Subject:
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Re: BirkWars, BrickFest, Some Questions
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Newsgroups:
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lugnet.gaming
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Date:
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Mon, 5 Jun 2000 01:32:25 GMT
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Viewed:
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609 times
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In lugnet.fun.gaming, Shiri Dori writes:
> What I was wondering is - I was intending to arm my peasants with pitchforks,
> brooms, pickaxes and the like, but then decided against it, since I assumed
> they would be less effective than swords, bows, etc. Is this true? I was too
> lazy to check. ;-)
Actually they are all about equally effective, except for brooms of course,
which you can use to beat a fig into unconsciousness but it takes a long
time. Pitchforks can be used as Tridents and do as much damage as swords but
take two hands. They can be used to disarm opponents. Pickaxes do a little
more damage than swords but also take two hands. Both pickaxes and tridents
may get stuck in an opponent and will slow you down on the following turn as
you try to pull them back out.
> Another thing - my royal army (the Ocean Cubs) is organized in troops -
> halberdiers, swordsmen, archers, spearmen, knights... Is there any way to save
> time and roll only once and then multiply by the number of people in the troop
> for a single cumulative effect, instead of rolling individually for each unit?
Ha ha I wish! We were playing a game about a month ago with the Shogun's
Imperial Army vs. the Mountain Bandits and the imperials were similarly
organized, we kept wishing that we had such a rule. We tried a number of
different ways to handle group rolls at various points during the game, but
none of them really worked out very well.
(I haven't done a write-up for that game yet but you can see pics from it on
Brickshelf at http://www.brickshelf.com/cgi-bin/gallery.cgi?f=554 .)
> That would surely save time, but I'm not sure if I'd like that, 'coz I might
> roll a 1 for the whole army and that would be depressing. :-)
I feel the same way. About the only thing we tried that made any sense was,
if you have a bunch of the same kind of troop attacking with the same kind of
weapon, make all their Attack Rolls at the same time (for instance, if you
have 12 guys who need to roll a 3 on 1d6 to hit, roll 12d6 and count how many
dice come up 3 or higher). When you've counted how many of them hit, the
defender chooses which of your troops get the good rolls and which ones get
the bad rolls.
> BTW, Mike, are you going to be there?
I'd love to go, but I can't free up enough time from college to drive out from
Los Angeles and back.
- Mike Rayhawk.
--------------------------------------------------
Check out the Official BrikWars Home Page at
http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------
>
> -Shiri
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Message has 3 Replies: | | Re: BirkWars, BrickFest, Some Questions
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| (...) So it's not such a bad idea? <sigh> well, too late now - they're all half- packed... maybe if i have time this week. (...) Too bad... I could really use something like that... (...) Yeah, that makes sense. (...) LOL! Too bad... -Shiri (24 years ago, 5-Jun-00, to lugnet.gaming)
| | | Re: BirkWars, BrickFest, Some Questions
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| (...) If you're interested, I could use a little trick demonstrated in a game a friend from college wrote which made a trivial way to utilize a normal distribution curve to generate results from mass dice rolling. Of course you still come up against (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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Message is in Reply To:
| | Re: BirkWars, BrickFest, Some Questions
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| (...) I'm bringing them all anyhow, for display and stuff, so I'd love to share. They're arranged in three different groups, so it shouldn't be a problem to divide them. What I was wondering is - I was intending to arm my peasants with pitchforks, (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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