModeler succeder project :)
Roland
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Message is in Reply To:
| | Re: LDD vs LDraw
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| (...) I've been considering starting in on a new WYSIWYG LPub. It has been a long time in coming. I was hoping to not have to figure out a new renderer, so I was thinking about using either ldglite or LDView as the renderer. I think these tools (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)
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