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 Gaming / Starship / 917
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Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Mon, 11 Dec 2006 07:38:57 GMT
Viewed: 
8920 times
  
In lugnet.gaming.starship, John P. Henderson wrote:
   In a recent email, player James Howse suggested the idea of a beginner’s guide and/or intro-sector. Inspired by this latter thought, I’ve started thinking about how an intro-sector would work. For starters...

• This could be a sector moderated by the GM.

• We could *require* that every new player’s first ship start here (a player who builds later vessels would skip it).

• Gameplay in the sector would offer *brief* adventure with the new ship visiting an independently operated space station - one that routinely suffers problems like attacking space ameobas and meteor showers. The idea here being that the intro-adventure would offer just enough play-by-email to provide a *sampling* of combat, movement, and character interaction.

I think this is a good idea - something simple that takes them through 6 or 8 ‘turns’ including docking at a station, that gets them travel documents to enter adventure sectors (if they survive ;-). It’s a bit of a load on the GM, but a very handy idea.

While I am not up for running a full adventure, I would be happy to take some of these into New Pacific. Some example missions might be:

looking in on a lost or damaged ship
encountering a derelict
seeking shelter from a storm or raider
being shot up by said raider
taking meteor damage and dealing with a meteor borne infection of the crew

or something.

   • While a new ship is adventuring in the intro-sector, the GM could petition the SM’s to see who most needs a new player ship in their current adventure. This might even be a standardized form, wherein SM’s would indicate 1) an honest 1-3 ranking of how badly they need players, 2) how many player ships their adventure already has, and 3) the kinds of vessels (e.g. military, exploratory, cargo, salvage, etc.) that would be best suited or most welcome in their adventure. Such petition (prompted by the GM or sent in at any time by the SM) would only be accepted from SM’s of *adventure* sectors and not sectors dedicated primarily to trade & social role-play. ...The GM would then use the petitions to best determine where the new ship should be encouraged to go after leaving the intro-sector. That is, in-game, they would be given some hint or motivation to push them towards the given adventure sector; the long range goal here being to improve the level of activity in adventure sectors as opposed to non-adventure[1].

Agreed, but no need to over-engineer it just yet, until we are overwhelmed with new players ;-) Probably enough to just send an email around. How many SMs runnning active adventures do we think there’ll be?

   • Considering this latter idea, it might be worth considering that the intro-sector also be one of those already currenty marked as having a JumpGate. As the proposed space station would be independent non-player character based (and run by the GM), this seems logical to me.

Fair enough. I am relaxed about being one sector away from a jumpgate for this purpose.

   • And to encourage your imagination with this topic, I offer you the following, my first ever micro-scale MOC, to consider as what the intro-sector’s station might be like... the Starport Awakening

Nice. I have some stabase schematics I send to visitors, but hadn’t rendered them in abs. How slack am I?

Richard
Still baldly going...



Message is in Reply To:
  Intro Sector Idea
 
In a recent email, player James Howse suggested the idea of a beginner's guide and/or intro-sector. Inspired by this latter thought, I've started thinking about how an intro-sector would work. For starters... • This could be a sector moderated by (...) (18 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)

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