| | Re: Improv-ed Medieval BrikWars
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(...) *eyes his maybe 300 minfig total across all themes* "um.... RUN AWAY! RUN AWAY!" But seriously - What about a bonus/modifier for a smaller, leaner, more highly trained band of Merc's.... I mean.. my history is weak and it's been ages since I (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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| | Re: Improv-ed Medieval BrikWars
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(...) Alliances with other armies, of course! (And I think you mean Dan Siskind) (...) Well, I was all ready for a BrikWars at the Brickfest... but no one was up for it, really. :-( Are you gonna be there next yeat, Pawel? (...) I don't think I know (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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| | Re: Improv-ed Medieval BrikWars
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(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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| | Re: Improv-ed Medieval BrikWars
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(...) I think it was an interesting experiment...I have always enjoyed reading Richard Parsons brikwars updates, as well as the various space and castle NELUG brickwars descriptions. I like seeing the pics+models that result from a (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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| | Re: Improv-ed Medieval BrikWars
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(...) Actually, there was a lot of discussion about this when the idea of CW was still young... Several people WANTED to stage battles based on the number of troops they had, storm other people's castles and fortresses, etc. The idea is pretty much (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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| | Re: Improv-ed Medieval BrikWars
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(...) I don't see how CW would be 'damaged' if some of its members decided to let a chapter or two of their respective stories be determined or influenced by the events that occur within a wargame... of course, they would have to be careful about (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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| | Re: Improv-ed Medieval BrikWars
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"Shiri Dori" <shirid@hotmail.com> wrote in message news:G4M6oJ.8ts@lugnet.com... (...) of (...) You could keep CW as it is essentially, but mirror the CW universe and have it played out in a series of Brikwars games where CW participants are (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
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| | Re: Improv-ed Medieval BrikWars
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(...) Well yeah - not really. It was kinda an unspoken agreement ahead of time not to damage the buildings. As for the people, it's easy to reassemble them! (...) Well, I think that could be cool for a different kind of org. A lot of people lately (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
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| | Re: Improv-ed Medieval BrikWars
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(...) pictures. It seems awful gutsy to risk them in such a pitched battle. Wouldn't it be something if you could use BrikWars to determine the fates of clashing CW empires? It's almost hard to imagine. - Mike. (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
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| | Re: Improv-ed Medieval BrikWars
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(...) FU: We didn't have time to finish the game, but it sure looked like I lost. Bad strategy on my side, for splitting up my army and putting the cavalry before the foot-soldiers; plus, I was going against both Tim and Brandon at the same time. Oh (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
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| | Improv-ed Medieval BrikWars
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Hey-- Tim (Courtney), Brandon (Grifford) and I are right here (my place) playing slightly-Improv-ed Brikwars. Meaning we're making up rules as we go along, not really following the rules, just looking for action. Carnage is everywhere. Pictures are (...) (24 years ago, 25-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
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| | Re: Hear ye, hear ye
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(...) and (...) Giant:Bonjour! Troops: Zut Alors! Heh, too funny to a guy who has a 6'9" French-speaking friend. Sean (24 years ago, 22-Nov-00, to lugnet.gaming)
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| | Re: Hear ye, hear ye
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(...) eric (24 years ago, 22-Nov-00, to lugnet.gaming)
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| | Re: Hear ye, hear ye
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(...) and (...) the NELUG homepage. I think this is probably the first offical NELUG page not hosted under the NELUG domain. Woo Hoo! Easier for me I just post a link :-). (URL) Kingsley (24 years ago, 22-Nov-00, to lugnet.gaming)
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| | Hear ye, hear ye
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NELUG members recently got together and played a BrikWars game set in the Time of Legends. I have prepared and posted a page on Ye Olde Worlde Widee Webe and invite you all to come and have a look. (URL) holidays, eric (24 years ago, 22-Nov-00, to lugnet.org.us.nelug, lugnet.announce, lugnet.gaming)
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| | Times are good, and getting better
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My own Lego game, USLCS, version 2 rules are gonna be released by SUnday, after a long sleep. All I need to do now is scan some parts, write one article, and it'll be up! Just thought that some of you guys might like to know, if you even care (...) (24 years ago, 22-Nov-00, to lugnet.gaming)
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| | Re: November 18th Brikwars, Medieval Style
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(...) I wasn't as interested in what order the things occur in mathematically as I was in making sure I understood how the dice made the transition from Skill dice to Range. For example, you don't convert 1d6 to 3.5 and use the formula, or roll the (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: November 18th Brikwars, Medieval Style
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(...) That's why in real life you try to throw grenades through, around, or over obstacles that you can then hide behind. And also I think that bad things should happen to any unit who rolls ones. (...) That's about the size of it. You could also (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: November 18th Brikwars, Medieval Style
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(...) Well, there's something you don't hear often. (...) Ok, already I have a fairly universal question about this formula. The standard trooper has 1d6 skill, and 1 power. We'll assume he's trying to throw something with a mass of 1, as well. So, (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: November 18th Brikwars, Medieval Style
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(...) Gah, slings! Neil is absolutely right of course, the slings (and the Throwing Things rules) are way unbalanced. Over e-mail he and I argued the matter back and forth and came up with the following revisions: Throwing Things: ---...--- The old (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: November 18th Brikwars, Medieval Style
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(...) Right. TL2 or lower, and this is as good a time as any to say that we kind revised the point totals down to about 225 per person. You don't have to have 225 points, but try not to exceed that amount by too much (and try to have your army (...) (24 years ago, 6-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
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| | Wow! Cool battle!
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Ace battle! Who made it, you? It's brilliant, inspiring too! Air battle soon to come on my site. -Admiral of the Fleet Grant Macmillan (24 years ago, 3-Nov-00, to lugnet.gaming, lugnet.org.au)
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| | Re: LEGO Foosball table
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(...) Not me, but avery good suggestion. Does the RCX have enough outputs? I assume by a football table you mean the ones with the players on bars across it that rotate or slide across laterally? Of course if you were designing a robot to play in (...) (24 years ago, 2-Nov-00, to lugnet.sports, lugnet.build, lugnet.gaming, lugnet.robotics)
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| | Re: Pics coming soon!
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(...) All I can do is blatantly plug the Studs Brikwars! Battle of Tank Stream (URL) of Two Pities (URL) something no doubt soon to come at: (URL) (24 years ago, 2-Nov-00, to lugnet.gaming, lugnet.org.au)
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| | Pics coming soon!
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Thanks for visiting, David. The weekend's coming up so I should be able to get loads of pictures made. What sort of battles do you want to see? Action packed ones? Ones that focus more on the story? Tell me what you all want! You can also submit (...) (24 years ago, 2-Nov-00, to lugnet.gaming)
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| | Re: LegoWars 2000
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(...) Cool site Grant -- when will you have a chance to put some more battle pictures up? --DaveL (24 years ago, 2-Nov-00, to lugnet.gaming)
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| | LegoWars 2000
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Hi! I am the owner of LegoWars 2000, which won the Angelfire Site of the Day award on the 26th of October. Please visit it, the address is (URL) but it's best to use the proper URL at (URL) . In my site is a whole load of story stuff, millions of (...) (24 years ago, 1-Nov-00, to lugnet.gaming)
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| | The return of USLCS
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On the one year anniversary of my discovery of BrikWars (which led to the Golden Years of USLCS) I shall post a complete Version 2 rules to my website. Heheh, I'd probably delay, knowing me. Anyways, no one cares, so I'll go away. (24 years ago, 31-Oct-00, to lugnet.gaming)
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| | Re: Small cutter bows (6x7 bow pieces)
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(...) Well, it's not annual until the 2nd one happens.... (...) I need to process my (3) 6543s, build one for my town and a couple cutters for the pirate game (well, one pair of red bow bricks might get used with a pair of black bow bricks for my (...) (24 years ago, 28-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: Small cutter bows (6x7 bow pieces)
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(...) Was? It's not annual? (...) You bet! I also managed to pick up a couple of 6543s today--so I have red cutter bows as well. I'd be happy to ref, but of course I do want to *kill* things. arrr, LFB (24 years ago, 28-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: Small cutter bows (6x7 bow pieces)
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(...) Oops, I had meant to mention where Trinocon is held... Sometimes I think faster than I type. Trinocon is (was) held in Durham North Carolina. (...) Definitely a signup before hand will be good. It will make things run much smoother if we know (...) (24 years ago, 27-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: Small cutter bows (6x7 bow pieces)
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(...) At the *very* least. And then, even if we stop for the evening, we can still play with pirate ships (always important). (...) Where is that held? People say the Silent Death rules are good, but alas, I have no experience with them. If you have (...) (24 years ago, 27-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: Customised Superhero Minifig
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(...) Thanks! As a bit of a purist (I get itchy at the idea of making sails for some other projects I'm working on) it made me feel all dirty to modify the head. And not in the good way, like watching Cinemax late at night. (...) We used the (...) (24 years ago, 24-Oct-00, to lugnet.build.minifigs, lugnet.gaming)
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| | Re: brickwars transcript
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(...) Polar Bear ! This was the surf-club labrador. (...) Some questioning of the Pope in the Popemobile indicated that the future king was expected at the beach house barbecue. Some Protestants marking 'their' territory on lamp posts were arrested (...) (24 years ago, 23-Oct-00, to lugnet.org.au, lugnet.loc.au, lugnet.gaming)
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| | Re: brickwars transcript
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(...) The King is Dead, Long live the King! Somewhere in the Caribbricean lies the Island on Brikks and St.Nevis. The first name refers to the locals' ideas on partying, often and with vigor. The second part refers to the patron Saint of all the (...) (24 years ago, 22-Oct-00, to lugnet.org.au, lugnet.loc.au, lugnet.gaming)
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| | Re: Brikwars questions
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(...) Oh sorry, I thought I'd been clearer than I was: (...) This applies to normal damage as well as knockback damage. So, (...) changes quite a bit. Assuming an unarmored TL3 trooper and riding-horse (from 8.1.4): AV = 1d10+7 (5 man + 1d10+2 (...) (24 years ago, 10-Oct-00, to lugnet.gaming)
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| | Re: Brikwars questions
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(...) Fair enough, stupendous feats are already very cool. (and 3 is ... 3 times cooler!) (...) Right. I get it now, thanks. (...) Ah, knight plus horse. Although this still means that a knight will never break a lance and can't kill a fig carrying (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
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| | Re: Brikwars questions
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(...) Well, no. Although that would be kind of cool. Units only get extra attacks when their Move has been supernaturally augmented to twice the unit type's original move. So, a Trooper gets a second attack at 10", but the Champion doesn't get his (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
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| | Brikwars questions
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These have probably already been asked, but anyway... 1. Champions. They move twice as far as normal trooper and I read elsewhere (supernatural power I think) that when a unit's move is doubled they get an extra attack. Does this mean that champions (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) Fantastic idea putting the side line kickerpins, goal spacer pins. Perfecto dude. DaveG (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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