To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.off-topic.geekOpen lugnet.off-topic.geek in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Off-Topic / Geek / 1740
1739  |  1741
Subject: 
Re: Graphics Programming on the Apple II (was: Wow! This guy is good!)
Newsgroups: 
lugnet.off-topic.geek
Date: 
Wed, 7 Jun 2000 04:31:04 GMT
Viewed: 
834 times
  
In lugnet.off-topic.geek, Matthew Miller writes:
John J. Ladasky Jr. <ladasky@my-deja.com> wrote:
A pixel was defined in a rather slippery fashion in Apple II
"high-resolution" graphics.  A pixel was either one bit or two, depending
on the values of adjacent bits.  The four basic colors were blue, violet,
green, and orange (no yellow!).  You could only get white by having two
adjacent bits turned on.  Two adjacent bits turned off = black.

Check this out: <http://grc.com/ctwho.htm>. The "pixels" as you describe
above aren't really whole pixels at all; rather they are subpixels, much
like the red, green, and blue subpixels on a LCD display. This is exactly
the concept Microsoft's Cleartype takes advantage of.

MS's Cleartype and the way Woz did Apple ]['s hires graphics mode are a world
apart, actually.  And the Apple ]['s 1/2-pixel horizontal shifting was the
same on color monitors as green/black monitors -- that is, from the same video
signal if you split it and had it running both a color and a monochrome monitor
at the same time.

The green/purple color shifting had nothing to do with color CRT shadow masks
-- it was present on hex-grid TV's as well as Sony Trinitron TV's.  It was a
function of the video chips in the Apple ]['s circuitry.   A Trinitron-style
monotor, however, properly calibrated, would indeed be capable of something
similar as Cleartype, although you'd have a major challenge getting the
convergence and linearity to stay perfect.

--Todd



Message has 1 Reply:
  Re: Graphics Programming on the Apple II (was: Wow! This guy is good!)
 
(...) I agree that the underlying hardware is completely different, but the net result of having subpixels is similar, and leads to remarkably similar software solutions. (So much so that I hope it counts as prior art, 'cause it is an interesting (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)

Message is in Reply To:
  Re: Graphics Programming on the Apple II (was: Wow! This guy is good!)
 
(...) Check this out: (URL). The "pixels" as you describe above aren't really whole pixels at all; rather they are subpixels, much like the red, green, and blue subpixels on a LCD display. This is exactly the concept Microsoft's Cleartype takes (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)

34 Messages in This Thread:











Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR