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 Organizations / Canada / rtlToronto / *9224 (-20)
  Re: Connect Four game issues
 
(...) [butting in] By my calculations there are 261,827 distinct states the board can be at by the 8th move (184,868 board combos for turn 8 itself). I don't have numbers for further states, cuz, well, it was taking too long for my program to (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) If your going to do that, then why bother having the board at all. We could just point to RCXs at each other. Derek (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Vison Command! If your going to use IR why not just send the column number as well? 'Dear opposing RCX. I dropped my chip down column number X, your turn.' Steve (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
(...) You're dumb. :) I thought it was cool and comfortable. (...) Things like this make me feel not so sad that I dropped out of college. Iain (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
(...) Thanks, but they're a combination of mine, Derek, Bruce and Rob's photos. (...) I would have liked more light. If they allow us to turn on the dimmer packs in the back room, we can have a hell of a lot more light. I liked the room too--it had (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Sad isn't it. (...) I don't think there is a fuse on a linecard, DMS-100 that is. I'll have to dig up the commemorative 100,000th linecard (cast in stylish lucite) paperweight and confirm. Remember that thing? Best dumpster find I ever made. (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Geez that reminds me. Kids being kids, they tended to fiddle with the slider at the bottom of the game board that emptied the playing field. It got so bad that we added a rule that if you accidentally moved the slider and emptied the game (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect 4 game objectives?
 
(...) I love it! Makes perfect sense to me. (...) Gotcha. I like that because it still lets you do whatever kind of robot you want (I didn't like this home stuff because what if I want to use my home switch for something else, blah blah blah?). (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
(...) I forgot to mention that I loved the atmosphere in that room. Concrete walls and really good lighting. It had a good "feel". Iain (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) AC power cords. :-) Derek (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) And no one builds to that quality anymore. I'm almost certain on one side of the average CO, there's a wall of nothing but fuse panels for each line...I remember seeing it on a tour of a CO once. (...) Considering I'm still waiting for my WiFi (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Not true. This assumes that the opponent (or even YOUR last move) was successful. What if the gantry gets misaligned and a piece drops to the floor? You should check for this. Unless of course a rule is created to make you automatically lose (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Well, there still is the standard that connects the 'bots to the game board. (...) What I've read so far indicates that the game will take too long as-is... (...) Interesting. (...) Yeah, the microwalkers we're cute but just don't talk to me (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Contrary to what Calum may lead you to believe, I am no expert in the field... but I'll toss my 2 cents in anyway: My bet is that the linecard etc. would survive just dandy. These things are designed to be connected to wires strung along (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect 4 game objectives?
 
(...) Do people ever read my posts? Don't answer that. So, like I was trying to suggest here: (URL) two robots play each other twice. One goes first each time. If one robot wins more than the other, he wins. If they both win once, the robot with the (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) I can't believe it, but I asked my wife where the Connect4 game is, and she donated the damned thing to Goodwill just last week!!!! I've played it a lot with the kids, and the standard board is (I think) 6x7 = 42 squares. From experience, we (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) That's true enough, but, my question still stands...how long per move, and does anyone with any experience know what the average number of moves per game is. Bruce (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Put the RCXs in "standard" locations and cover them with a box. (...) But what if we only scan for new pieces? Our bot should be smart enough to know what the board looked like on the last move, so it should be trivial to find the ONE piece (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) That's a good point. Although I could counter it by saying that in the real world engineer's are always having to conform to standards that have already been layed down and fit things to other thing's that have already been built. (...) Again, (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Hellu! (...) And the same to you! (...) Hmmm... rtlToronto has these games to "show and tell" and thus learning new ways to build stuff. Or at least that's what they claim :) This way it would be pretty limited with all robots looking somewhat (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)


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