Subject:
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Re: Can anyone get these parts to intersect at right angles in LDD?
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Newsgroups:
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lugnet.cad.ldd
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Date:
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Wed, 17 Jun 2009 14:39:48 GMT
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Viewed:
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27748 times
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> Using the "unzip the .lxf" technique explained here...
> http://www.classic-space.com/plugins/forum/forum_viewtopic.php?70511.post
Excellent trick, thanks for bringing it to our attention!
> ... I managed to rotate and offset the bricks at will, so it's possible to
> position them just right. It seems that offsetting the gears by 7.5mm and
> 1.1mm, they seem to fit just right.
>
> However, I don't know if the coordinates of the bricks in the .lxfml file
> are relative to the centre of the brick or what. Also, I don't know how
> many LDUs of offset are neccesary to position the gears properly. Could
> someone enlighten me?
Your rotated gears seem perfectly placed, I was able to fit properly connected
beams around them:
http://www.brickshelf.com/gallery/Philo/Misc/wheels_right2.lxf
> > it would appear that the problem is that LDD's collision engine is a bit
> > overzealous,
Oh yes - and believe me, LDD guys are aware of that!
Philo
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