Subject:
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Re: Can anyone get these parts to intersect at right angles in LDD?
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Newsgroups:
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lugnet.cad.ldd
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Date:
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Wed, 17 Jun 2009 17:41:00 GMT
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Viewed:
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29140 times
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Philippe Hurbain wrote:
> > Using the "unzip the .lxf" technique explained here...
> > http://www.classic-space.com/plugins/forum/forum_viewtopic.php?70511.post
>
> Excellent trick, thanks for bringing it to our attention!
Gee, thanks :-)
> Your rotated gears seem perfectly placed, I was able to fit properly
> connected beams around them:
> http://www.brickshelf.com/gallery/Philo/Misc/wheels_right2.lxf
Well, I disagree on the "perfectly placed" part - your model has a bit of
free space between the black gear and the 1/2 stud bush.
I've nudged things a bit and got this:
http://ivan.sanchezortega.es/lego/wheels_right3.lxf
It's wrong anyway - if you center the camera on the axle for the black wheel
and zoom in, you'll see that the axle is off-center even so slightly. If I
nudge the pieces a tiny bit closer to correct that (by 0.01 mm), LDD thinks
that the gears collide.
Man, I hate floating point arithmetics.
> Oh yes - and believe me, LDD guys are aware of that!
So, can we have "LDD AFOL edition: now with 'turn the damn collisions off'
button!" ??
:-)
--
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Iván Sánchez Ortega -ivan-sanchezortega-es-
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