Subject:
|
Re: 12 pics of Benevolent Grace interior
|
Newsgroups:
|
lugnet.space
|
Date:
|
Fri, 2 Mar 2001 07:21:08 GMT
|
Viewed:
|
551 times
|
| |
| |
In lugnet.space, Joel Kuester writes:
> In lugnet.space, Joel Jacobsen writes:
> > That has to be one of the coolest reactor rooms I've seen, yet. So many
> > hoses and tubes running around. I get the impression that it would be very
> > efficient, yet if a hose broke, it would be very... bad.
>
> lol! the perfect word for such a situation...
hehe. I tried to think of a fancy word for it. Sometimes simple is better. ;)
>
> > I like the..well..I think it's the Bridge..(?) area of the ship. I'd love to
> > see more pictures of it. The command chairs look really nice, as do the
> > uniforms. Nice touch.
>
> the chair-y room is indeed the bridge. It's not a very showy room since
> passengers don't go there. I wanted it to be small and efficient.
> Thanks, I'm glad you like the chairs, I am really happy with them. I
> actually spent a few hours making them and choosing the crew outfits.
More pics! More pics! I wanna see how you made 'em! Not that I'd knock 'em
off perse but I love seeing other's techniques. (toddles back to try and
gleen more from what you've offered so far!)
> > The elevators are really cool, too. If I had enough bricks to build
> > something that large, it would be fun to put one in. It's an idea I've
> > always liked to see in ships. :)
>
> I love elevators, especially working ones... I want to add motors to my next
> capship... It just wasn't really justified here tho.
Man... I can't fathom having enough brick to need motors in a ship.....
other than the micro motor to drive the fiber optics that I (finally!!!)
picked up the other day from the UFO sets.
> > What I REALLY like is this shot, though:
> >
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?i=35778
> >
> > Specifically the wall design and the receptionist's desk. That is SO cool
> > and original (At least I don't think I've seen anyone else try that before
> > with the 'vanes' from the speeder bikes.)
>
> cool :) I wasn't sure if anyone would dig that, but I like it a lot... so
> there it is. It was actually inspired by the wall of a 1960's era parking
> garage in downtown Milwaukee. It kinda has that wacky retro look.
It may be retro, indeed, but it also strikes me as being very "Spacey" -
kinda like the padded/quilted walls in the corridors of the 'Falcon that we
see in some of the shots in Ep 4 and 5. A nice touch either way. Hmm... I
have 8 bikes..that's.. 16 of those.. bah.. probably not enough to steal the
idea. yet. :)
> > Wonderful work and use of angles for the hull!
> > I look forward to seeing more.
>
> thanks... I look forward to making more :)
Can't wait! :)
> > One question - you didn't take these pic's with the Lego cam did you...??
> > If so, I'm going to HAVE to get me one'a those... I've been wondering about
> > the max resolution and overall quality of that cam since the box says it's
> > basially a webcam in a plastic case with some Lego studs on it. :) I'd love
> > to hear your feelings on it since you own one.
>
> nope, just a digicam I am borrowing from someone to compare it with others I
> have tried. I guarantee the Lego cam cannot do those types of pictures. It
> does have a good very close zoom however... which is important for Lego pics.
> I have tried to use it to capture images into Corel Photopaint and Adobe
> Photoshop, but neither worked. The option seemed to be available under
> "import" but nothing happened. Perhaps I am doing something wrong? I dunno.
>
> cheers!
> Joel K
Bah.. that's what I thought, but one has to hope.. :)
I'm not expert with Photoshop, but when you go under Import, did you make
sure you 'selected' the import device first, then tried to import? Having a
TWAIN scanner, myself, and borrowing a friend's Cam, I had to make sure I
selected the Camera first, before I could import. Other than that, I haven't
a clue. I know that when it does work, the camera's drivers/interface comes
up over PS, then dumps the images into PS for editing.
What's the maximum resolution of the LEGO cam, if you know? I've a cheesy
USB web cam, but it only does 348x220 or something pathetically low like
that. I know there are 640x480 cam's out but I won't pay $50 for one when a
semi decent Digital Cam is only about $150-200 now.
Thanks for the info, though. I may still get the Studio at some point, too..
Joel (Our numbers are growing. Soon the Eric's will be at our mercy!!) Jacobsen
|
|
Message has 1 Reply: | | Re: 12 pics of Benevolent Grace interior
|
| (...) okie... I just uploaded a rendering of the chairs, and the DAT file for MLCAD for the chairs: (URL) aren't that complicated, but thats the best way to show them. (...) I think I have way too many motors now... I should start using the darn (...) (24 years ago, 3-Mar-01, to lugnet.space)
|
Message is in Reply To:
| | Re: 12 pics of Benevolent Grace interior
|
| (...) lol! the perfect word for such a situation... (...) the chair-y room is indeed the bridge. It's not a very showy room since passengers don't go there. I wanted it to be small and efficient. Thanks, I'm glad you like the chairs, I am really (...) (24 years ago, 2-Mar-01, to lugnet.space)
|
43 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|