To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 11075
    8002 destroyer driod animated (partially) —Steve Krass
   Finished the first phase of this animation. Takes a while to get the timing right. I am going to have it roll toward the screen and transform.. Maybe next week. (URL) I dont have this set so I had to try to figure out how it worked from the (...) (20 years ago, 10-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)  
   
        Re: 8002 destroyer driod animated (partially) —Tore Eriksson
     (...) Wow, great! How did you do that? Did you make one LDraw model a frame or did you use the built-in animation features of POV? Or any method unknown to me? /Tore (20 years ago, 10-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
    
         Re: 8002 destroyer driod animated (partially) —Gary Simas
     (...) That is very cool, but look at the rest of his folder (URL) Gary (20 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
   
        Re: 8002 destroyer driod animated (partially) —Stephane Simard
     (...) Beautiful. What's even more impressive is you telling us you don't even have the set! I have a hard time figuring out the mechanism by looking at the thing, imagine doing it just by looking at the instructions. This is the best star wars (...) (20 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, lugnet.starwars, FTX)
   
        Re: 8002 destroyer driod animated (partially) —Miguel Agullo
     (...) Great stuff! Are you using the (URL) Sim-POV mechanics simulation system> integrated in (URL) Megapov>? (20 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
    
         Re: 8002 destroyer driod animated (partially) —Steve Krass
     (...) Thanks for the compliment. I am just using the clock in povray. Calculating the movements for each part. It is one ldraw file. I wish there was an easier way. Steve (20 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
    
         A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Tore Eriksson
     (...) I started out on my LDA, but then came Lani and LD4D and I thought they were going to make all kinds of animation easier. I was disappointed with LDA; it never became as modular as my vision was as the beginning of the project so I haven't (...) (20 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Steve Krass
      I think that you have great ideas. I feel that ld4d modeler is on the right track. What I envision is some kind of spread sheet listing each moving part (arm,leg,head) where you can enter a value for each frame. (ex. a dump truck has a bucket. at (...) (20 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Miguel Agullo
     In lugnet.cad, Tore Eriksson wrote: <snip> (...) While not exactly geared towards animation, Blobman for POVray uses a format that might come handy for poses (specially using minifigs). Those poses could then be made into keyframes, with POVray (...) (20 years ago, 12-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Steve Krass
     (...) Thanks for the link. I downloaded and ran this program. Very cool. Looked at the codes and I think I can get this to work for minifigs. Wish me luck. (20 years ago, 12-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Steve Krass
     (...) I am so excited about this. I went thruogh the program and discovered arrays and how they work. This is just a start. I am just learning like most others. Try it. Enter the pose you want at the top of the file. They are described. Here is the (...) (20 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Miguel Agullo
     That is very cool - combined with the minifig generator and a (potentially POVray-clock-based) keyframer, we would have a minifig animator. However, the primary function of Blobman, which is to codify "poses" into data - basically what you have (...) (20 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Miguel Agullo
      I've modified Steve's file so that it will now pose just about any minifig you throw at it. On the negative side, the colors of the minifig's "clothing" has to bet re-set manually via variables On the positive side, it will recognize skeletons! I've (...) (20 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Stefan van Zwam
     (...) as (...) While this certainly has its possibilities, I'm not overly excited yet. An animation is a film, and "picking between several pre-defined choices" would pretty much take all life out of it. It's great for "mechanical" animations like (...) (20 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)
    
         Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Miguel Agullo
     (...) You make a good point. still ... Someone might find some use for (URL) this include file> that I just wiped up (link goes to instructions and download page); even if it only enables us to put together simple walking animations (with (...) (20 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation, FTX)
    
         Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Tore Eriksson
     (...) I am a really impressed. But I'm still not convinced that we can make a really flexible system for animating our LDraw based models using POV's built-in animation support. The clock statement is causing me problems. A frame_index variable (...) (20 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Miguel Agullo
      Hi Tore, Thanks for your kind words. I'll look into your system once I get home later tonight and hopefully will have some comments. It does look very intriguing to say the least. And as far as replicating its functions with POVray script, I've (...) (20 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation, FTX)
     
          Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Miguel Agullo
      Sneak preview of m_walk's new functionality: (URL) include file coming soon! (20 years ago, 21-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Miguel Agullo
     Hi Tore, I gave your program a spin. I'd say we are not that far away in conceptual terms. "My aim is to let the program I'm currently working on take on the grunt work." Is pretty much what I'm thinking. And the whole "march.exe" idea is right on (...) (20 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
    
         LDA2001 Quickstart (Was: Automated minifig walking...) —Tore Eriksson
      (...) My program was written a couple of years ago. The primary idea was not the program itself, but to create a syntax that could cover all needs for animation. There are many programmers at Lugnet much more skilled than me, so I thought that if (...) (20 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Tore Eriksson
     (...) I think I have the same idea as you have. The function (method?) "<Minifig01>.MFWalk = 40" is unfortunately hard-coded inside the exe file. I don't want it that way. I want it to be an external, easy-to-make module from a library, and the next (...) (20 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
    
         L3P and Animation (Was: Automated minifig walking animation...) —Tore Eriksson
     (...) Oh, almost there... This is what L3P produces: #declare _40_MyAn_dot_dat = union { // "MyAn" - (MyAn) // Name: @MyAn.dat // Author: Tore Eriksson // LDraw Animation Master File // Frame 000 object { _40_myan000_dot_dat matrix (...) (20 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: L3P and Animation (Was: Automated minifig walking animation...) —Miguel Agullo
      (...) Yep, I've encountered this before and "solved" it the same way. LPUB will render this correctly, however. Place a CLEAR statement at the beginning of each step, then load the master file in LPUB and ask it to generate instruction steps without (...) (20 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
    
         Re: L3P and Animation (Was: Automated minifig walking animation...) —Tore Eriksson
     (...) ---...--- Yes, that is quite a good solution. It misses frame #000, but that is easily done by hand. Or, anybody familiar with JavaScript or VBS could make your suggested Search&Replace combined with Search: "// Frame 000" Replaceby: "#if (...) (20 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
   
        Re: 8002 destroyer driod animated (partially) —Thomas Avery
     (...) I can't believe you did this without having the physical model. I have the set, and from what I can recall, you've done very well in animating its true (theoretical) movements. The real thing is quite snappy, or not. Sometimes the thing would (...) (20 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic)
   
        Re: 8002 destroyer driod animated (partially) —David Arnon
   (...) You obviously got it all wrong. I see how it's hard to understand it from the instructions, but the head is supposed to fly off and remain suspended only by the rubber band. ... :-) Sorry, I couldn't resist. :) Very nice work! - David (20 years ago, 11-Feb-04, to lugnet.technic)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR