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Subject: 
Re: Can anyone get these parts to intersect at right angles in LDD?
Newsgroups: 
lugnet.cad.ldd
Date: 
Thu, 18 Jun 2009 00:26:57 GMT
Viewed: 
27303 times
  
"ivansanchez" <ivan@sanchezortega.es> wrote in message
news:KLE94G.Ezw@lugnet.com...
Philippe Hurbain wrote:

Using the "unzip the .lxf" technique explained here...
http://www.classic-space.com/plugins/forum/forum_viewtopic.php?70511.post

Excellent trick, thanks for bringing it to our attention!

Gee, thanks :-)

Your rotated gears seem perfectly placed, I was able to fit properly
connected beams around them:
http://www.brickshelf.com/gallery/Philo/Misc/wheels_right2.lxf

To Phillipe:  Thanks!

Well, I disagree on the "perfectly placed" part - your model has a bit of
free space between the black gear and the 1/2 stud bush.

I have to disagree with your assessment of that:

http://www.brickshelf.com/gallery/ghyde/FactoryBuilds/wheels_right2a.lxf

If LDD lets me do that, beautiful!  I don't mind a gap or two, in fact given
it happens all the time in real models, I'd expect gaps.

I've nudged things a bit and got this:

http://ivan.sanchezortega.es/lego/wheels_right3.lxf

It's wrong anyway - if you center the camera on the axle for the black
wheel
and zoom in, you'll see that the axle is off-center even so slightly. If I
nudge the pieces a tiny bit closer to correct that (by 0.01 mm), LDD
thinks
that the gears collide.

Yeah, I think LDD definitely could use better collision detection.

Man, I hate floating point arithmetics.


Oh yes - and believe me, LDD guys are aware of that!

So, can we have "LDD AFOL edition: now with 'turn the damn collisions off'
button!" ??

To Phillipe:  Please let them know a fix ASAP would be good!  To Ivan:  Yes
please, I want a 'turn off these damn collisions!' button!


Cheers ...

Geoffrey Hyde



Message is in Reply To:
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Gee, thanks :-) (...) free space between the black gear and the 1/2 stud bush. I've nudged things a bit and got this: (URL) wrong anyway - if you center the camera on the axle for the black wheel and zoom in, you'll see that the axle is (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)

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