Subject:
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Intro Sector Idea
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Newsgroups:
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lugnet.gaming.starship
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Date:
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Mon, 11 Dec 2006 04:33:55 GMT
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Viewed:
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9041 times
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In a recent email, player James Howse suggested the idea of a beginners guide
and/or intro-sector. Inspired by this latter thought, Ive started thinking
about how an intro-sector would work. For starters...
This could be a sector moderated by the GM.
We could *require* that every new players first ship start here (a player who
builds later vessels would skip it).
Gameplay in the sector would offer *brief* adventure with the new ship
visiting an independently operated space station - one that routinely suffers
problems like attacking space ameobas and meteor showers. The idea here being
that the intro-adventure would offer just enough play-by-email to provide a
*sampling* of combat, movement, and character interaction.
While a new ship is adventuring in the intro-sector, the GM could petition the
SMs to see who most needs a new player ship in their current adventure. This
might even be a standardized form, wherein SMs would indicate 1) an honest 1-3
ranking of how badly they need players, 2) how many player ships their adventure
already has, and 3) the kinds of vessels (e.g. military, exploratory, cargo,
salvage, etc.) that would be best suited or most welcome in their adventure.
Such petition (prompted by the GM or sent in at any time by the SM) would only
be accepted from SMs of *adventure* sectors and not sectors dedicated primarily
to trade & social role-play. ...The GM would then use the petitions to best
determine where the new ship should be encouraged to go after leaving the
intro-sector. That is, in-game, they would be given some hint or motivation to
push them towards the given adventure sector; the long range goal here being to
improve the level of activity in adventure sectors as opposed to
non-adventure[1].
Considering this latter idea, it might be worth considering that the
intro-sector also be one of those already currenty marked as having a JumpGate.
As the proposed space station would be independent non-player character based
(and run by the GM), this seems logical to me.
And to encourage your imagination with this topic, I offer you the following,
my first ever micro-scale MOC, to consider as what the intro-sectors station
might be like... the
Starport Awakening
So, as always, I conclude by opening this discussion to all Starship
participants. Any thoughts or ideas? Do you like or dislike these proposals?
-GM Hendo
[1] The issue of non-adventure vs adventure sectors being another point
recently mentioned that might need attention, the idea here offers to
alleviate that while also offering intro-play (a two birds with one stone
scenario, if you will).
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Message has 2 Replies: | | Re: Intro Sector Idea
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| (...) I think this is a good idea - something simple that takes them through 6 or 8 'turns' including docking at a station, that gets them travel documents to enter adventure sectors (if they survive ;-). Its a bit of a load on the GM, but a very (...) (18 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
| | | Re: Intro Sector Idea
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| (...) If the GM is up to it, ok. (...) Yep. (...) Sounds good. (...) Encouraged, to go. I'm with you there. (...) That would speed up that whole traveling thing. (...) As you can see, I agree with this idea. I have already stated my opinion on the (...) (18 years ago, 13-Dec-06, to lugnet.gaming.starship, FTX)
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