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    Re: Jormungand Carrier Strike Craft —Niels Bugge
   Hi Chris Keep the models flowing, they’re getting better and better! You have some nice details going on with this one, but there’s a couple of things that bothers me: First of all it seems awfully thin around the cockpit (the cockpit takes a big (...) (20 years ago, 6-Oct-04, to lugnet.space, FTX)
   
        Re: Jormungand Carrier Strike Craft —Chris Paton
     (...) Thanks Niels. (...) Yes, a little thin, I can agree with that. I think it should be beefed up a little, but it is just so easy to slap on a SW cockpit. (...) I will probably try that although I do like the overall height of the fin. (...) My (...) (20 years ago, 6-Oct-04, to lugnet.space, FTX)
    
         Re: Jormungand Carrier Strike Craft —Niels Bugge
     (...) Beware of easy parts and woman they’re tricky! (...) That would be nice, as the blank black part seems a little neglected as it is now. (...) Or perhaps their long absence can be explained by the time it takes to find and breed on mutants that (...) (20 years ago, 7-Oct-04, to lugnet.space, FTX)
    
         Re: Jormungand Carrier Strike Craft —Chris Paton
     (...) Tell me about it! I can't even find the parts for the easy woman I am building! (...) When a thing is worth doing time is not an issue. Bits falling off though? Now that would be an issue! (...) SNIP lot of good suggestions here SNIP... (...) (...) (20 years ago, 7-Oct-04, to lugnet.space, FTX)
    
         Re: Jormungand Carrier Strike Craft —Niels Bugge
     (...) Yeah, and it's long and slender and formed as a viking ship, and I try to limit myself to building with pieces I already have, and keep it in brown, darkgrey, blood red, and a bit of black, but don't get your arms up just yet: I'm building it (...) (20 years ago, 12-Oct-04, to lugnet.space, FTX)
    
         Re: Jormungand Carrier Strike Craft —Chris Paton
     (...) Okay, can't type, too busy drooling! (...) If you mean taking pictures, then yes, I record almost all of them. But if you mean recording them in LDraw or MLCad then no, not often, if ever. I keep meaning to get around to it but there's not (...) (20 years ago, 15-Oct-04, to lugnet.space, FTX)
    
         Re: Jormungand Carrier Strike Craft —Niels Bugge
     (...) I meant in MLCad: There's a large amount of bonus XP to be gained in building by recreating ones models; It's a great way to see what you actually made, why it worked, and what could've been made better (instead of repeating the same error all (...) (20 years ago, 16-Oct-04, to lugnet.space, FTX)
   
        Re: Jormungand Carrier Strike Craft —Jordan D. Greer
   In lugnet.space, Niels Bugge wrote: Speaking of nukes, what does Viking (...) Niels, did the discussion of Vikings attract you to this thread? Crazy Danes. :) Anyhow, as I love a good nitpick combined with technical discussions, I'll provide the (...) (20 years ago, 8-Oct-04, to lugnet.space, FTX)
   
        Re: Jormungand Carrier Strike Craft —Niels Bugge
   I just returned to town: (...) Yes off course! I would've started the faction myself, hadn't Chris beat me to it - at least I'd thought about doing it! It's probably good that he did, since I probably wouldn't get around to do it in ages... (...) It (...) (20 years ago, 12-Oct-04, to lugnet.space, FTX)
   
        Re: Jormungand Carrier Strike Craft —Jordan D. Greer
   (...) Meh, I'm the same way. I have a lot of projects I'd like to get to, but I never start on most of them. (...) You misunderstood me, I was sort of calling my own comments a nitpick since this argument is rather pointless given the conjectural (...) (20 years ago, 13-Oct-04, to lugnet.space, FTX)
   
        Re: Jormungand Carrier Strike Craft —Niels Bugge
     (...) Ok, lets go straight to the roots then: In my view the basic disagreement is, put to the extremes, if one should “shape reality to fit sci-fi” or “shape sci-fi to fit reality”, where I have a bias toward the first one, and doesn’t really (...) (20 years ago, 17-Oct-04, to lugnet.space, FTX)
    
         Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Jordan D. Greer
     (...) I didn't say that you didn't account for the physics involved, I said that you didn't consider what impact the sheer scale of space would have on combat strategies and tactics. One can postulate methods around the laws of physics as currently (...) (20 years ago, 19-Oct-04, to lugnet.space, FTX)
    
         Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —James Powell
      (...) The scales are still staggering by normal conparison. Consider a battle at earth to moon distances . Detection time is in the order of 2-3 seconds to cover the distance. Lets use a 300 G acceleration...d=1/2AT^2, and one light second (300 000 (...) (20 years ago, 19-Oct-04, to lugnet.space, FTX)
     
          Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Erik Schroer
      If you are capable of long distance space travel, then you are capable of some sort of FTL travel. FTL travel basically allows the battlefield to be as big or as small as each side wants it to be. FTL weapons change the name of the game as the (...) (20 years ago, 19-Oct-04, to lugnet.space, FTX)
     
          Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Stephen F. Roberts
      On 14:28 10/19/04, DedmanWalkin wrote (...) Unless there were some way to force an invader out of FTL or otherwise interact with them while they are in FTL. Perhaps FTL does not work within a distance of a gravity well?? If both sides have FTL (...) (20 years ago, 19-Oct-04, to lugnet.space)
     
          Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Erik Schroer
      In space, it would be almost impossible to predict where a fleet could drop to sublight. In Wing Commander, the movie with Freddie Prinz Jr. and Matthew Lilliard, if the good guys hadn't captured the ConComm and taken the jump coordinates then the (...) (20 years ago, 20-Oct-04, to lugnet.space)
     
          Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Brian Davis
      (...) ...has nothing to do with reality, physics, etc. No offense, but if this thread is based on the idea of reality, the movies are a terrible place to turn for justification. If you want to use the media, the best TV show in this vein I can think (...) (20 years ago, 20-Oct-04, to lugnet.space)
     
          Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Daniel Rubin
       (...) I've been trying to ignore this discussion, as I usually find arguments based on hypothetical technologies to be frustrating and fruitless. (too many assumptions required, and never agreed upon) But, I feel the need to jump in here with one (...) (20 years ago, 21-Oct-04, to lugnet.space)
     
          Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Erik Schroer
      The Wing Commander reference had nothing to do with physics. In reality, space is huge. To choose where a fleet of invading ships is going to drop out of FTL would be next to impossible without good intel or really really good sensors. But before we (...) (20 years ago, 21-Oct-04, to lugnet.space)
     
          Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Brian Davis
       (...) OK. My main problem with things like using a movie to demonstrate a point is that most movies have so many *invalid* or just plain *wrong* physics in them, that it's rather tough to use them as (positive) examples. When they do get things (...) (20 years ago, 21-Oct-04, to lugnet.space)
      
           Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Mike Petrucelli
       (...) Ok, then you would be most qualified to clear this up (if you're willing anyway) Assuming ships have the insanely high fuel efficiency seen in most sci-fi, wouldn't smaller ships (fighters) be more effective in actual combat senarios. Sure the (...) (20 years ago, 23-Oct-04, to lugnet.space, FTX)
      
           Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Rick Hallman
        as insansely non-interesting and 10% related to sapce this is. for god sakes can we move it off to you know.. off-topic? thanks Rick (20 years ago, 23-Oct-04, to lugnet.space, FTX)
      
           Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) —Brian Davis
       (OK folks, last post, and I'll try to push it on-topic :-) And there are MOC ideas down there near the bottom, honest) (...) Ha! OK, I'll open my mouth really big to get both feet in at once, but... here it goes. (...) Here's the heart of the (...) (20 years ago, 24-Oct-04, to lugnet.space)
      
           Re: Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) —Tom McDonald
        In lugnet.space, Brian Davis wrote: snipped well-thought out dissertation on mass/propulsion/fuel (...) That's why my ships are powered with spamcake. ;-) -Tom McD. (URL) (20 years ago, 24-Oct-04, to lugnet.space)
      
           Re: Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) —Joel Larsson
        I found your post very interesting, and you proposed some nice ideas of MOCs. I really liked the idea of laser propelled vessel (a bit like the space elevator project) But, after all, this is science fiction, right? That makes one relatively free to (...) (20 years ago, 24-Oct-04, to lugnet.space)
       
            Re: Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) —Travis Matheson
        (...) Yes, well I agree with Joel. Thanks Brian, I found your post most interesting, most of what you mentioned I was aware of, but some of it was a little foreign to me, thanks for opening my eyes. Anyway, I do think you made a good point that this (...) (20 years ago, 25-Oct-04, to lugnet.space)
      
           Re: Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) —Mike Petrucelli
       (...) Kind of makes me wonder how many clear bricks you would need to make the invisible fuel tanks of an X-Wing which was shown lifting off a planet at least twice on a single tank of fuel. Seriously though thanks for the info. -Mike Petrucelli (20 years ago, 25-Oct-04, to lugnet.space, FTX)
     
          Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Stephen F. Roberts
      On 11:20 10/21/04, DedmanWalkin wrote (...) We can accept parts of the Wing Commander universe's physics without accepting all of it. In this case, the defender could not anticipate the drop out point of the attacker. Without that knowledge, there (...) (20 years ago, 21-Oct-04, to lugnet.space)
    
         Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft —Matt Aydon
     (...) Wow OK your all missing a big concept here "why we use space fighters" Its actually a simple reason planet bombing/raiding and not just any kind the kind were you have friendly forces on the planet as well other wise you could bomb from orbit (...) (20 years ago, 22-Oct-04, to lugnet.space, FTX)
   
        Technical nits (Was: Jormungand Carrier Strike Craft) —Brian Davis
   OK, as long as we're picking nits... :-) (...) Actually, heat (a form of radiation, *not* kinetic energy) will propagate in space than in an atmosphere. But for a bomb outside the atmosphere, a higher percentage of the yield will go into direct (...) (20 years ago, 19-Oct-04, to lugnet.space, FTX)
 

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