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 CAD / *44845 (-40)
  Re: Mesh Enhancer
 
(...) This all sounds very familiar. I only started rendering myself late last year, and I also struggled through all of these questions. Hopefully I will be able to answer most of them so you can get through it more quickly! (...) OK, as you have (...) (15 years ago, 19-Jun-09, to lugnet.cad, FTX)
 
  Help working the Non-CA and L(EGO)Draw parts queue
 
Hi folks, first of all a big "Thank you" to all the authores how have contributed re-writing Non-CA parts or get the so-called L(EGO)Draw parts (coming from the LEGO Group through the LEGO Universe team) fit for the PT. Some Non-CA parts still need (...) (15 years ago, 19-Jun-09, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts)
 
  Re: Mesh Enhancer
 
(...) Thanks Eric. All this sounds interesting, however you may have to guide me some of the way here. I have always been interested in Anton's Library but to be honest I never worked out how to use it within the MLCad, L3PAO, LGEO, POV tool chain, (...) (15 years ago, 19-Jun-09, to lugnet.cad, FTX)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
"ivansanchez" <ivan@sanchezortega.es> wrote in message news:KLFwK1.LqK@lugnet.com... (...) I see. I not only had to move the surrounding windscreens, I also had to move the surrounding 1x6 curved slope bricks, and a 1x1 technic brick with hole, (...) (15 years ago, 19-Jun-09, to lugnet.cad.ldd)
 
  Re: Mesh Enhancer
 
(...) Cheers Willy (15 years ago, 19-Jun-09, to lugnet.cad)
 
  Re: Mesh Enhancer
 
(...) Cheers Willy (15 years ago, 19-Jun-09, to lugnet.cad)
 
  My LDRAW parts wish list
 
I've been doing a lot of work lately in building as many Technic models in MLCAD as I can. I find the lack of the following list of wheels and tires the most vexing. If anyone wanted to put them on a "most wanted" list, that would be great! * 41896: (...) (15 years ago, 18-Jun-09, to lugnet.cad)
 
  Re: Assembled parts, ~ and categories
 
(...) I can confirm two new sets (8958 and 6193) with the shorter chains. And now that we've opened this can of worms, what about unhiding the end studs (572a.dat) used in the pirate rigging and spiderman rope parts (76384, 75924, 572C02, and (...) (15 years ago, 18-Jun-09, to lugnet.cad)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Connection != collision. I do think LDD could still know about studs and axles and ignore hulls. On the other hand... Geoffrey Hyde wrote: (...) Well, this is a CAD software, and I expect everything to be perfectly aligned to a 1-LDU grid, (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
 
  Re: New Ldraw parts authors tool: Rectifier
 
(...) Doing so I introduced a bug appearing in small rectangles (side<1). Corrected in version 1.3 (URL) (15 years ago, 18-Jun-09, to lugnet.cad)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) It may be a bit off but... it works! (...) ...NXT programming language and firmware in version 2 switched to floating points... for the best and/or for the worse ;o) (...) I have no true information here, but I believe this is simply (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
"ivansanchez" <ivan@sanchezortega.es> wrote in message news:KLE94G.Ezw@lugnet.com... (...) I have to disagree with your assessment of that: (URL) LDD lets me do that, beautiful! I don't mind a gap or two, in fact given it happens all the time in (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Of course. I'm at work right now, but I'll try to remember to send you a copy when I get home. Nothing fancy, the only trick was getting the spacing and the "stiffness" right. Did you already grab the MPD file from my Brickshelf page? Besides (...) (15 years ago, 17-Jun-09, to lugnet.cad.mlcad, FTX)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) It's on its way. Jetro (15 years ago, 17-Jun-09, to lugnet.cad.mlcad)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Gee, thanks :-) (...) free space between the black gear and the 1/2 stud bush. I've nudged things a bit and got this: (URL) wrong anyway - if you center the camera on the axle for the black wheel and zoom in, you'll see that the axle is (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: Mesh Enhancer
 
(...) You've got mail. w. (15 years ago, 17-Jun-09, to lugnet.cad)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Jetro, same story as for Eric. It would also be helpful if you could provide an example where the synthesis is used. Feel free to mail the file to my private email account. Thx! w. (15 years ago, 17-Jun-09, to lugnet.cad.mlcad)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Hi Eric, Great work! Could you please provide the LSynth.mpd part to be included with the other synthesis? May I further take portions of your v-8.mpd file and modify it for the example page? Credit will be given. w. (15 years ago, 17-Jun-09, to lugnet.cad.mlcad)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Excellent trick, thanks for bringing it to our attention! (...) Your rotated gears seem perfectly placed, I was able to fit properly connected beams around them: (URL) it would appear that the problem is that LDD's collision engine is a bit (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) That'd be me :-) Using the "unzip the .lxf" technique explained here... (URL) I managed to rotate and offset the bricks at will, so it's possible to position them just right. It seems that offsetting the gears by 7.5mm and 1.1mm, they seem to (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
"Philippe Hurbain" <philohome@free.fr> wrote in message news:KLDtB0.Bv7@lugnet.com... (...) From what I and a lurker here figured out in a few emails to each other, it would appear that the problem is that LDD's collision engine is a bit (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Same thing here. I was able to mesh Z36 with Z12 and "almost" z36 with z20. All other combinations that obviously works fine in real world failed. Philo (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Can anyone get these parts to intersect at right angles in LDD?
 
To TLG: I have found that there is a problem with the two gears, which LDD refers to as "double conical wheel", included in LEGO Factory. These are described in the LDD Factory palette as "double conical wheel Z12 1M" and "double conical wheel Z20 (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Eric, This is awesome! It is exactly why I moved the definition of what can be synthesized out of the code and into lsynth.mpd! I really appreciate people sharing their additions, and especially Willy being the owner of lsynth.mpd. (...) (15 years ago, 16-Jun-09, to lugnet.cad.mlcad, FTX)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Great news. Thanks! Jetro (15 years ago, 16-Jun-09, to lugnet.cad.mlcad)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) By the way Willy, you might be interested to know that I have added a part to the lsynth.mpd file to allow me to synthesize a flexible chain of round plates which I used to make this exhaust manifold for a (URL) V-8 engine>. (URL) It worked (...) (15 years ago, 16-Jun-09, to lugnet.cad.mlcad, FTX)
 
  Re: Mesh Enhancer
 
(...) I could never get mesh enhancer to work right, but the Anton Raves library does have the part you mention. In that library it is referred to as stwa_r2d2_head. I created the following ar_0553.inc file to use this with LGEO: #ifdef(ar0553) (...) (15 years ago, 16-Jun-09, to lugnet.cad, FTX)
 
  Mesh Enhancer
 
Hello all. I was wondering if anyone could point me towards a copy of Mesh Enhancer. All links on LDraw are obsolete and broken. I have a 2x2 dome dat in serious need of smoothing, and a rendering looking worse for wear. Any help appreciated. Cheers (...) (15 years ago, 16-Jun-09, to lugnet.cad)
 
  Re: Assembled parts, ~ and categories
 
(...) Hi folks, since there is no opposition to this request I'm gonna unhide the 208 currently at the PT: (URL) since we are here would you confirm that the lenght of the chain has changed over the years form 17.25 Studs to currently 16 Studs and (...) (15 years ago, 16-Jun-09, to lugnet.cad)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Hi Jetro, it'll be a pleasure including them. According to peeron: (URL) name is going to change to "FIBER_OPTIC_CABLE_WIDE" though (not the most meaning full to underline the difference with x401 but it'll do the job). w. (15 years ago, 16-Jun-09, to lugnet.cad.mlcad)
 
  Re: LDDP Coplaner Checks
 
(...) Heartfully agree! Philo (15 years ago, 16-Jun-09, to lugnet.cad)
 
  Re: LDDP Coplaner Checks
 
(...) Hi Orion, short answer: No, move them out. Don't create confusion with different tests and stick to the specs. w. (15 years ago, 16-Jun-09, to lugnet.cad)
 
  Re: LDraw LEGO Ambassadors: Call for nominations
 
(...) Hi Tim, looks like the job is yours. w. (15 years ago, 16-Jun-09, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw LEGO Ambassadors: Call for nominations
 
(...) Hi Tim, thx for the nomination but regretfully I'm going to decline. I do not believe that one person should occupy too many chairs within the community: "Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost (...) (15 years ago, 16-Jun-09, to lugnet.cad.dev.org.ldraw)
 
  LDDP Coplaner Checks
 
Now that the coplaner quad is defined in the LDraw spec by planer normals, the dist and det checks used by LDDP (and L3P) are now outdated. I think these checks should be removed, are there any users out there that would like to see them stay? (...) (15 years ago, 16-Jun-09, to lugnet.cad)
 
  Re: Mirror matrix question
 
(...) --snip-- (...) You are right here. In 3D it gets a bit more complicated and, as far as I know, a mirror and rotation corresponds to a mirroring on a plane and a rotation within that plane. I'm sure there is a way to unravel it all but it's (...) (15 years ago, 16-Jun-09, to lugnet.cad)
 
  LD4DStudio 1.1 Beta 1 Available
 
I finally completed LD4DStudio 1.1 Beta 1, You will find it on (URL) version introduces a whole boatload of changes and additions, see the release notes section for a complete overview. (URL) also updated the manual and added some technical (...) (15 years ago, 15-Jun-09, to lugnet.cad)
 
  Re: Mirror matrix question
 
Hi Kevin, Here's the problem. A mirror plus a rotation can look just like a mirror across another axis. Ugly 2D ASCII art example: .|b --- .|. Mirror the b to the left. d|. --- .|. Rotate 180 degrees. .|. --- .|p That looks just like you mirrored (...) (15 years ago, 15-Jun-09, to lugnet.cad)
 
  Re: Mirror matrix question
 
(...) Hi Tim, Thanks. Math is not my specialty, so all help is appreciated. If the user has rotated the mirrored submodel, doesn't the vector normal then also get rotated? The hope was there was a way to separate the mirrored aspect of the rotation (...) (15 years ago, 15-Jun-09, to lugnet.cad)
 
  Re: LSynth 3.0 setup tutorial updated  [DAT]
 
(...) Thanks. I'll use that one then. Let me take advantage of this thread to suggest the inclusion of another element in the lsynth mpd: the Fibre Optics Cable x400. This is the one that came with the RCX, Spybots and several Exoforce sets, has the (...) (15 years ago, 15-Jun-09, to lugnet.cad.mlcad)


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