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danny staple wrote:
> On 06/07/06, Gabriel McGrath <gabesemail2000-spam@yahoo.com.au> wrote:
>
> >
> > Hello,
> >
> > I'm working on a free computer game, for a competition promoting
> > accessibility in gaming. (ie making games more accessable for older
> > players, younger players, people with disabilities)
> >
> > Why post here? I want to use lego for the graphics.
> > (And the competition ends in *August*, so I don't have much time!)
> >
> > The game I'm remaking is the 1988 arcade game, Operaton Wolf.
> > http://www.klov.com/game_detail.php?letter=O&game_id=8927
> >
> > I need helpers who can pose & photograph certain minifigs,
> > so I can use them in the game. Any assitance will be credited!
> > The other option, is to render all this stuff with Povray.
> > I don't mind which way we go, but it needs to be "one or the other"
> > or else things won't match up.
> > We need to be able to have minifigs holding assorted guns,
> > and also posed to animate walking, falling when shot, etc.
> >
> > I've done some research, and some appropriate minifigs include..
> > *Johnny Thunder (1355,1370)
> > *Max Villano (5901, 5902, 5956, 5976)
> > *Flex, Arctic (4742, 4774)
> > *Red Halter top (6401, 6409, 6411)
> > *Sparks (1277, 3348, 4930, 4990)
> >
> > (That's why I've crossposted to adventurers & military)
> >
> > I also need people up to the challenge of building
> > the vehicles in the game.
> > Good news: They don't look too complicated..
> > and you only need to build one side!
> > (like how Hollywood sets only have one side)
> >
> > Here are some pictures to give you an idea of what's needed...
> > (if prompted, password is "lugnet")
> > http://img.photobucket.com/albums/v369/David_Manning/Operation_Block/OpWolf_level1_sprites.png
> >
> >
> > And here's my attempt at building level 1, using the program "Return to
> > Blockland".
> > http://img.photobucket.com/albums/v369/David_Manning/Operation_Block/OperationBlockWIP1.jpg
> >
> >
> >
> > All help or hints VERY gratefully received!
> >
> > I've requested help at other lego forums, and got no assistance.
> >
> > I'm hoping Lugnetters are a bit nicer,
> > as I'm seriously running out of time with this project!
> >
> >
> > Gabriel
> >
> >
> > --
> >
> > NB: swap "spam" for "lugnet" in my email address. :-)
>
> Hi there Gabriel,
> This sounds very cool. I am not sure I can help you with provision of
> sprites, but have you thought of using a script to convert LDraw
> models to simpler meshes (with textures), and then animating those. I
> know you are going for a somewhat retro look, but maybe a cell-shading
> cartoon technique could be used, meanwhile animation and posing is
> entirely down to you. I am crossposting this to lugnet.cad and
> lugnet.gaming, which may help you out as those groups are far closer
> to what you are trying to acheive.
Danny, thanks for the reply.
I have just discovered the Lcad->MLcad->l3p->povray method,
and though I've only done the first 2 steps, I can see
(having seen some nice POV renders on websites) the quality that can be
achieved.
As for your suggestion re script/meshes, I'm afraid that sounds way
beyond my technical capabilities, and the time I have to achieve it.
So - I'll just go with a vanilla povray output. :-)
> One thing I do know a little about is game coding, having been a
> professional one for a few years, so if you run into real difficulties
> there, do ask. I am not sure what the correct Lugnet group would be
> for that, as it is a little different from other stuff here, possibly
> lugnet.cad.dev? Anyone?
In that case you may laugh, as I'm using GameMaker.
But hey, as long as it works.
> Have you thought of asing for the fractal landscape generation code,
> or just generating a few and rendering them to get your backgrounds?
> You can get a consistent all block feel then.
Again, that sounds way, way beyond my knowledge/ability, but thanks for
the thought.
> You could get things like tanks, helicopters, trains and bunkers by
> looking around on Lugnet, and brickshelf and asking people to use
> their MOC's - I am sure some would oblige, but you may have to ask
> them to volunteer such models, and do a bit of the dogwork yourself to
> find them. I also remember one chap who id a whole range of pretty
> realistic looking Lego ordinance, so you may want to find him too.
Geez, I've only discovered this whole "AFOL" thing,
and already I know what "MOC" means. TLAs galore!!
(3 letter acronyms)
Seriously, yes, could find military type MOCs about,
but I need them to look JUST LIKE the ones in Op Wolf,
so I suppose I'll have to build them myself.
If anyone is up for a challenge, I can supply the original sprites for
reference. :-)
> Anyway, good luck, I look forward to seeing the result.
Thanks again Danny, have posted my request in a nuymber of different
online lego forums (always within the correct forum) yet yours was the
first genuine response. :-) x 1,000
--
NB: swap "spam" for "lugnet" in my email address. :-)
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