Subject:
|
Re: RCX simulator ?
|
Newsgroups:
|
lugnet.robotics
|
Date:
|
Sat, 14 Sep 2002 21:01:23 GMT
|
Original-From:
|
Steve Baker <sjbaker1@airmail.&Spamless&net>
|
Reply-To:
|
sjbaker1@airmail.(avoidspam)net
|
Viewed:
|
1262 times
|
| |
| |
Stef Mientki wrote:
> A few hours + a few evenings = 2 hours + 2 * 4 hours = 10 hours.
> Total code size (including documentation) = 74,000 characters.
> That's an average keystrokes/minute of (74,000 / (10*60))= 123
> keystrokes/minute.
> I think that's very fast, .....
> even for a writer who knows every in and out of the RCX ;-)
You are making the serious mistake of equating number of characters
in the file with number of keystrokes taken to create it.
The project I'm doing at work is up to about 60Mb of source code.
Does that mean I've typed 60 million keystrokes in the past two
years? That's impossible.
Remember that I can create 8000 characters with three keystrokes
just by indenting my 1000 line program by one tab stop. I frequently
cut a hundred lines of code (perhaps 4000 characters) and change a
few dozen of them in each of several copies.
I can *easily* believe 123 *characters* a minute over short periods of
sustained hacking of code in a familiar subject area.
----------------------------- Steve Baker -------------------------------
Mail : <sjbaker1@airmail.net> WorkMail: <sjbaker@link.com>
URLs : http://www.sjbaker.org
http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net
http://prettypoly.sf.net http://freeglut.sf.net
http://toobular.sf.net http://lodestone.sf.net
|
|
Message is in Reply To:
| | Re: RCX simulator ?
|
| (...) A few hours + a few evenings = 2 hours + 2 * 4 hours = 10 hours. Total code size (including documentation) = 74,000 characters. That's an average keystrokes/minute of (74,000 / (10*60))= 123 keystrokes/minute. I think that's very fast, ..... (...) (22 years ago, 14-Sep-02, to lugnet.robotics)
|
32 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
Active threads in Robotics
|
|
|
|