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Subject: 
Re: LDD vs LDraw
Newsgroups: 
lugnet.cad
Date: 
Wed, 13 Dec 2006 22:35:38 GMT
Viewed: 
1636 times
  
Kevin L. Clague wrote:
I've been considering starting in on a new WYSIWYG LPub.  It has been a long
time in coming. I was hoping to not have to figure out a new renderer, so I was
thinking about using either ldglite or LDView as the renderer.  I think these
tools would need to be integrated at the source level, not the
application/process level to get the speed I'd want.  Both would be preferred.

I've got some serious performance issues in the LDraw code that I have to hammer
out before I'll be happy with the interactivity rate.

Kevin


If you're doing interactivity with opengl, don't bother using the
gl_select mechanism, it's way to slow for even small models (the car for
example).

I discovered this the hard way, while writing an editor for my
LD4DModeler succeder project :)

Roland



Message is in Reply To:
  Re: LDD vs LDraw
 
(...) I've been considering starting in on a new WYSIWYG LPub. It has been a long time in coming. I was hoping to not have to figure out a new renderer, so I was thinking about using either ldglite or LDView as the renderer. I think these tools (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)

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