Subject:
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Re: Can anyone get these parts to intersect at right angles in LDD?
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Newsgroups:
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lugnet.cad.ldd
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Date:
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Thu, 18 Jun 2009 07:14:21 GMT
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Viewed:
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28349 times
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>
> It's wrong anyway - if you center the camera on the axle for the black wheel
> and zoom in, you'll see that the axle is off-center even so slightly. If I
> nudge the pieces a tiny bit closer to correct that (by 0.01 mm), LDD thinks
> that the gears collide.
It may be a bit off but... it works!
> Man, I hate floating point arithmetics.
...NXT programming language and firmware in version 2 switched to floating
points... for the best and/or for the worse ;o)
> > Oh yes - and believe me, LDD guys are aware of that!
>
> So, can we have "LDD AFOL edition: now with 'turn the damn collisions off'
> button!" ??
I have no true information here, but I believe this is simply impossible.
Collision detection is at the heart of LDD. No way to properly place things if
you cut it off.
Philo
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