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 Gaming / *809 (-40)
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Either. (...) That is one of the nice things about the game that it does allow for walk ins. (...) Yea, that was definitely a bummer. I was just wiped by the end of Saturday, and I was also pretty wiped on Sunday plus wanted to relax and do (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Privately or via post? I know I had a lot of fun. It was great that I could just walk in and take the tiller of IMS Revenue Cutter Sally Forth late in the game. I was bitterly disappointed that I was unable to consummate my rape, either on (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Request for Pirate Game thoughts and Player/Ship/Captain names
 
Before I write my big review of the game, I thought I'd again request thoughts on the game. It would also be helpful for folks to post their ship's and captain's names (I did get most of them off the board, but the several folks who left early (...) (23 years ago, 17-Jul-01, to lugnet.pirates, lugnet.gaming, lugnet.events.brickfest)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Credit goes to Joe Comeau for the big tree. Isn't the twisting vine-thing cool? I love that too! (and he calls himself a TECHNIC-guy.. pft) ;-) -Suz (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow. Lots of great stuff in there. The buildings are great, but I especially like the tree! What a great idea to use the palm tree trunks as some kind of massive vine growing up around the tree. At least that's what it looks like to me. Nice layout. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
I put a few pictures up as well.. There are directories for pre-game pictures (between team members), pics of players during the game, and fig's eye view during the game. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  [Review] Bionicle card game
 
This isn't quite a formal review in the set review style (this product doesn't have a set number) but hopefully it is of some help to folks. We received the Bionicle card game (First edition, Deck 1 of 3: "Gali / Pohatu" 14.99 from US S@H) on Friday (...) (23 years ago, 8-Jul-01, to lugnet.technic.bionicle, lugnet.reviews, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
"Eric Kingsley" <kingsley@nelug.org> wrote in message news:GFuKtB.6pp@lugnet.com... (...) game (...) all my (...) would (...) The (...) For the record, I had a blast as well. I especially enjoyed the pre-game planning and coming up with a story. An (...) (23 years ago, 7-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) Honestly, I think this was some of the most fun I've had with a Brikwars game as well. I think the real fun of it was having lots of troop-on-troop combat, rather than vehicle on vehicle, which tends to be a lot less carnagey. Also helping was (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) This was my first time playing Brikwars and I had a blast! The gaming was great. Rules, etc were simple enough not to intrude on game flow, while easily settling any issues of moves that were "non-standard" (bizarre, even). Thanks to, "The (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) Well we all got there at about 10am. It took until about noon to get everything setup. The game then lasted until about 6pm. (...) Having the space and the time can definitly be a problem. We have rented rooms in the past but this puts a tight (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow! Great scenery! Looks like a lot of fun. How many hours did you end up playing? I would love to try this sometime, but I think GardenSlug is needing a centralized meeting place that is large enough and convenient for all or most of us... :-( (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  NELUG Tech Level 2 (medieval) game pictures etc..
 
Follow ups to .org.us.nelug and .fun.gaming. .castle was included because this was a Tech Level 2 (medieval) game. There is a small description of the game on the page but I am sure you are probably more interested in the pictures. (URL) a personal (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: Lego Wars (the simple version)
 
(...) <snip> Yeah, on the screen it looks like a lot less though! (I printed out a version, my friends and I were planning on playing... didn't work out though :-( (1)) Don't worry about it. I think if you made the spacing a little smaller it would (...) (23 years ago, 30-Jun-01, to lugnet.gaming)
 
  BrikWars 2000 Vehicle Scorer
 
Howdy everybody. Ever dread wasting an hour coming up with stats for really cool vehicles? I did, so I wrote a program to do it for me :) It can handle every calculation, from movement penalties to cost, then you can print off statsheets for them. (...) (23 years ago, 29-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Not too soon. But you don't need to worry much about recoding the equipment and trooper info, a couple of points got shifted here and there but nothing serious. Vehicles, robots, and magic rules have all gotten/will get rocked pretty severely, (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) The supplement should be pretty release-independent, I don't see anything that would keep it from fitting even with bw98 or earlier. But it's on low priority until 2001 is done. (...) MFD is a great idea, BW definitely needs to be able to (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Wait, let me do the math... carry the seven... power of two... hey! There are game designers out there making $20 a year? I'm getting screwed! (...) I go back and forth. When some chunk of the rules undergoes a radical change and it comes time (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: NLDA [aka Medieval] Brikwars*
 
Well, sadly I had an unexpected bug in my Trooper scorer-- for units with power greater than 1, they can ignore Movement Penalties up to 2" for every power rating they have beyond 1. Before I hadn't included that. So beforehand, if you had (for (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) I have the same problem. I wrote a PalmOS app that quickly calculates to-hit modifies for ranged combat, but don't want to release it until the new rules come out. I was working on adding ker-pow tables for vehicle damage, but I understand a (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Hey, these are great! I've been meaning to do something similar for running the BrikWars games at Brickfest. Now I can spend more time building stuff for the scenarios. Thanks! (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) It's funny you were going to do this, since I had initially come up with the stickfigs as an answer to Epic 40k. :-, I've also been playing with the idea of trying to cram my minifig Ogre model into this scale for wargaming purposes, but I'm (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) ...Its funny you should mention this :-) I had been off and on thinking of and working on revising Minifig Death to include "Epic Scale" battles using your stickfig/microfig designs as the base trooper :-) I was going to use 2x4 plates to hold (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Cheers, - jsproat (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Well-- Not sure what you mean by a definitions file, but my next enhancement is going to be for people to be able to save their troopers to their own armies. Hence each person can have an arbitrary amount of armies, each with an arbitrary (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Yes! Mike, do it! That's about $180 more per year than the average game designer makes! ;-) (...) I'm afraid I have "Parka" tattooed across my forehead...I love to just read the rules, but somehow I can't merge into the Anoraky subculture. I'm (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Thanks, Frank! (...) These look keen. Especially the separate checkboxes for number of units and number of units destroyed, that's a cool idea. I've been playing with the idea of putting Brikwars units into an Army Builder definitions (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Yes, that's the thing about Mike ... more detail than one could ever hope for. It's an agonizing cycle for those of us who yearn for every update to Brikwars. We hope- nay, *demand* that Mike fill in every detail, and make sure to point out (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
Just in case anyone misses this... FUT: lugnet.fun.gaming (...) (23 years ago, 26-Jun-01, to lugnet.fun, lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Cool! (...) Wow, that's even more detail than I was expecting. Structurally, how would the rules fit within BW 2000? Or would this suppliment be geared for a future release? In a similar vein, I was looking at Stephen's Minifig Death and how (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) We're working on rules supplement involving both microfig and nanofig scales, they've been in development for a couple months but are still maybe a year from being production-ready. They're being built around the idea of having a starfleet (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Brikwars in different scales
 
Hey weekend Brickwarriors, Has anyone experimented with playing Brikwars in scales other than minifig? e.g. using microfig-scale mecha (1) or nanofig-scale starships, etc. Think Warhammer 40,000 Epic, Battlefleet Gothic, Renegade Legion, Battletech, (...) (23 years ago, 25-Jun-01, to lugnet.gaming)
 
  BrickFest 2001 BrikWars
 
Hail fellow BrikWarriors, I've just posted the first two proposed BrikWars scenarios that will be run at BrickFest 2001 over at lugnet.events.brickfest. If you are coming to BrickFest, please read them through and add any comments. John Kornhaus (23 years ago, 22-Jun-01, to lugnet.gaming)
 
  Re: Old stuff, NEW pictures!
 
(...) Me sorry (...) Holy cow, dude! I'd have to buy two seats on the airplane! :^) (...) Hmmmm, is there a way it could be done virtually? (...) Eventually, from the flames of Gibralter shall rise another insane creation, you have my word. I was (...) (23 years ago, 21-Jun-01, to lugnet.space, lugnet.gaming)
 
  Re: Brikwars 2000 troop scorer
 
(...) Neato! What a useful tool. Thanks, Dave. -Marc Nelson Jr. (23 years ago, 20-Jun-01, to lugnet.gaming)
 
  Re: Old stuff, NEW pictures!
 
(...) DAN! Say it isn't so .... I was hoping that someday, before you dismantled your carrier, you'd fly out to the Northeast and we'd all get together and play a stunning Space-Pirate Brikwars game in your ship! Or Alien invasion ... either one, (...) (23 years ago, 20-Jun-01, to lugnet.space, lugnet.gaming)
 
  Re: Lego Wars (the simple version)
 
(...) I really enjoyed reading your rules. I think one of the most important aspects of a lego battle is that it be hilarious. My friends and I designed a similar system and had many wars when we were in high school and college. We used a 20 sided (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
 
  Re: Lego Wars (the simple version)
 
(...) Yeah, I know. I liked it too. I went back-and-forth about several of the side comments, and most of them went. :/ Mostly because I was trying to keep the length down. I added a lot of space to make it more readable (sections, and headers & (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
 
  Re: Lego Wars (the simple version)
 
Hey, James You left out a small segment of your intro in the 'Spirit' section; "While anal retention has it's place (such as carefully sorting all one's bricks by color and piece type), it is not appreciated in a game." You should of left it… I (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
 
  Re: Lego Wars (the simple version)
 
(...) fun but has too many rules for my small brain. ;-) I'll definitely consider it as a birthday game for me and my two friends. ;-) -Shiri (23 years ago, 19-Jun-01, to lugnet.gaming)


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