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Subject: 
BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming, lugnet.org.us.wamalug, lugnet.space
Followup-To: 
lugnet.gaming
Date: 
Sat, 3 Jun 2000 16:14:23 GMT
Viewed: 
2028 times
  

Hey, I was wondering  who is going to play BrikWars at BrickFest? I plan on
having a SpaceAge (TK5) with some others players, but since I am a JrFOL I
dont have enough peices to build terrain(or money to get some:) ), or do I
have any dice at the moment (but I plan on buying some.) I am _very_ excited
about playing BrikWars and attending BrikFest! Also a question about the space
brikwars: will it be using supplement RV or not?



P.S. I'm printing out practically the whole manual so we wont have to look on-
line :)

P.S.S(to Mr. Rayhawks) Some Questions:
1. Would a hover bike be considered a small vehicle(sp?), flier, or hover
flier?
2. Can you fire missles from a flier without having to mount a bazzoka on it?
3. Does the size-doesnt-count-on-wings rule apply to hover fliers as well as
fliers?
4.Could you consider SpaceAge armor as PlateMail without the CMP, Because of
the use of SuperLightAlloys? I planed on using the aquanuats/hydronauts-type
suits as SpaceAge Armor.
5. Can the Stormtrooper helmets (the ones that come with speeder bikes) and
the UFO/Insectiods count as VisoredHelmets , because you cannot mount a visor
on them?


Thanks a lot!

   
         
     
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sat, 3 Jun 2000 17:57:01 GMT
Viewed: 
1619 times
  

btw, heres what i have built:

TROOPERS:
1 squad of SeigeTroopers
1 squad of ImpactSoliders
1 Squad of GyroFootmen

VECHILES:
2 HoverBike MarkII
1 L.A.V Light AssaultVechile
1 Mechanix Trux
1 'Centurion' VTOL Fighter
1 Blaster mecha

In Progress:

'Thundermare' Bomber
'Calmwind' H.A.V

LMKWYT of my army ;)

~~~~~~~~~~~~~~~~~ Randy Williams~~~~~~~~~~~~~~~`

   
         
     
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 00:32:42 GMT
Viewed: 
1801 times
  

Hi Randy,

Check out the brickfest.com homepage, it says BrikWars on it. So I assume (and
hope) that it'll be on! :-)
I've been getting ready for the medieval BW all day... (counted over
140 'figs, I had no idea I have so much!)

HTH,
-Shiri
'nother JrFOL

    
          
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming, lugnet.org.us.nelug
Followup-To: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 00:56:22 GMT
Viewed: 
1862 times
  

Hey, hope to see you there. I wish I had enough castle figs to make a medival
army, but I do not, so i wont be participating in the medival brikwars (unless
someone lets me use some ;). Oh yeah, and I got some dice.

On another note, I had some ideas about the best brikwars strats and was
wondering of the people who have hosted large scale space brikwars events
(NELUG) what strategies seem to work the best.

In lugnet.fun.gaming, Shiri Dori writes:
Hi Randy,

Check out the brickfest.com homepage, it says BrikWars on it. So I assume (and
hope) that it'll be on! :-)
I've been getting ready for the medieval BW all day... (counted over
140 'figs, I had no idea I have so much!)

HTH,
-Shiri
'nother JrFOL

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:04:30 GMT
Viewed: 
2091 times
  

In lugnet.fun.gaming, Randy Williams writes:

On another note, I had some ideas about the best brikwars strats and was
wondering of the people who have hosted large scale space brikwars events
(NELUG) what strategies seem to work the best.

Well, our games so far have consisted of people showing up and bringing 300
point armies.  Because of this, the number of special guys has been low,
because it's difficult to reach the ratio for many special troops inside the
300 point limit!

Keeping that in mind, by far the most successful sub-army so far was Eric
Kingsley's in the last battle.  His monster-huge 'Mech took up a good chunk of
his 300 points, but with two pilots (on pilot and one gunner) he was able to
fire at two targets per round with enough guns to ensure the destruction of
pretty much anything he wanted to wipe out.  The big armour of he Mech made it
a tough target to take down, as well.

I personally wouldn't suggest this strategy.  Over-specialisation breeds in
weakness.... the Mech is vulnerable to a few forms of attack.  I'm not going to
go into them, but obviously I've been thinking about them for our next
unlimited tech level game. :D It doesn't matter too much, I don't think,
because Eric has talked about retiring the 'Mech... but just in case. :D

Anyway, my recommendation aside, it's what's worked the best so far.

eric

     
           
       
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:21:42 GMT
Viewed: 
2054 times
  

That Sounds lika a good strategy! I had an idea that a resonable sized amount
of heavliy modied troopers like this:

TL5 TSA-Trooper (9 CP)
Move: 9"
Armor: 7
Skill: 1d6+2
Enchancements:

     
           
       
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:21:43 GMT
Viewed: 
2030 times

(canceled)

     
           
       
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:23:38 GMT
Viewed: 
2023 times
  

Oops! I accidenly pressed enter. Here is the complete message

TL5 TSA-Trooper (9 CP)
Move: 9"
Armor: 7
Skill: 1d6+4
Enchancements:
2x Moves Fast
1x Thick Hide
2x Unusal Skill

     
           
       
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:39:49 GMT
Viewed: 
2191 times
  

Oops! I accidenly pressed enter again!!! argh  whats wrong with my
broswer?????. Here is the complete message >_<

TL5 TSA-Trooper (19 CP)
Move: 13"
Armor: 12 AV
Skill: 1d6+4
Enchancements:
4x Moves Fast (4 CP)
3x Thick Hide (3 CP)
2x Unusal Skill (2 CP)
1x Close combat Pen. (-1 CP)

Weapons/Armor:
1x Automatic Impact Rifle with Hi-Pro Ammo and Stab Gyro (10 CP)
1x VisoredHelmet (1 CP)

This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough to knock
out Infactry and cause
considerable damage to mpost vechilces. For coodinated attacks, you may want
to have 1 trooper in the squad with a
pistol instead of a rifle and add a cb radio. I usally deploly these in groups
of 5 and they kill serious butt.


~randy Williams~
http://www.stas.net/tsa/

      
            
        
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 19:45:10 GMT
Viewed: 
2105 times
  

hrm - i think these could act as 'Templar Destroyers" if ya think about
it....

      
            
        
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 00:59:59 GMT
Viewed: 
2222 times
  

"BirkWars"?  It sounds like some kind of hippie fight.

In lugnet.fun.gaming, Randy Williams writes:
TL5 TSA-Trooper (19 CP)

This guy is tough enough that he would probably get some kind of troop ratio
requirement.  You'd have to ask whoever is moderating the Brickfest game.
Except I don't think anybody is moderating the game!  That's a recipe for
disaster, I had figured that that details like that would have been worked out
by now.

Move: 13"
Armor: 12 AV

When armor gets up this high you ought to start converting some of it to dice
so your soldier isn't bizarrely immune to rifle fire.  12 AV would be equal to
2d10+1 or 3d6+1.

Skill: 1d6+4

This similarly should be converted to 2d6.

Enchancements:
4x Moves Fast (4 CP)
3x Thick Hide (3 CP)
2x Unusal Skill (2 CP)
1x Close combat Pen. (-1 CP)

Weapons/Armor:
1x Automatic Impact Rifle with Hi-Pro Ammo and Stab Gyro (10 CP)
1x VisoredHelmet (1 CP)

This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough
to knock out Infactry and cause considerable damage to mpost vechilces.

Like I said, this guy is awfully tough, it would be strange to have an army
composed entirely of such supermen unless you're playing the Kryptonian
Civilization.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

       
             
         
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 10:27:40 GMT
Viewed: 
2351 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
"BirkWars"?  It sounds like some kind of hippie fight.
:)

In lugnet.fun.gaming, Randy Williams writes:
TL5 TSA-Trooper (19 CP)

This guy is tough enough that he would probably get some kind of troop ratio
requirement.  You'd have to ask whoever is moderating the Brickfest game.
Except I don't think anybody is moderating the game!  That's a recipe for
disaster, I had figured that that details like that would have been worked out
by now.

Heh- I planned on having them 'genetically engineered'. But i created them
mostly on the fact that they're going to be a defenite CP budget, like
somewhere around 200-600

Move: 13"
Armor: 12 AV

When armor gets up this high you ought to start converting some of it to dice
so your soldier isn't bizarrely immune to rifle fire.  12 AV would be equal to
2d10+1 or 3d6+1.

immune to rifle fire? thats the point.

Skill: 1d6+4

This similarly should be converted to 2d6.

aw man, theyre useless if they can only miss on a '1' die roll!

Enchancements:
4x Moves Fast (4 CP)
3x Thick Hide (3 CP)
2x Unusal Skill (2 CP)
1x Close combat Pen. (-1 CP)

Weapons/Armor:
1x Automatic Impact Rifle with Hi-Pro Ammo and Stab Gyro (10 CP)
1x VisoredHelmet (1 CP)

This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough
to knock out Infactry and cause considerable damage to mpost vechilces.

Like I said, this guy is awfully tough, it would be strange to have an army
composed entirely of such supermen unless you're playing the Kryptonian
Civilization.
- Mike Rayhawk.


Man, you ruin all the fun :). BTW, I was wondering if theyre was a way to add
poision to seige weapons, like having a ChemikalWarhead, that dissapates the
same way that explosions do (like having full poison damage at the target, -
1d6 1" away, etc). But it wouldnt do any physical damage.

2nd Question - Can you have a large 'firebomb' o be drooped from a flyer? Its
basically like the trooper firebomb, but does 3d10 exp danage and 5d6 fire 'do
to plamsa.)

Thanks a lot,
~~Randy Williams, who's trying to exploit evry loophole in the brikwars system.

        
              
         
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Tue, 6 Jun 2000 04:04:30 GMT
Viewed: 
2519 times
  

Man, does anybody remember back in say, January, when fun/gaming never got
more than one or two posts every two weeks?  Lately I can't even keep up.

In lugnet.fun.gaming, Randy Williams writes:
Man, you ruin all the fun :). BTW, I was wondering if theyre was a way to add
poision to seige weapons, like having a ChemikalWarhead, that dissapates the
same way that explosions do (like having full poison damage at the target, -
1d6 1" away, etc). But it wouldnt do any physical damage.

2nd Question - Can you have a large 'firebomb' o be drooped from a flyer? Its
basically like the trooper firebomb, but does 3d10 exp danage and 5d6 fire 'do
to plamsa.)

Yeah, you can make basically anything you want, as long as everybody's still
having fun.  If your opponents start getting angry or throwing temper tantrums
or something then you'll know you've gone too far.

There are a number of different ways to make a chemical warhead, let me see
where they are in the rulebook... huh, they must have gotten lost in the y2k
conversion.  I could have sworn I put them in there.

What the rules used to say was, the payload of any explosive can be changed to
any other type of damage, covering the same area.  Concussion grenades would
do Stun damage and knockback without physical damage.  Incendiaries would roll
d10's but do no damage except any d10 coming up 6 or more would increase a
target's Fire rating.  If you wanted to convert explosion damage to Poison
damage, based on the table at the bottom of chapter 2 I would say 1d10
Explosion damage is equivalent to 6 Poison points.

Thanks a lot,
~~Randy Williams, who's trying to exploit evry loophole in the brikwars
system.

That might take awhile, I did my best to leave every conceivable loophole
open.  I wouldn't want to restrict anybody.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

        
              
         
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Tue, 6 Jun 2000 13:20:27 GMT
Viewed: 
2864 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
Man, does anybody remember back in say, January, when fun/gaming never got
more than one or two posts every two weeks?  Lately I can't even keep up.

That's nothing.  I remember when I asked about anyone who might be interested
in BrikWars, and no one answered.

eric

       
             
        
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 15:17:18 GMT
Reply-To: 
wubwub@SPAMCAKEwildlink.com
Viewed: 
2219 times
  

"Mike Rayhawk" <rayhawk@artcenter.edu> wrote:

"BirkWars"?  It sounds like some kind of hippie fight.

In lugnet.fun.gaming, Randy Williams writes:
TL5 TSA-Trooper (19 CP)

This guy is tough enough that he would probably get some kind of troop ratio
requirement.  You'd have to ask whoever is moderating the Brickfest game.
Except I don't think anybody is moderating the game!  That's a recipe for
disaster, I had figured that that details like that would have been worked out
by now.

...details details :-) actually, no one has volunteered to moderate! everyone wants to
just play! :-) Maybe u should come too! :-)



...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160

      
            
       
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 13:23:18 GMT
Viewed: 
2116 times
  

Randy Williams wrote:


This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough to knock
out Infactry and cause
considerable damage to mpost vechilces. For coodinated attacks, you may want
to have 1 trooper in the squad with a
pistol instead of a rifle and add a cb radio. I usally deploly these in groups
of 5 and they kill serious butt.

~randy Williams~
http://www.stas.net/tsa/

Occasionally it's fun to try and build the most invincible characters possible,
but my experiences have been that in doing so you lose a deal of the flavor of the
game.  I personally like to be able to pick up each Brikwarrior in my army and be
able to envision his personality and how he likes to perform in battle - the
indiviuality comes from the weapon they choose, the tactics they exhibit, and the
face of the minifig.  Sure, a sawed-off shotgun isn't going to do as much damage,
but it sure does convey bad attitude and more than a super death cannon.  Most of
my army is little units that move quickly but are relatively lightly armed - it's
great to see how much damage they can do and how long they can be kept alive
before they are engulfed in flames.

Believe me, the unarmored trooper with a pistol who stands in front of the racing
jeep and fires off round after round, being ignored as a minimal threat until a
lucky shot happens to hit the engine block, is *way* cooler than Rambo killing
everything with no risk to himself whatsoever.  From Star Wars to Indiana Jones to
Spartacus, the characters we really root for are the ones who rise out of
obscurity.  We celebrate the underdogs, and the vistory of an ultimate warrior is
downplayed - if the underdog wins, it was amazing and spectacular - if the
superwarrior wins, yeah, it figures.

One way I try to avoid this is to make it more realistic (?!?!) - people can't
really be great in everything.  Make a trooper fast, or strong, or skilled ... the
fast ones will probably want to be lightly armed and spend all of their time
moving quickly, but avoiding confrontations with powerful foes.  The strong ones
may carry a huge weapon, but have to protect their flanks since they can't react
as quickly.  The skillful ones may prefer to forego conventional weapons in favor
of whips, devices, or tricky manuevers.  Trying to capitalize an trooper strengths
while protecting them from their weaknesses is rgeat fun - a trooper without any
weaknesses loses all of this!

Plus, everybody likes to gang up on characters that are too powerful.

Granted, if you're paying for these troopers, then that is legitamate.  I'd just
be cautious of losing alot of the fun in the essence and characterization of the
combatants by making everybody a nigh-unto-deity. Just my $0.02.

-s

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 00:43:57 GMT
Viewed: 
2094 times
  

In lugnet.fun.gaming, Eric Joslin writes:
Keeping that in mind, by far the most successful sub-army so far was Eric
Kingsley's in the last battle.  His monster-huge 'Mech took up a good chunk of
his 300 points, but with two pilots (on pilot and one gunner) he was able to
fire at two targets per round with enough guns to ensure the destruction of
pretty much anything he wanted to wipe out.  The big armour of he Mech made it
a tough target to take down, as well.

I personally wouldn't suggest this strategy.  Over-specialisation breeds in
weakness.... the Mech is vulnerable to a few forms of attack.  I'm not going
to go into them, but obviously I've been thinking about them for our next
unlimited tech level game. :D It doesn't matter too much, I don't think,
because Eric has talked about retiring the 'Mech... but just in case. :D

Anyway, my recommendation aside, it's what's worked the best so far.

In our game in Portland there were a couple of super-tough vehicles, the trick
to taking them down was to have a big swarm of highly mobile little units with
no sense whatsoever of self-preservation.  You've got to spread them out
thinly enough that the vehicles can never kill more than one or two in a
single shot.  That way, despite heavy losses on the way, enough of them will
be able to get in range to join together in a massive Combined Assault.

( If you want to read the synopsis of that battle, it's up on Jain's Guide at
http://www.wildlink.com/lego/jain/ .)

Another problem with those big vehicles is that they're pretty slow and there
are always some places their weapons can't fire.  You can often get some fast
little guy to jump onto the vehicle's back bumper and start blasting away.
Over the course of a number of turns, even a single trooper with a hatchet can
do enough damage to cut into the back of a vehicle and start messing around
with the innards.

Finally, big vehicles are not always so tough against unconventional attacks,
especially because they aren't very maneuverable.  (Remember the sticky-bombs
in Saving Private Ryan or ATATs vs. tow cables in Empire Strikes Back.)


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 12:48:44 GMT
Viewed: 
2249 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:

In our game in Portland there were a couple of super-tough vehicles, the trick
to taking them down was to have a big swarm of highly mobile little units with
no sense whatsoever of self-preservation.

That is both my problem and my solution:  In past games, I've been too afraid
of losing troops to it, and in the future I intend to swarm it (see below).

Finally, big vehicles are not always so tough against unconventional attacks,
especially because they aren't very maneuverable.  (Remember the sticky-bombs
in Saving Private Ryan or ATATs vs. tow cables in Empire Strikes Back.)

One of my very first ideas for a BrikWars army consisted of nothing but a pilot
with a fast vehicle with lots of cargo room, and a bunch of spaceslaves with
MkII Explosives.  They would all ride the vehicle, then jump off and run
forward and glom 'splosives to everything in sight.  Any that survived would
have the honor of using the MkIII 'splosives back on the vehicle.

But for some reason, I opted for a more "tactically sound" force.  Duh!  Next
time, I'm just going for the big 'splosions.

eric

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 12:59:29 GMT
Viewed: 
2358 times
  

In lugnet.fun.gaming, Eric Joslin writes:
In lugnet.fun.gaming, Mike Rayhawk writes:

In our game in Portland there were a couple of super-tough vehicles, the
trick to taking them down was to have a big swarm of highly mobile little
units with no sense whatsoever of self-preservation.

That is both my problem and my solution:  In past games, I've been too afraid
of losing troops to it, and in the future I intend to swarm it (see below).

Yah you have been kind of chicken :-).


Finally, big vehicles are not always so tough against unconventional attacks,
especially because they aren't very maneuverable.  (Remember the sticky-bombs
in Saving Private Ryan or ATATs vs. tow cables in Empire Strikes Back.)

One of my very first ideas for a BrikWars army consisted of nothing but a
pilot with a fast vehicle with lots of cargo room, and a bunch of spaceslaves
with MkII Explosives.  They would all ride the vehicle, then jump off and run
forward and glom 'splosives to everything in sight.  Any that survived would
have the honor of using the MkIII 'splosives back on the vehicle.

But for some reason, I opted for a more "tactically sound" force.  Duh!  Next
time, I'm just going for the big 'splosions.

I have to find time to build a new Mech.  My current Mech of ultimate mass
distrution is not going to be quite as effective as I use it more and more.
Eventually a strategy is going to be found to take it out and I don't have much
in my arsenal to back it up.

Oh well I guess its my loss if I don't have time to build a new Mech soon.


Eric Kingsley

The New England LEGO Users Group
http://www.nelug.org/

View My Creations at:
http://www.nelug.org/members/kingsley/

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 13:25:11 GMT
Viewed: 
2331 times
  

Eric Kingsley wrote:

Oh well I guess its my loss if I don't have time to build a new Mech soon.

Eric Kingsley

.... and my victory muhahahahhaaaaaaa ;)

-s

    
          
     
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 00:23:31 GMT
Viewed: 
1865 times
  

In lugnet.fun.gaming, Shiri Dori writes:
I've been getting ready for the medieval BW all day... (counted over
140 'figs, I had no idea I have so much!)

Wow!  I hope you're not going to play them all at once!  Last time we played a
medieval BrikWars game, we stuck to armies of about two dozen each, and it
took 20-40 minutes per player turn.  I can't imagine how long it would have
taken with as large an army as that.

If you're feeling really generous, you could bring all of your figs and share
with less enlightened folks who want to play but foolishly spent all their
lego money on non-Castle sets.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

    
          
     
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 00:35:45 GMT
Viewed: 
2012 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
In lugnet.fun.gaming, Shiri Dori writes:
I've been getting ready for the medieval BW all day... (counted over
140 'figs, I had no idea I have so much!)

Wow!  I hope you're not going to play them all at once!  Last time we played a
medieval BrikWars game, we stuck to armies of about two dozen each, and it
took 20-40 minutes per player turn.  I can't imagine how long it would have
taken with as large an army as that.

If you're feeling really generous, you could bring all of your figs and share
with less enlightened folks who want to play but foolishly spent all their
lego money on non-Castle sets.

I'm bringing them all anyhow, for display and stuff, so I'd love to share.
They're arranged in three different groups, so it shouldn't be a problem to
divide them.
What I was wondering is - I was intending to arm my peasants with pitchforks,
brooms, pickaxes and the like, but then decided against it, since I assumed
they would be less effective than swords, bows, etc. Is this true? I was too
lazy to check. ;-)

Another thing - my royal army (the Ocean Cubs) is organized in troops -
halberdiers, swordsmen, archers, spearmen, knights... Is there any way to save
time and roll only once and then multiply by the number of people in the troop
for a single cumulative effect, instead of rolling individually for each unit?
That would surely save time, but I'm not sure if I'd like that, 'coz I might
roll a 1 for the whole army and that would be depressing. :-)

BTW, Mike, are you going to be there?

-Shiri

    
          
     
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 01:32:25 GMT
Viewed: 
2259 times
  

In lugnet.fun.gaming, Shiri Dori writes:
What I was wondering is - I was intending to arm my peasants with pitchforks,
brooms, pickaxes and the like, but then decided against it, since I assumed
they would be less effective than swords, bows, etc. Is this true? I was too
lazy to check. ;-)

Actually they are all about equally effective, except for brooms of course,
which you can use to beat a fig into unconsciousness but it takes a long
time.  Pitchforks can be used as Tridents and do as much damage as swords but
take two hands.  They can be used to disarm opponents.  Pickaxes do a little
more damage than swords but also take two hands.  Both pickaxes and tridents
may get stuck in an opponent and will slow you down on the following turn as
you try to pull them back out.


Another thing - my royal army (the Ocean Cubs) is organized in troops -
halberdiers, swordsmen, archers, spearmen, knights... Is there any way to save
time and roll only once and then multiply by the number of people in the troop
for a single cumulative effect, instead of rolling individually for each unit?

Ha ha I wish!  We were playing a game about a month ago with the Shogun's
Imperial Army vs. the Mountain Bandits and the imperials were similarly
organized, we kept wishing that we had such a rule.  We tried a number of
different ways to handle group rolls at various points during the game, but
none of them really worked out very well.

(I haven't done a write-up for that game yet but you can see pics from it on
Brickshelf at http://www.brickshelf.com/cgi-bin/gallery.cgi?f=554 .)

That would surely save time, but I'm not sure if I'd like that, 'coz I might
roll a 1 for the whole army and that would be depressing. :-)

I feel the same way.  About the only thing we tried that made any sense was,
if you have a bunch of the same kind of troop attacking with the same kind of
weapon, make all their Attack Rolls at the same time (for instance, if you
have 12 guys who need to roll a 3 on 1d6 to hit, roll 12d6 and count how many
dice come up 3 or higher).  When you've counted how many of them hit, the
defender chooses which of your troops get the good rolls and which ones get
the bad rolls.


BTW, Mike, are you going to be there?

I'd love to go, but I can't free up enough time from college to drive out from
Los Angeles and back.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------





-Shiri

    
          
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 01:45:04 GMT
Viewed: 
2391 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
Actually they are all about equally effective, except for brooms of course,
which you can use to beat a fig into unconsciousness but it takes a long
time.  Pitchforks can be used as Tridents and do as much damage as swords but
take two hands.  They can be used to disarm opponents.  Pickaxes do a little
more damage than swords but also take two hands.  Both pickaxes and tridents
may get stuck in an opponent and will slow you down on the following turn as
you try to pull them back out.

So it's not such a bad idea? <sigh> well, too late now - they're all half-
packed... maybe if i have time this week.

Ha ha I wish!  We were playing a game about a month ago with the Shogun's
Imperial Army vs. the Mountain Bandits and the imperials were similarly
organized, we kept wishing that we had such a rule.  We tried a number of
different ways to handle group rolls at various points during the game, but
none of them really worked out very well.

Too bad... I could really use something like that...

That would surely save time, but I'm not sure if I'd like that, 'coz I might
roll a 1 for the whole army and that would be depressing. :-)

I feel the same way.  About the only thing we tried that made any sense was,
if you have a bunch of the same kind of troop attacking with the same kind of
weapon, make all their Attack Rolls at the same time (for instance, if you
have 12 guys who need to roll a 3 on 1d6 to hit, roll 12d6 and count how many
dice come up 3 or higher).  When you've counted how many of them hit, the
defender chooses which of your troops get the good rolls and which ones get
the bad rolls.

Yeah, that makes sense.

BTW, Mike, are you going to be there?

I'd love to go, but I can't free up enough time from college to drive out from
Los Angeles and back.

LOL! Too bad...

-Shiri

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 02:23:08 GMT
Viewed: 
2462 times
  

In lugnet.fun.gaming, Shiri Dori writes:
Actually they are all about equally effective, except for brooms of course,
which you can use to beat a fig into unconsciousness but it takes a long
time.  Pitchforks can be used as Tridents and do as much damage as swords but
take two hands.  They can be used to disarm opponents.  Pickaxes do a little
more damage than swords but also take two hands.  Both pickaxes and tridents
may get stuck in an opponent and will slow you down on the following turn as
you try to pull them back out.

What I forgot to say is, what is going to make them less effective is the fact
that they are in the hands of peasants rather than soldiers.  Peasants are
kind of inept.

So it's not such a bad idea? <sigh> well, too late now - they're all half-
packed... maybe if i have time this week.

Of course, having fewer different kinds of weapons to keep track of never
hurts.  When you have to keep looking up stats for every different kind the
game can start to bog down.  When you only have a couple you can just remember
them all and everything goes a lot more smoothly.

I'd love to go, but I can't free up enough time from college to drive
out from Los Angeles and back.

LOL! Too bad...

You laugh, but I'd do it if I had a spare week - I used to commute between New
York and Portland three or four times a year, it's a great drive and I have a
lot of friends on the east coast I'd like to drop in on unexpectedly.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

     
           
       
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 02:55:41 GMT
Viewed: 
2520 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
In lugnet.fun.gaming, Shiri Dori writes:
Actually they are all about equally effective, except for brooms of course,
which you can use to beat a fig into unconsciousness but it takes a long
time.  Pitchforks can be used as Tridents and do as much damage as swords • but
take two hands.  They can be used to disarm opponents.  Pickaxes do a little
more damage than swords but also take two hands.  Both pickaxes and tridents
may get stuck in an opponent and will slow you down on the following turn as
you try to pull them back out.

What I forgot to say is, what is going to make them less effective is the fact
that they are in the hands of peasants rather than soldiers.  Peasants are
kind of inept.

How would that play into the game?

So it's not such a bad idea? <sigh> well, too late now - they're all half-
packed... maybe if i have time this week.

Of course, having fewer different kinds of weapons to keep track of never
hurts.  When you have to keep looking up stats for every different kind the
game can start to bog down.  When you only have a couple you can just remember
them all and everything goes a lot more smoothly.

Yeah, it's also easier to make sure I get it all back. :-)

I'd love to go, but I can't free up enough time from college to drive
out from Los Angeles and back.

LOL! Too bad...

You laugh, but I'd do it if I had a spare week - I used to commute between New
York and Portland three or four times a year, it's a great drive and I have a
lot of friends on the east coast I'd like to drop in on unexpectedly.

Phew! How long would it take you to drive one way? My family and I barely
survived a drive across Germany, I doubt we could manage going across the US.
(But I guess when you're alone, it's easier to not fight over every single
thing... ;-)

-Shiri

      
            
        
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 03:24:36 GMT
Viewed: 
2593 times
  

In lugnet.fun.gaming, Shiri Dori writes:
Phew! How long would it take you to drive one way? My family and I barely
survived a drive across Germany, I doubt we could manage going across the US.
(But I guess when you're alone, it's easier to not fight over every single
thing... ;-)

We did a lot of driving when I was young. We took two 5-6 week vacations
driving across the US (though the first I was a little too young to remember
much). We also took 5-6 weeks driving around Europe. We (me and my sisters)
didn't fight too much, but then that was (mostly) before the enlightened days
of seatbelts (my dad did do something to the front seatbelts in the VW
Sqaureback we took delivery of in Europe for that trip to keep the seatbelt
buzzer from going off) so we were able to move about and play on the floor
(van) or back of the car (VW). I can attest that lying on the floor of a van
behind the drivers seat is a relatively safe place to be in an emergency stop.
The only thing which happened to me when we had an accident on the 2nd cross
country trip is that my younger sister landed on me when she fell off the
seat, I went nowhere (of course had the van rolled, things would have been
worse). We also took numerous shorter trips. On all of these trips, each kid
had their own toys and books (I forget which trip it was for that my parents
made car toy boxes by taking a dishpan and making a nice cover for it with a
hole for a cup - usually to hold a cup of crayons or whatever). We were also
involved in the trip planning (on every major trip, each person got to chose
one sight they absolutely wanted to see).

Driving time across the US is on the order of 50 hours (approximately 3000
miles LA-NYC).

Frank

       
             
        
Subject: 
road trips (was: Re: BirkWars, BrickFest, Some Questions)
Newsgroups: 
lugnet.gaming, lugnet.off-topic.fun
Followup-To: 
lugnet.off-topic.fun
Date: 
Mon, 5 Jun 2000 03:43:27 GMT
Viewed: 
2679 times
  

FUT .o-t.fun

In lugnet.fun.gaming, Frank Filz writes:
In lugnet.fun.gaming, Shiri Dori writes:
My family and I barely
survived a drive across Germany, I doubt we could manage going across the US.
(But I guess when you're alone, it's easier to not fight over every single
thing... ;-)

We did a lot of driving when I was young. We took two 5-6 week vacations
driving across the US (though the first I was a little too young to remember
much). We also took 5-6 weeks driving around Europe. We (me and my sisters)
didn't fight too much, but then that was (mostly) before the enlightened days
of seatbelts

<snip>

Oh, yeah, when I was 4 we drove from Kansas to FL, my older sisters and I were
constantly playing in the baggage (the back seats folded into it so we had
lots of space). That was a good trip, definitely.
Somehow, when I was 13 and my younger sis, 7, driving from Germany (Frankfurt)
to France (Nice <sp>) was much less enjoyable. She and I fight waaaaaay too
much when cramped in small spaces. Putting suitcases beween us did NOT help,
believe me - made it worse. <grin - I still remember how she pinched me from
behind the suitcase. :-) >

-Shiri

      
            
       
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 03:54:48 GMT
Viewed: 
2563 times
  

In lugnet.fun.gaming, Shiri Dori writes:
What I forgot to say is, what is going to make them less effective is the
fact that they are in the hands of peasants rather than soldiers.  Peasants
are kind of inept.

How would that play into the game?

If you are playing with the rules for different troop types, peasants are
bought as Normal People (chapter 8, section 1.1), while soldiers are bought as
Troopers (chapter 7, section 1.1).  Neither of these chapters are up in HTML
yet but you can still pick up the text versions.  Of course you can just buy
all your minifigs as Troopers and save yourself a lot of trouble.

Phew! How long would it take you to drive one way? My family and I barely
survived a drive across Germany, I doubt we could manage going across the US.
(But I guess when you're alone, it's easier to not fight over every single
thing... ;-)

Fastest we ever did it was 3000 miles in 27 hours with only two speeding
tickets.  We had to stop doing that when states started making the speeding
laws tougher and they started throwing one or both of us in jail every time
they caught us doing over 100mph.  Nowadays we usually make it around 40-45
hours when we don't make detours to waste time in Vegas, Sturgis, or Detroit.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 15:23:38 GMT
Reply-To: 
wubwub@wildlinkNOMORESPAM.com
Viewed: 
2527 times
  

"Mike Rayhawk" <rayhawk@artcenter.edu> wrote:

In lugnet.fun.gaming, Shiri Dori writes:
Actually they are all about equally effective, except for brooms of course,
which you can use to beat a fig into unconsciousness but it takes a long
time.  Pitchforks can be used as Tridents and do as much damage as swords but
take two hands.  They can be used to disarm opponents.  Pickaxes do a little
more damage than swords but also take two hands.  Both pickaxes and tridents
may get stuck in an opponent and will slow you down on the following turn as
you try to pull them back out.

What I forgot to say is, what is going to make them less effective is the fact
that they are in the hands of peasants rather than soldiers.  Peasants are
kind of inept.

...but lots of fun as they flail randomly and get mowed down by nearly-as-inept first rank
soldiers :-)


So it's not such a bad idea? <sigh> well, too late now - they're all half-
packed... maybe if i have time this week.

Of course, having fewer different kinds of weapons to keep track of never
hurts.  When you have to keep looking up stats for every different kind the
game can start to bog down.  When you only have a couple you can just remember
them all and everything goes a lot more smoothly.

...Hmmmm that sounds like a great idea for a slimmed down game!!! Oh wait! I already did
that on MiniFig Death! http://wildlink.com/lego/minifigdeath :-)



I'd love to go, but I can't free up enough time from college to drive
out from Los Angeles and back.

LOL! Too bad...

You laugh, but I'd do it if I had a spare week - I used to commute between New
York and Portland three or four times a year, it's a great drive and I have a
lot of friends on the east coast I'd like to drop in on unexpectedly.

...You are letting college get in the way of a good time??? :-)


...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160

    
          
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 02:06:38 GMT
Viewed: 
2375 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
Ha ha I wish!  We were playing a game about a month ago with the Shogun's
Imperial Army vs. the Mountain Bandits and the imperials were similarly
organized, we kept wishing that we had such a rule.  We tried a number of
different ways to handle group rolls at various points during the game, but
none of them really worked out very well.

If you're interested, I could use a little trick demonstrated in a game a
friend from college wrote which made a trivial way to utilize a normal
distribution curve to generate results from mass dice rolling. Of course you
still come up against the issue indicated below:

I feel the same way.  About the only thing we tried that made any sense was,
if you have a bunch of the same kind of troop attacking with the same kind of
weapon, make all their Attack Rolls at the same time (for instance, if you
have 12 guys who need to roll a 3 on 1d6 to hit, roll 12d6 and count how many
dice come up 3 or higher).  When you've counted how many of them hit, the
defender chooses which of your troops get the good rolls and which ones get
the bad rolls.

This of course gives an advantage to the defender. What might be more fair is
to let each player allocate half of the hits. This gives the players equal
incentive to usethe shortcut. In the "defender allocates all the hits" method,
I'd let the attacker chose to exclude any critical rolls, and in the 50-50
split, I'd allow either player to force specific rolls to be individually
made. What this effectively means is that if there is a line of attackers
matched to a line of defenders, but there are one or two defenders in very
critical positions, these will be individually rolled for (in a "defender
choses", these guys obviously won't be hit unless the attacker scores almost
all hits, and in the 50-50 split, they would almost always be hit - neither
result is good).

Of course, another good one to apply is the "law of averages". If the attacker
is attacking at a huge advantage such that the expected result (% chance to
hit * number of attacks) is significantly greater than the number of defenders
(assuming a "one hit kills" system), then just assume all the defenders are
killed (I got so annoyed at one D&D player who wanted me to roll a to hit for
every bullet from a machine gun, the expected damage was something like 100
times his hit points, I wanted to just roll a d100 and if I got a 00, he
lived).

Frank

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 02:38:58 GMT
Viewed: 
2470 times
  

In lugnet.fun.gaming, Frank Filz writes:
This of course gives an advantage to the defender.

Of course, but it's the attacker's choice whether to use the group roll or
not.  For any attacks that were especially important, he would still choose to
make the rolls individually.  He would only choose to use the group roll where
it didn't particularly matter to him which of the targets got hit.

What might be more fair is
to let each player allocate half of the hits. This gives the players equal
incentive to usethe shortcut. In the "defender allocates all the hits" method,
I'd let the attacker chose to exclude any critical rolls, and in the 50-50
split, I'd allow either player to force specific rolls to be individually
made.

This would be more fair but starts to get a little too complicated.

What this effectively means is that if there is a line of attackers
matched to a line of defenders, but there are one or two defenders in very
critical positions, these will be individually rolled for (in a "defender
choses", these guys obviously won't be hit unless the attacker scores almost
all hits, and in the 50-50 split, they would almost always be hit - neither
result is good).

Exactly.  The important rolls are all handled first and individually, and then
the rest can be done as a group.

Of course, another good one to apply is the "law of averages". If the attacker
is attacking at a huge advantage such that the expected result (% chance to
hit * number of attacks) is significantly greater than the number of defenders
(assuming a "one hit kills" system), then just assume all the defenders are
killed.

That would really have to be a voluntary decision from the defender.  We did
that a lot of times during that same game, because we were really lazy that
day and never wanted to calculate damage.  Especially when the tower fell over
and crushed all the imperial cavalry, the defending player just conceded that
they were dead because it would have been silly to calculate the damage
(something like mass of tower times stories dropped vs. trooper armor).

(I got so annoyed at one D&D player who wanted me to roll a to hit for
every bullet from a machine gun, the expected damage was something like 100
times his hit points, I wanted to just roll a d100 and if I got a 00, he
lived).

D&D has machine guns now?


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 03:10:02 GMT
Viewed: 
2513 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
(I got so annoyed at one D&D player who wanted me to roll a to hit for
every bullet from a machine gun, the expected damage was something like 100
times his hit points, I wanted to just roll a d100 and if I got a 00, he
lived).

D&D has machine guns now?

Well, not really (but they did publish stats for them in The Dragon once, ever
read "Monty Haul and the German High Command"?), but hey, that was freshmen
year in college, and I was still a power gamer (that was also almost 20 years
ago...)

Frank

     
           
      
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 13:36:15 GMT
Viewed: 
2553 times
  

In lugnet.fun.gaming, Frank Filz writes:

Well, not really (but they did publish stats for them in The Dragon once, ever
read "Monty Haul and the German High Command"?), but hey, that was freshmen
year in college, and I was still a power gamer (that was also almost 20 years
ago...)

You dated yourself by calling it "The Dragon".  Heh.  They dropped the "The"
quite some time ago.

eric

    
          
     
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 13:26:47 GMT
Viewed: 
2312 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:

(I haven't done a write-up for that game yet but you can see pics from it on
Brickshelf at http://www.brickshelf.com/cgi-bin/gallery.cgi?f=554 .)

Sweet!  I really like your Naginatas.  :D

eric

   
         
   
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 00:15:56 GMT
Viewed: 
1805 times
  

In lugnet.fun.gaming, Randy Williams writes:
P.S.S(to Mr. Rayhawks) Some Questions:
1. Would a hover bike be considered a small vehicle(sp?), flier, or hover
flier?

Depends on how it flies - if it can hover and turn in place (like most hover
bikes), then it is a hover flier, if it has to keep moving to stay in the air
then it is a flier.  If you build your hover bike by just removing the wheels
from a bicycle or motorcycle piece, then it is a one-piece vehicle; if you
build it like they do in the star wars sets then it is a small vehicle.

2. Can you fire missles from a flier without having to mount a bazzoka on it?

Yes.

3. Does the size-doesnt-count-on-wings rule apply to hover fliers as well as
fliers?

Sure, for the outermost parts of the wing that don't have weapons mounted on
them.

4.Could you consider SpaceAge armor as PlateMail without the CMP, Because of
the use of SuperLightAlloys? I planed on using the aquanuats/hydronauts-type
suits as SpaceAge Armor.

Spacemen (as of two days ago) already get an armor bonus from space-age
materials, since I changed Troopers' AV from 5 to TL+1.  Adding additional
armor after that would still incur -CMP".

5. Can the Stormtrooper helmets (the ones that come with speeder bikes) and
the UFO/Insectiods count as VisoredHelmets , because you cannot mount a visor
on them?

There are no real limitations on wnat physical piece you use to represent any
item of equipment, as long as all the other players know what all your pieces
mean.  You could use an octopus for a VisoredHelmet if you wanted.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

   
         
   
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 02:11:34 GMT
Viewed: 
1924 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
There are no real limitations on wnat physical piece you use to represent any
item of equipment, as long as all the other players know what all your pieces
mean.  You could use an octopus for a VisoredHelmet if you wanted.

Hmmm... anybody played any Rune Quest? Can you say "Walktapus"? Of course the
octopus is a little out of scale with the rest of the minifig for that but...

Frank

   
         
   
Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 02:54:21 GMT
Viewed: 
1962 times
  

In lugnet.fun.gaming, Frank Filz writes:
In lugnet.fun.gaming, Mike Rayhawk writes:
There are no real limitations on wnat physical piece you use to represent any
item of equipment, as long as all the other players know what all your pieces
mean.  You could use an octopus for a VisoredHelmet if you wanted.

Hmmm... anybody played any Rune Quest? Can you say "Walktapus"? Of course the
octopus is a little out of scale with the rest of the minifig for that but...

Actually I was thinking more of 'Cthulu'...

Just about any POOP makes a good minifig head (with the added bonus that
instead of calling them minifigs you can now call them POOP-Heads).  Sharks,
boulders, clams, motorcycles, chests, and hats all make good heads for armies
of brikwars aliens.  I always wanted to make horse- and dragon-heads but could
never figure out how to attach them.  My favorite by far is the deadly six-
armed Monkeyhead.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

 

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