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Subject: 
Re: Can anyone get these parts to intersect at right angles in LDD?
Newsgroups: 
lugnet.cad.ldd
Date: 
Wed, 17 Jun 2009 17:41:00 GMT
Viewed: 
29140 times
  
Philippe Hurbain wrote:

Using the "unzip the .lxf" technique explained here...
http://www.classic-space.com/plugins/forum/forum_viewtopic.php?70511.post

Excellent trick, thanks for bringing it to our attention!

Gee, thanks :-)

Your rotated gears seem perfectly placed, I was able to fit properly
connected beams around them:
http://www.brickshelf.com/gallery/Philo/Misc/wheels_right2.lxf

Well, I disagree on the "perfectly placed" part - your model has a bit of
free space between the black gear and the 1/2 stud bush.

I've nudged things a bit and got this:

http://ivan.sanchezortega.es/lego/wheels_right3.lxf

It's wrong anyway - if you center the camera on the axle for the black wheel
and zoom in, you'll see that the axle is off-center even so slightly. If I
nudge the pieces a tiny bit closer to correct that (by 0.01 mm), LDD thinks
that the gears collide.

Man, I hate floating point arithmetics.


Oh yes - and believe me, LDD guys are aware of that!

So, can we have "LDD AFOL edition: now with 'turn the damn collisions off'
button!" ??

:-)


--
----------------------------------
Iván Sánchez Ortega -ivan-sanchezortega-es-



Message has 2 Replies:
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
"ivansanchez" <ivan@sanchezortega.es> wrote in message news:KLE94G.Ezw@lugnet.com... (...) I have to disagree with your assessment of that: (URL) LDD lets me do that, beautiful! I don't mind a gap or two, in fact given it happens all the time in (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) It may be a bit off but... it works! (...) ...NXT programming language and firmware in version 2 switched to floating points... for the best and/or for the worse ;o) (...) I have no true information here, but I believe this is simply (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)

Message is in Reply To:
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Excellent trick, thanks for bringing it to our attention! (...) Your rotated gears seem perfectly placed, I was able to fit properly connected beams around them: (URL) it would appear that the problem is that LDD's collision engine is a bit (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)

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