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 Organizations / Canada / rtlToronto / *16639 (-20)
  Re: rtl22 working concept
 
(...) I have (yet another) suggestion. This should help people decide where and how to "make their marks", and will help decide if a robot does a bad job of looking for the mark, or a bad job of making a mark. On the pre-printed board, print a small (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
 
(...) This honestly is a goddamned pain in the ass. If you're going to put up a temporary game board at least measure it so it's actually accurate. Otherwise you might as well not. How does it help anyone to put up a PDF gameboard that's wrong? Why (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: rtl22 working concept
 
(...) Actually, we ran afoul of this, in that the first time Bryan's robot played mine, mine absolutely refused to acknowledge its turn. It turns out Bryan was using an old-style touch sensor, while mine was multiplexed with a light sensor, so I had (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  [r22] MORE OR LESS official game board - maybe
 
OMG - i used the square brackets!!! this is a link to the Not Quite Game Board for TTT NQGB-TTT its a PDF, and its not bad for a quick hack job. (URL) until Calum makes a new one, this is the TEMPORARY game board. START building your bot, and use (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) rulz page here: (URL) you have to build one touch senor in your bot that the other robot has to "press" (1) to signal, that the robot is done making its move. (...) again, i like to fall on the "spirit" rule here. if you want to make your bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Just to clarify, X always goes first? (...) Please explain - I didn't participate in C$ and can't find a rules page. (...) How will we time? Something like sugested by Derek for C$: (URL) (...) -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) So, we find a marker. we agree on 2 games (each bot is and X and an O) we agree that the game board is going to be a 8 1/2 x 11 sheet of paper, with a printed board from a PDF. the bot space is the L shape around the paper. you can have a bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Steve's got a point--if the contestants make smart enuf 'bots that will always end in a 'cat's game'--i.e. no one won, then who goes first also goes last--that means that the bot that plays first will have one more move than the 'bot that goes (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Good point Chris - I had thought of that earlier but it slipped my mind when I made my last post. -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Damn :(
 
I was really hoping to get my little SWAT team shootout diorama ready to go. I swear I was justs talking about these things at dinner last Friday: (URL) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) This is the marker so large Iain feels uncomfortable: (URL) is a generic 6.50 for 12 marker: (URL) you believe the above was shot with a camera phone?) Calum (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) OK, thats the NEW criteria. "we need to use a marker SO LARGE, iain feels uncomfortable." NOW, can we talk about steve's balls? Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I think you just want to use a marker that says "edding BOO" on it. :) Calum, post that photo of the World's Largest Marker (TM) at Spatles. That marker was so large it made me feel insecure about myself. Iain (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) If only one game is played, the bot that plays first will be at a big disadvantage... (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Calum, I think you missed my point. When I said "easier" to draw. I meant to imply, that the robot who plays O would be at a SLIGHT timed disadvantage, vs. the X playing bot. We need to finalize a "timed" game and or would each "round" (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I'd suggest a template that has a very light X and O marked in tiny dots. This would be the "ideal" mark location, and robots (and humans) should try to make them as close as possible top these. -Rob A> (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) If you are really worried about very slow machines, do what LafLRC did - time was one of the constraints, fastest wins all else being equal. (...) That was a problem I was going to mention as well. There needs to be a very clear standard here, (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) My concern with drawing circle is some may do it the hard way and the game will take too long. Although the slowest part is probably trying to read where the opponent draw their X or O. If a bot miss-read because the opponent's last drawing is (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) A lot of stuff still up in the air about T3D Game is on a 8.5x11 PDF file with a predetermined registration marks where you line up to. The paper is taped to the table. L shaped airspace like the C4 game. Colours--black markers on paper. (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Well, god forbid we try something we've done before. (...) You'd be surprised. Calum (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)


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