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Subject: 
Re: Mirror matrix question
Newsgroups: 
lugnet.cad
Date: 
Tue, 16 Jun 2009 03:49:17 GMT
Viewed: 
9113 times
  
In lugnet.cad, Don Heyse wrote:
Hi Kevin,


--snip--

But maybe it doesn't really matter.  Perhaps you can just pick *any*
mirror axis you like, and undo it.  What's left is the rotation matrix
that goes with that mirror op.  I can't prove it though.  Sorry...

Don

You are right here. In 3D it gets a bit more complicated and, as far as I know,
a mirror and rotation corresponds to a mirroring on a plane and a rotation
within that plane.

I'm sure there is a way to unravel it all but it's almost certainly not unique
and is probably an unstable process.

As far as software is concerned the best solution would just be to ask people to
make the mirrored section a separate submodel and then rotate the submodel. It's
one of those cases where the user can do it all more safely and sensibly than
the software.

Tim



Message is in Reply To:
  Re: Mirror matrix question
 
Hi Kevin, Here's the problem. A mirror plus a rotation can look just like a mirror across another axis. Ugly 2D ASCII art example: .|b --- .|. Mirror the b to the left. d|. --- .|. Rotate 180 degrees. .|. --- .|p That looks just like you mirrored (...) (15 years ago, 15-Jun-09, to lugnet.cad)

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