Subject:
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Re: Intro Sector Idea
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Newsgroups:
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lugnet.gaming.starship
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Date:
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Wed, 13 Dec 2006 04:38:35 GMT
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Viewed:
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8596 times
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In lugnet.gaming.starship, John P. Henderson wrote:
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In a recent email, player James Howse suggested the idea of a beginners
guide and/or intro-sector. Inspired by this latter thought, Ive started
thinking about how an intro-sector would work. For starters...
This could be a sector moderated by the GM.
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If the GM is up to it, ok.
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We could *require* that every new players first ship start here (a player
who builds later vessels would skip it).
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Yep.
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Gameplay in the sector would offer *brief* adventure with the new ship
visiting an independently operated space station - one that routinely suffers
problems like attacking space ameobas and meteor showers. The idea here
being that the intro-adventure would offer just enough play-by-email to
provide a *sampling* of combat, movement, and character interaction.
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Sounds good.
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While a new ship is adventuring in the intro-sector, the GM could petition
the SMs to see who most needs a new player ship in their current adventure.
This might even be a standardized form, wherein SMs would indicate 1) an
honest 1-3 ranking of how badly they need players, 2) how many player ships
their adventure already has, and 3) the kinds of vessels (e.g. military,
exploratory, cargo, salvage, etc.) that would be best suited or most welcome
in their adventure. Such petition (prompted by the GM or sent in at any time
by the SM) would only be accepted from SMs of *adventure* sectors and not
sectors dedicated primarily to trade & social role-play. ...The GM would
then use the petitions to best determine where the new ship should be
encouraged to go after leaving the intro-sector. That is, in-game, they
would be given some hint or motivation to push them towards the given
adventure sector; the long range goal here being to improve the level of
activity in adventure sectors as opposed to non-adventure[1].
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Encouraged, to go. Im with you there.
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Considering this latter idea, it might be worth considering that the
intro-sector also be one of those already currenty marked as having a
JumpGate. As the proposed space station would be independent non-player
character based (and run by the GM), this seems logical to me.
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That would speed up that whole traveling thing.
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So, as always, I conclude by opening this discussion to all Starship
participants. Any thoughts or ideas? Do you like or dislike these
proposals?
-GM Hendo
[1] The issue of non-adventure vs adventure sectors being another point
recently mentioned that might need attention, the idea here offers to
alleviate that while also offering intro-play (a two birds with one
stone scenario, if you will).
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As you can see, I agree with this idea. I have already stated my opinion on the
adventure/non-adventure topic. This ideas intro via multiple bird killing seems
sound even despite what I have said on the same said topic. I say we go with it.
-Avery
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Message has 1 Reply: | | Re: Intro Sector Idea
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| :::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs::: Hi folks! Question from a very, very interested newbod - is this group still active? I think it's a fascinating, well-thought-out concept that caters (...) (17 years ago, 22-Jan-08, to lugnet.gaming.starship, FTX)
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Message is in Reply To:
| | Intro Sector Idea
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| In a recent email, player James Howse suggested the idea of a beginner's guide and/or intro-sector. Inspired by this latter thought, I've started thinking about how an intro-sector would work. For starters... This could be a sector moderated by (...) (18 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
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