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Subject: 
Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
Newsgroups: 
lugnet.cad, lugnet.animation
Date: 
Sun, 15 Feb 2004 00:06:59 GMT
Viewed: 
8108 times
  
I've modified Steve's file so that it will now pose just about any minifig you
throw at it.

On the negative side, the colors of the minifig's "clothing" has to bet re-set
manually via variables

On the positive side, it will recognize skeletons!

I've used the latest MLCad.ini file to create the list that identify the minfig
components. Minifig accesories are not included.

All in all, the pratical use of this as it is is pretty limited. It would have
been a pretty futile exercise if it wasn't for the few things I learned about
POVray scripting ... and the chance for you to take a look at how it works.

There are some more instructions in the file itself.

http://technicpuppy.miguelagullo.net/misc/minipose.inc



Message is in Reply To:
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
That is very cool - combined with the minifig generator and a (potentially POVray-clock-based) keyframer, we would have a minifig animator. However, the primary function of Blobman, which is to codify "poses" into data - basically what you have (...) (20 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)

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