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Subject: 
Re: Graphics Programming on the Apple II (was: Wow! This guy is good!)
Newsgroups: 
lugnet.off-topic.geek
Date: 
Wed, 7 Jun 2000 04:20:10 GMT
Reply-To: 
mattdm@(AntiSpam)mattdm.org
Viewed: 
829 times
  
John J. Ladasky Jr. <ladasky@my-deja.com> wrote:
A pixel was defined in a rather slippery fashion in Apple II
"high-resolution" graphics.  A pixel was either one bit or two, depending
on the values of adjacent bits.  The four basic colors were blue, violet,
green, and orange (no yellow!).  You could only get white by having two
adjacent bits turned on.  Two adjacent bits turned off = black.

Check this out: <http://grc.com/ctwho.htm>. The "pixels" as you describe
above aren't really whole pixels at all; rather they are subpixels, much
like the red, green, and blue subpixels on a LCD display. This is exactly
the concept Microsoft's Cleartype takes advantage of.



--
Matthew Miller                      --->                  mattdm@mattdm.org
Quotes 'R' Us                     --->               http://quotes-r-us.org/
Boston University Linux             --->                http://linux.bu.edu/



Message has 1 Reply:
  Re: Graphics Programming on the Apple II (was: Wow! This guy is good!)
 
(...) MS's Cleartype and the way Woz did Apple ]['s hires graphics mode are a world apart, actually. And the Apple ]['s 1/2-pixel horizontal shifting was the same on color monitors as green/black monitors -- that is, from the same video signal if (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)

Message is in Reply To:
  Graphics Programming on the Apple II (was: Wow! This guy is good!)
 
(...) Mein Gott! Someone who actually remembers graphics programming on the Apple II! But I remember things a little differently. A pixel was defined in a rather slippery fashion in Apple II "high-resolution" graphics. A pixel was either one bit or (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)

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