To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / *3194 (-100)
  Re: Intro Sector Idea
 
Very well. I think five days is adequate time to wait for replies before replying to my own post. Evidently, this group isn't currently active. With that in mind, I'd like to post a notification here, to all interested parties, advising that I am (...) (16 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
:::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs::: Hi folks! Question from a very, very interested newbod - is this group still active? I think it's a fascinating, well-thought-out concept that caters (...) (16 years ago, 22-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: space battle tactical game?
 
(...) Wizards of the Coast had a collectible card game called (URL) Rocketmen>, similar to their Pirates of the Spanish Main. I haven't tried it, but you can (URL) download the rules> and give it a shot. Marc Nelson Jr. (16 years ago, 15-Jan-08, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
(...) Hi, I am designing a table top game for space battles right now, the working title is Brickfleet. You can design ships and make battles with it. And I am looking for people to test play it, and improve the game. Are you interested, at least I (...) (16 years ago, 14-Jan-08, to lugnet.gaming)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) I'm not a numbers guy, so I can't really help with the mathematics, but from a purely physical point of view, I've always loved the idea of rolling more dice. It's fun to see an opponent's face when you starting picking up d6's, and they say (...) (16 years ago, 8-Jan-08, to lugnet.gaming, FTX)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) Wow. I opened this thread expecting to defend the 1d6+A option, but Dave presents a convincing argument for the Ad6. Even with an opposing defense roll (with a defense value also 1-4), a ship with defense 1 would (with a 1-6 range) dodge once (...) (16 years ago, 6-Jan-08, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
Hi Joe! (...) This sounds similar to Evil Stevie's Pirate Game (ESPG) which uses an 8-point compass plus rules about speed, turning, etc. based on ship size. While that is Age of Sail ships, I have thought of adapting it to a Space setting. (Well, (...) (16 years ago, 6-Jan-08, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
(...) One Lego-specific thing I tried years ago when playing with the idea of microscale space combat, was to use one-stud-width plates to mark off the speed and direction of all the objects on the field. Plant one end of the plate on the object, (...) (16 years ago, 26-Dec-07, to lugnet.gaming)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) Another difference is that there's a large variance in Ad6, and very little variance in 1d6+A. With A=4 (for instance) you get Ad6 resulting between 4 and 24, which is a huge range. With 1d6+A, you get between 5 and 10. For that reason, I'd (...) (16 years ago, 19-Dec-07, to lugnet.gaming, FTX)
 
  general gaming Q: multiple dice vs. die+bonuses
 
I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (16 years ago, 19-Dec-07, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
(...) I have been playing Full Thrust for years, it is the only Starship combat game I play. I use the old Micro Machine Star Trek ships. I have over 500 of them. I also have a fleet each of the NAC and ESU. I hav'nt thought of using micro scale (...) (16 years ago, 18-Dec-07, to lugnet.gaming)
 
  Re: space battle tactical game?
 
Hi Wayne, (...) That does sound like fun, though it'd be quite a lot of work to set up. (Fun work, of course, but still...) (...) Thanks, I hadn't seen that one before, and it does look good. I've only taken a quick perusal so far, but I like the (...) (16 years ago, 18-Dec-07, to lugnet.gaming)
 
  Re: space battle tactical game?
 
Hi Joe, I've always wanted to try a Lego mircoship game. But my group is a little too BrikWar oriented to break away (frankly, I love to try something like Battlestations in Lego; where there's a miniature ship-to-ship combat part and then a (...) (16 years ago, 18-Dec-07, to lugnet.gaming)
 
  Re: space battle tactical game?
 
(...) I should add that I've heard of Renegade Bricks (from Mike Rayhawk's page), but the link thereon is dead, and my google-fu has failed to turn up any substantial information on it. Best, - Joe (16 years ago, 18-Dec-07, to lugnet.gaming)
 
  Re: BOW, A new brick wargame
 
This looks like a really neat system. The "description sheet" is very similar to a system I've used (though regrettably never got around to publishing) in a tactical dungeon game. One refinement you might consider would be to put the minifigs onto (...) (16 years ago, 18-Dec-07, to lugnet.gaming, FTX)
 
  space battle tactical game?
 
My son is finally old enough to get into LEGO wargaming, so I asked him today whether he was interested in giant robots, knights & dragons, spacemen... and he says he's most interested in space ships. We talked about it a bit, and agreed that we (...) (16 years ago, 17-Dec-07, to lugnet.gaming)
 
  Re: BOW, A new brick wargame
 
(...) Finally I made this page. You can find it on my (URL), menu "Related Stuff" > "Game System". For those who want to analyse the balance of this game mechanism in detail! :-) (17 years ago, 9-Nov-07, to lugnet.gaming, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) I don't think anyone has done a detailed write-up yet, but I might be able to answer questions if you have any. I had the dubious honor of taking on the Egregious in battle with the (URL). For the game, we used the 2000(?) BrikWars rules, with (...) (17 years ago, 3-Jul-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Wow! that's an impressive army. I've never seen so many pith helmets in one place. ...and thanks for bringing Space: 1889 to my attention. I love anything like that - Jules Verne, H.G. Wells, Flash Gordon, etc. (17 years ago, 2-Jul-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Is there a article available describing the battle in detail? I am also interested in this type of gaming, being a fan of Space:1889. I even did some British troops and a mini-Aphid: (URL) I want to expan my Aphid, any suggestions? -- Don (...) (17 years ago, 1-Jul-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
I really, really like this! It is so complete looking and has a beautiful presence and balance all of its own. Absolutely amazing work! A beautiful MOC! Thanks for sharing and God Bless, Nathan (URL) (17 years ago, 30-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
Very nice, I like how the bottom of the hull is not flat, gives is a believable purpose. Very spelljammers feel to it. Now you need a steam punk foating dock to more it to. Aaron (17 years ago, 28-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Shaun, I really like this, you put a lot of detail into making this, and it's very believable in a steampunk sort of way! Thanks, George (17 years ago, 26-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) I like the effect also. It became apparent very early on that I would send myself to the madhouse if I insisted on using a single color only - and that assumes that I even had the pieces I needed in the right color. When building the deck and (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) I agree. It became apparent very early on that I would send myself to the madhouse if I insisted on using a single color only - and that assumes that I even had the pieces I needed in the right color. When building the deck and hull I instead (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
Thanks for the comments and feedback Ted. (...) I think that's a fair criticism. If I lived in a steampunk economy I'd definitely invest in dials, gauges and levers. Unfortunately I had a tough time figuring out how to cram in more controls (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
That is great. As soon as I saw the pic I thought the bow looked familiar. You have really captured the PT boat look with that bow construction. Some cool details as well such as the Little Armoury (I think) halberds as boarding pikes. I also liked (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Thanks! That was one of the aspects that I enjoyed the most - trying to rationalize "how it worked" as it was being built. (...) The trick is not to crew your Dragonfly-class Torpedo Gunboats with women wearing Victorian hoop skirts. (...) (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Wow! Very inpressive. Excellent details, weaponry and such. This is also a great example in my book of how to use the two different browns together. The two different tones add so much to this. Simply fabulous. Best, Jonathan (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) --snip-- (...) That's rather incredibly cool. I particularly like how it's quite 'realistic' within its own logic: the grilles over the fans, the cannnon balls, the equipment. Most excellent steampunk. The split hull construction is (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  The steampunk skiff 'Egregious'
 
Loosely inspired by some gorgeous SW Sail Barge MOCs on Brickshelf, NELUG's latest [1] Brikwars game featured a steampunk skiff battle set above the desolate Kar'Zuba desert. Every skiff represented a Trading Guild, and upon arrival at the outskirts (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, lugnet.announce.moc, lugnet.pirates, lugnet.build.schleim, lugnet.adventurers, FTX) !! 
 
  Lego Universe trailer online
 
Demo/concept trailer for the Lego Universe online game has been posted (URL) here> Roy (17 years ago, 23-Jun-07, to lugnet.announce, lugnet.gaming, lugnet.mediawatch, FTX) ! 
 
  LEGO Games article in The Escapist
 
I just saw this article in The Escapist (by the guy who wrote Paranoia): (URL) The Escapist: LEGO Games - More ways to stack bricks than you can easily imagine> One excerpt: "And how long until we get collectible LEGO games a la HeroClix? Designing (...) (17 years ago, 15-May-07, to lugnet.gaming, FTX)
 
  Re: BrikWars - Battle Road
 
(...) Oops. I'd forgotten about that one. (...) I thought they worked really well. I was actually hoping for some squad-on-squad combat, but it didn't work out that way. I'd also love to play a larger scale game using squads at some point. Something (...) (17 years ago, 12-May-07, to lugnet.gaming.brikwars, FTX)
 
  Re: BrikWars - Battle Road
 
(...) Now hold on! The Treaty of Versailles wasn't a real event? How did the squad rules work out for you guys? I notice you used the word "attempt." (...) They're nice, although I wonder how you could scale them for larger squads. It doesn't make (...) (17 years ago, 11-May-07, to lugnet.gaming.brikwars, FTX)
 
  BrikWars - Battle Road
 
Over the weekend, members of (URL) NELUG> re-enacted the first battle of the American Revolution. This was the second game for our second Year of BrikWars. Our goal is to have at least six games by the end of the year. The original scenario rules (...) (17 years ago, 16-Apr-07, to lugnet.gaming.brikwars, lugnet.loc.us.ct, lugnet.loc.us.ma, lugnet.loc.us.me, lugnet.loc.us.nh, lugnet.loc.us.ri, lugnet.loc.us.vt, lugnet.org.us.nelug, FTX) ! 
 
  Numerous ESPG Thoughts
 
Hello Pirate Game Friends: The Explanation So, I've been asked to partcipate in a mini-private-game-con-thing (i.e. a party amongst a group of friends at a private home that is being organized like a weekend gaming convention). When I put forth a (...) (17 years ago, 4-Apr-07, to lugnet.gaming, FTX)
 
  Re: LEGO MMOG?
 
(...) Looks like this could really be big--might be a good idea to set up another forum just for this. Eventhough the last game I really played addictively was Munch Man on the Texas Instrument TI??? computer, I can envision all kinds of things that (...) (17 years ago, 29-Mar-07, to lugnet.general, lugnet.lego, lugnet.gaming, FTX)
 
  Re: LEGO MMOG?
 
In lugnet.general, Leonard Hoffman wrote: -snip- (URL) should've searched for 'MMO' - idiot me. -Lenny (17 years ago, 12-Mar-07, to lugnet.general, lugnet.lego, lugnet.gaming)
 
  LEGO MMOG?
 
I found this from a gaming comic I visit, I'm amazed this hasn't been posted elsewhere yet. (3 URLs) BILLUND, DENMARK - March 5, 2007 - The LEGO® Group today announced it has commenced a working relationship with NetDevil® to develop a massively (...) (17 years ago, 12-Mar-07, to lugnet.general, lugnet.lego, lugnet.gaming, FTX)
 
  Awwwwww, nuts! I'm in need of help...
 
...with LEGO Island the game. (I'll pass on the comments that I need help personally. That's another post in another place.) This is not to be confused with LEGO Island 2, or LEGO Island Extreme stunts. Specifically, I need a set of directions on (...) (17 years ago, 6-Mar-07, to lugnet.games.lego.island, lugnet.games, lugnet.gaming, FTX)
 
  ClueGo: Detective work was never so messy
 
Hi all! ClueGo is an idea I've been toying with for some time now. It mixes the game of Cluedo (a relativly boring detective game) with Brickwars. After a few plays to see if the game balance was playable and making a few props, Christmas provided (...) (17 years ago, 2-Jan-07, to lugnet.announce.moc, lugnet.gaming.brikwars, lugnet.fun, FTX) ! 
 
  Re: Intro Sector Idea
 
(...) If the GM is up to it, ok. (...) Yep. (...) Sounds good. (...) Encouraged, to go. I'm with you there. (...) That would speed up that whole traveling thing. (...) As you can see, I agree with this idea. I have already stated my opinion on the (...) (17 years ago, 13-Dec-06, to lugnet.gaming.starship, FTX)
 
  Re: Starship FAQ Idea
 
Richard, I do believe you have hit the proverbial self-sealing stem bolt on the head. Keep it the way it is, most especially including the example of the adventure of the Sirius which is very helpful in terms of what to expect for adventuring. I got (...) (17 years ago, 13-Dec-06, to lugnet.gaming.starship, FTX)
 
  Re: BrikWars - Klassik Space
 
(...) Wow! That's a nice site to see. But that must have been a very high CP battle, with all those large vehicles. ;) If you have stats on them, they really should be added to the Brikwars Links page, as others of us would love to use them. Who (...) (17 years ago, 13-Dec-06, to lugnet.gaming.brikwars)
 
  Re: BOW, A new brick wargame
 
(...) I've add a printable version in pdf of the rulebook on my website. You can download it here: (URL) Thanks to Joe Meno who proposed his help even if he didn't had time to send me the pdf (finally my wife made it for me). I'm currently working (...) (17 years ago, 13-Dec-06, to lugnet.gaming)
 
  BrikWars - Klassik Space
 
NELUG just recently had a Classic-Space themed game, which I must say was just fun anticipating (And building all those old classic space sets again). See pictures here: (URL) BrikWars) (17 years ago, 12-Dec-06, to lugnet.gaming.brikwars, lugnet.space, lugnet.org.us.nelug)
 
  Exo-Dice strategic game
 
Hello all. I would like to introduce you to my strategic game for the Exo-Force line. The game includes stat templates for the Battlemachines, full set of rules, game demo and the web-site includes a small MOC page. The game is free-ware. Check it (...) (17 years ago, 12-Dec-06, to lugnet.gaming)
 
  Re: Intro Sector Idea
 
(...) I think this is a good idea - something simple that takes them through 6 or 8 'turns' including docking at a station, that gets them travel documents to enter adventure sectors (if they survive ;-). It’s a bit of a load on the GM, but a very (...) (17 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
 
  Re: Starship FAQ Idea
 
(...) Cool idea too. All this imagination! You want to be careful drinking too much of the red cordial there, you'll spoil your dinner. Questions that spring to mind (with some cautious answers for SMs to consider): What do I need to play? I think (...) (17 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
 
  Starship FAQ Idea
 
Not to drown out the other threads recently started in .starship, I wanted to throw this one out there too, to get the brainstorming going. Inspired by numerous emails and comments over the past year or so, I am thinking an FAQ page on the Starship (...) (17 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
 
  Intro Sector Idea
 
In a recent email, player James Howse suggested the idea of a beginner's guide and/or intro-sector. Inspired by this latter thought, I've started thinking about how an intro-sector would work. For starters... • This could be a sector moderated by (...) (17 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
 
  Re: Registry Gazette - new url for worthy, if dusty, tome
 
(...) Thanks for this Richard! ...I have updated the links to the registry on the main site. I will also work on updating the craft (i.e. non-ship) page in the near future. -GM Hendo (URL) (17 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
 
  Registry Gazette - new url for worthy, if dusty, tome
 
Hey there starshippers, All good from the Registry side. FYI, what with OzBricks being a bit uppy/downy for a while there, Port Block Yards (including the registry) is now at www.portblockyards.com. ie (URL) I am making updates now as per (...) (17 years ago, 10-Dec-06, to lugnet.gaming.starship, FTX)
 
  Re: Hello
 
(...) Hi Ryan! Thanks for your interest in Starship! I just included you on an email to the group of current participants. Please feel free to discuss any of the topics I mentioned either here or by email. Also, once you have pics of your ship (...) (17 years ago, 3-Dec-06, to lugnet.gaming.starship)
 
  Hello
 
Hello, I've been dropping in on the starship homepage every once in awhile. Been meaning to sign up, but I don't have my brickshelf page up just yet. Thought I'd express some interest in joining you all whilst I whittle down the starship (...) (18 years ago, 30-Nov-06, to lugnet.gaming.starship)
 
  Re: Starship Interest
 
(...) I actually received bounce-backs on my email from at least 15 addresses. So please please please let me know if you missed it but want in on our talks outside of Lugnet. Also, if you know of any updated addresses for known participants, let me (...) (18 years ago, 25-Nov-06, to lugnet.gaming.starship, FTX)
 
  Starship Interest
 
Galactic Greetings! I am in the process of compiling a list of who is interested in discussing the status of Starship and evaluating interest. I already emailed all of those who have previously been involved or expressed interest. If you have not (...) (18 years ago, 25-Nov-06, to lugnet.gaming.starship, FTX)
 
  Re: BOW, A new brick wargame
 
(...) Thanks! When I tried it I had some fun to throw the bricks and hope a good result. And yes your are more confident in getting a good result when lauching a lot of bricks than just launching a 1d20. (...) Really? That interests me, could you (...) (18 years ago, 22-Nov-06, to lugnet.gaming, FTX)
 
  Re: BOW, A new brick wargame
 
(...) Thanks a lot. (...) Yes, it's supposed to be a game for casual players. (...) I had to confess that I took this idea from a boardgame found in a LEGO Magazine. But it used only one 2x4 brick so I adapted a bit the concept. (...) Thanks. Yes I (...) (18 years ago, 22-Nov-06, to lugnet.gaming)
 
  Re: BOW, A new brick wargame
 
(...) I think this is an absolutely fantastic idea! I love the concept, plus the idea that it's more statistically balanced. For instance, a normal 1d20 will do something "somewhere" between 1 and 20, but the odds of a 1 are just as likely as a 14 (...) (18 years ago, 21-Nov-06, to lugnet.gaming, FTX)
 
  Re: BOW, A new brick wargame
 
(...) I just took a quick read through your instructions, and this looks really cool! Although it probably won't satisfy an avid BrikWars player with a long weekend ahead, I bet it would still make for an enjoyable evening (or lunch hour) diversion (...) (18 years ago, 21-Nov-06, to lugnet.gaming)
 
  BOW, A new brick wargame
 
Hi everybody, Sorry if you already read this message in the gaming forum of the classic-castle site where I already post it. For the other, I want to introduce the brick wargame system I made. The rules and some other goodies can be found here : (...) (18 years ago, 21-Nov-06, to lugnet.gaming, FTX)  
 
  New puzzle game: Zeami's Birthday
 
Zeami's Birthday is a freeware for Windows 98 or superior. In a world of ashes, Zeami struggles to gather pieces of what used to be her past life. The gameplay is essentially a Sokoban-like where you have to assemble lego bricks. Game controls: (...) (18 years ago, 5-Nov-06, to lugnet.announce, lugnet.basic, lugnet.games, lugnet.gaming)
 
  LEGO Star Wars II has gone platinum
 
According to TheForce.Net, LEGO Star Wars II: The Original Trilogy has sold 1.1 million copies in less than two weeks. (URL) Granted, this is the combined sales of the game for all platforms including the GameBoy Advance, but it's still an amazing (...) (18 years ago, 22-Sep-06, to lugnet.announce, lugnet.lego, lugnet.starwars, lugnet.games, lugnet.gaming, FTX)  
 
  Re: Any Catan players at BF?
 
(...) Well, here's a few more: (URL) Sheep as ice cream. This is not only beautiful to look at (the close-to-the-board views are wonderful), but it looks wonderfully playable. Since all the "moves" in Catan are along the hex edges (which looks like (...) (18 years ago, 30-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
 
  Re: Any Catan players at BF?
 
(...) Indeed! I thought it would use part #2419 to depict the particular fields, but the actual implementing is fantastic, withot question. It looks brilliant! -Rene [LDrawPart 2419] (18 years ago, 29-Aug-06, to lugnet.events.brickfest, lugnet.gaming, FTX)
 
  Re: Any Catan players at BF?
 
(...) This is what I found by snooping at Flickr-- (URL) pic... Looks totally awesome though!!!! Dave K (18 years ago, 28-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
 
  Re: Any Catan players at BF?
 
(...) Now it IS "after the Fest"... I'm curious to such an extend, show us some pictures, PLEASE :-) -Rene (18 years ago, 28-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
 
  Re: Any Catan players at BF?
 
On 2006-08-23 11:03:31 -0500, "Suz" <suz@baseplate.com> said: (...) So... now that Brickfest is over... ;) ::has been watching flickr for pics of it; but the many many people that have posted pics seem to have avoided you:: (18 years ago, 28-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
 
  Re: Ashrak class frigate, Cratha frigate
 
(...) I once wrote an (URL) article on greebling>, that is now hosted over at classic-space. Perhaps it can be of use to you? Still, what you have there looks like a great beginning! On to the ship. I think it has plenty of merits - the engine pods (...) (18 years ago, 27-Aug-06, to lugnet.gaming.starship, FTX)
 
  Re: Ashrak class frigate, Cratha frigate
 
(...) I have been surprised in the past at just what an art form greebling is; I learned this the hard way when trying to do greebling in the past. Bit by bit I shall do more and more greebling until I can greeble competently. (...) Yah, this turns (...) (18 years ago, 25-Aug-06, to lugnet.gaming.starship, FTX)
 
  Re: Ashrak class frigate, Cratha frigate
 
In lugnet.announce.moc, Avery Christy wrote: <snip> (...) I likes it! ...Actually I think your use of non-tire engines is impressive. I too love the tire-engine and hub-engine concept, but it has been used a lot. Another thing I like about this ship (...) (18 years ago, 24-Aug-06, to lugnet.gaming.starship, FTX)
 
  Ashrak class frigate, Cratha frigate
 
Well, this project is a culmination of several things. First, I wanted to try out some ideas for some upcoming projects; Second, I finally got around to building a serious capital vessel for my Starship gaming characters (although she is only 70 (...) (18 years ago, 24-Aug-06, to lugnet.announce.moc, lugnet.gaming.starship, FTX) ! 
 
  Re: Any Catan players at BF?
 
(...) I've seen that done somewhere, though I can't remember where at the moment. My daughter and I have played on the regular board using minifigs and accessories as the pieces. It's amazing how easily you can make a minifig resemble the picture on (...) (18 years ago, 23-Aug-06, to lugnet.gaming)
 
  Re: Any Catan players at BF?
 
(...) That's a good idea! I'll try to make it known if I do something like that. As for others' questions: I'm keeping details and pictures private until after the Fest. ;-) -Suz (18 years ago, 23-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
 
  Re: Any Catan players at BF?
 
I think Clue (or whatever its called) might look good in LEGO with a 3D mansion and minifig accessories for the weapons... (18 years ago, 23-Aug-06, to lugnet.gaming)
 
  Re: Galactic Communications
 
(...) Come in? Yes. *fzzt bzzzt* What was...*chzzzzzt*... Yes, yes, we read you. What's that? New vessels being constructed for future ... *schzzzt* ... in Cruan'atan? Copy that. ...Here on Valyance, all national ...*spztztzt*... have been hauled in (...) (18 years ago, 16-Aug-06, to lugnet.gaming.starship)
 
  Re: Galactic Communications
 
(...) {wipes dust off of galactic communicator} Cough, cough, haaack. Hello, hello, is anyone out there? Well, I can not say that anything has been going on in terms of adventuring in my sectors for some time, but, I have been improving and building (...) (18 years ago, 5-Aug-06, to lugnet.gaming.starship)
 
  LEGO ships instead of regular game bits
 
John K made lego ships that fit on the (URL) board just fine. (URL) More pictures: (2 URLs) (18 years ago, 2-Aug-06, to lugnet.mediawatch, lugnet.gaming, lugnet.pirates, FTX)
 
  Re: Virtual BrikWars?
 
(...) There've been a few. I remember seeing one done in Python, and another in ScreenMonkey (if I remember right). There are a couple of different programs now that let you do all kinds of miniature gaming over the web. (...) On the soldier's turn, (...) (18 years ago, 31-Jul-06, to lugnet.gaming.brikwars)
 
  New user, new wargame and a new forum!
 
This is my first real post here, so, hello everyone! Anyway, I am in the process of writing a new Lego war game and I have a question. I have spent a few weeks looking for inspiration and getting ready to actually write it but I can't find what I (...) (18 years ago, 24-Jul-06, to lugnet.gaming)
 
  Re: "seeking help for freeware PC game"
 
(...) Yes, if you are not familiar with the original "Operation Wolf", it is a 2D game. And so will be my remake. OpWolf is a late-80's arcade classic.. www.klov.com/game_de...me_id=8927 (...) A couple of people, (Danny Staple in particular) have (...) (18 years ago, 14-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
 
  Virtual BrikWars?
 
(...) it's too much out of my areas. Your project reminds me a little of the Lego environment and cars I made in another computer game, I think it was Micro Machines. (...) I assume that you are doing this for a 2d game, or else you'll need the (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) You're welcome. It's not my site, though, it's Willy Tschager's. I don't think his name shows up anywhere on the site, though, for some reason. --Travis (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Thanks for the tip Travis, I'd already seen that on your site, but as my MLCad directory doesn't HAVE an "ini file", I presumed that it didn't use one. [*Gabriel goes and tries it out] OH THANKYOU TRAVIS!!!!!! Now I can make minifigs, holding (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) You can get an updated MLCad.ini file that should support most (all?) of the official minifig parts from here: (URL) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Hmm, I'm not sure I want to re-learn my "cadding" on a new program, but I'll google "leoCAD" and have a look. (...) Actually, MLCad has a minifig generator, which I've been using. It doesn't have all the options as far as different heads, (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) What it also means is that if you need to tweak something and re-render, you cant kick of LPub and then leave it rendering with little interaction. Being able to save LPub settings is very handy here... (...) Yes, the lack of undo is a bit (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) > It allows you to configure stuff like (...) Yes, had a good play with Lpub last night. Will use your tip re lowest quality for quick renders :-) (...) I will look into the step system, thanks. Saves me manually "save/render" over & over. I (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) In terms of "showing someone how to build your model", you would still normally have to put in the work to show what the steps were. All LPub does is provide a point/click workflow for getting it all rendered out into a directory full of image (...) (18 years ago, 11-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Ahh, I had read about LPub, but I thought it was just for showing someone else how to build your model step-by-step? Will download it now, as "X does the Gruntwork for you" is a very good feature for me! Yes, downloaded LGEO as I saw the (...) (18 years ago, 11-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Excellent. I use that to present stuff occasionally too. Its not bad at all. Have you considered using LPub, which can do the gruntwork for you? Also, using LGEO which can make things look a bit nicer, and MEGAPov which gives the Lego a more (...) (18 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Danny, thanks for the reply. I have just discovered the Lcad->MLcad->l3p->povray method, and though I've only done the first 2 steps, I can see (having seen some nice POV renders on websites) the quality that can be achieved. As for your (...) (18 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Hi there Gabriel, This sounds very cool. I am not sure I can help you with provision of sprites, but have you thought of using a script to convert LDraw models to simpler meshes (with textures), and then animating those. I know you are going (...) (18 years ago, 9-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  BrickQuest
 
Are there any write ups of BrickQuest games? Pics of rooms made? Other chat/advice/discussion of this game? I am interested in trying it, but can't find any good websites on it (other than brickquest.com of course)! Any help would be appreciated... (...) (18 years ago, 8-Jul-06, to lugnet.gaming)
 
  Re: Brikwars: Vikings vs Samurai
 
Full Write up on the Brickvention Brikwars here (URL) would like to thank James Howse for providing the Dragon Chow, oh sorry, I mean the Samurai Army and the post battle write-up and the Photography. James is a real Brikwars Trooper (Bloodthirsty, (...) (18 years ago, 29-Jun-06, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Brikwars: Vikings vs Samurai
 
The sun was shining, the day was fine (with top temps around 15C) the baseplates were green, it was a good day to be killin' stuff. An army of five dragons was stretching and limbering up in preparation, led by Trav the Viking, one of the most (...) (18 years ago, 28-Jun-06, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Galactic Communications
 
(...) Search for Extra-Terrestrial Intelligence. I guess communication int he sector has been... sparse :-) (18 years ago, 25-Jun-06, to lugnet.gaming.starship)
 
  Re: Galactic Communications
 
(...) Good to see our GM is alive and well. (...) ...and his sense of humor as well. ; ) (...) What is SETI, exactly? (...) I hope everyones doin' good as well. I've tried to get the lego stint going again myself, I seem to lack the attention span (...) (18 years ago, 25-Jun-06, to lugnet.gaming.starship)


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR