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Subject: 
Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
Newsgroups: 
lugnet.cad, lugnet.animation
Date: 
Sun, 15 Feb 2004 21:39:44 GMT
Viewed: 
8665 times
  
In lugnet.cad, Stefan van Zwam wrote:
  
While this certainly has its possibilities, I’m not overly excited yet. An animation is a film, and “picking between several pre-defined choices” would pretty much take all life out of it. It’s great for “mechanical” animations like Steve has been showing us, but when it comes to telling an extra story this may get too limited.

Stefan.

You make a good point.

still ...

Someone might find some use for this include file that I just wiped up (link goes to instructions and download page); even if it only enables us to put together simple walking animations (with customizable gaits) using any minifig we can create with ldraw.



PS: I am not a programmer - please be kind ;-)



Message has 1 Reply:
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) I am a really impressed. But I'm still not convinced that we can make a really flexible system for animating our LDraw based models using POV's built-in animation support. The clock statement is causing me problems. A frame_index variable (...) (20 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation)

Message is in Reply To:
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) as (...) While this certainly has its possibilities, I'm not overly excited yet. An animation is a film, and "picking between several pre-defined choices" would pretty much take all life out of it. It's great for "mechanical" animations like (...) (20 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)

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