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Subject: 
Re: Seeking Lugnet community help for a freeware computer game
Newsgroups: 
lugnet.general, lugnet.cad, lugnet.gaming
Date: 
Sun, 9 Jul 2006 22:22:53 GMT
Reply-To: 
danny@orionrobots.co!spamcake!.uk
Viewed: 
18939 times
  
On 06/07/06, Gabriel McGrath <gabesemail2000-spam@yahoo.com.au> wrote:
> 
> Hello,
> 
> I'm working on a free computer game, for a competition promoting
> accessibility in gaming. (ie making games more accessable for older
> players, younger players, people with disabilities)
> 
> Why post here?  I want to use lego for the graphics.
> (And the competition ends in *August*, so I don't have much time!)
> 
> The game I'm remaking is the 1988 arcade game, Operaton Wolf.
> http://www.klov.com/game_detail.php?letter=O&game_id=8927
> 
> I need helpers who can pose & photograph certain minifigs,
> so I can use them in the game.  Any assitance will be credited!
> The other option, is to render all this stuff with Povray.
> I don't mind which way we go, but it needs to be "one or the other"
> or else things won't match up.
> We need to be able to have minifigs holding assorted guns,
> and also posed to animate walking, falling when shot, etc.
> 
> I've done some research, and some appropriate minifigs include..
> *Johnny Thunder (1355,1370)
> *Max Villano (5901, 5902, 5956, 5976)
> *Flex, Arctic (4742, 4774)
> *Red Halter top (6401, 6409, 6411)
> *Sparks (1277, 3348, 4930, 4990)
> 
> (That's why I've crossposted to adventurers & military)
> 
> I also need people up to the challenge of building
> the vehicles in the game.
> Good news: They don't look too complicated..
> and you only need to build one side!
> (like how Hollywood sets only have one side)
> 
> Here are some pictures to give you an idea of what's needed...
> (if prompted, password is "lugnet")
> http://img.photobucket.com/albums/v369/David_Manning/Operation_Block/OpWolf_level1_sprites.png
> 
> And here's my attempt at building level 1, using the program "Return to
> Blockland".
> http://img.photobucket.com/albums/v369/David_Manning/Operation_Block/OperationBlockWIP1.jpg
> 
> 
> All help or hints VERY gratefully received!
> 
> I've requested help at other lego forums, and got no assistance.
> 
> I'm hoping Lugnetters are a bit nicer,
> as I'm seriously running out of time with this project!
> 
> 
> Gabriel
> 
> 
> --
> 
> NB: swap "spam" for "lugnet" in my email address.  :-)

Hi there Gabriel,
This sounds very cool. I am not sure I can help you with provision of
sprites, but have you thought of using a script to convert LDraw
models to simpler meshes (with textures), and then animating those. I
know you are going for a somewhat retro look, but maybe a cell-shading
cartoon technique could be used, meanwhile animation and posing is
entirely down to you. I am crossposting this to lugnet.cad and
lugnet.gaming, which may help you out as those groups are far closer
to what you are trying to acheive.

One thing I do know a little about is game coding, having been a
professional one for a few years, so if you run into real difficulties
there, do ask. I am not sure what the correct Lugnet group would be
for that, as it is a little different from other stuff here, possibly
lugnet.cad.dev? Anyone?

Have you thought of asing for the fractal landscape generation code,
or just generating a few and rendering them to get your backgrounds?
You can get a consistent all block feel then.

You could get things like tanks, helicopters, trains and bunkers by
looking around on Lugnet, and brickshelf and asking people to use
their MOC's - I am sure some would oblige, but you may have to ask
them to volunteer such models, and do a bit of the dogwork yourself to
find them. I also remember one chap who id a whole range of pretty
realistic looking Lego ordinance, so you may want to find him too.

Anyway, good luck, I look forward to seeing the result.
--
Danny Staple MBCS
OrionRobots
http://orionrobots.co.uk/blogs/dannystaple
(Full contact details available through website)



Message has 1 Reply:
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Danny, thanks for the reply. I have just discovered the Lcad->MLcad->l3p->povray method, and though I've only done the first 2 steps, I can see (having seen some nice POV renders on websites) the quality that can be achieved. As for your (...) (20 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)

Message is in Reply To:
  Seeking Lugnet community help for a freeware computer game
 
Hello, I'm working on a free computer game, for a competition promoting accessibility in gaming. (ie making games more accessable for older players, younger players, people with disabilities) Why post here? I want to use lego for the graphics. (And (...) (20 years ago, 6-Jul-06, to lugnet.general, lugnet.build.military, lugnet.build.minifigs, lugnet.adventurers)  

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