Subject:
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Re: Intro Sector Idea
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Newsgroups:
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lugnet.gaming.starship
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Date:
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Mon, 11 Dec 2006 07:38:57 GMT
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Viewed:
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8920 times
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In lugnet.gaming.starship, John P. Henderson wrote:
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In a recent email, player James Howse suggested the idea of a beginners
guide and/or intro-sector. Inspired by this latter thought, Ive started
thinking about how an intro-sector would work. For starters...
This could be a sector moderated by the GM.
We could *require* that every new players first ship start here (a player
who builds later vessels would skip it).
Gameplay in the sector would offer *brief* adventure with the new ship
visiting an independently operated space station - one that routinely suffers
problems like attacking space ameobas and meteor showers. The idea here
being that the intro-adventure would offer just enough play-by-email to
provide a *sampling* of combat, movement, and character interaction.
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I think this is a good idea - something simple that takes them through 6 or 8
turns including docking at a station, that gets them travel documents to enter
adventure sectors (if they survive ;-). Its a bit of a load on the GM, but a
very handy idea.
While I am not up for running a full adventure, I would be happy to take some of
these into New Pacific. Some example missions might be:
looking in on a lost or damaged ship
encountering a derelict
seeking shelter from a storm or raider
being shot up by said raider
taking meteor damage and dealing with a meteor borne infection of the crew
or something.
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While a new ship is adventuring in the intro-sector, the GM could petition
the SMs to see who most needs a new player ship in their current adventure.
This might even be a standardized form, wherein SMs would indicate 1) an
honest 1-3 ranking of how badly they need players, 2) how many player ships
their adventure already has, and 3) the kinds of vessels (e.g. military,
exploratory, cargo, salvage, etc.) that would be best suited or most welcome
in their adventure. Such petition (prompted by the GM or sent in at any time
by the SM) would only be accepted from SMs of *adventure* sectors and not
sectors dedicated primarily to trade & social role-play. ...The GM would
then use the petitions to best determine where the new ship should be
encouraged to go after leaving the intro-sector. That is, in-game, they
would be given some hint or motivation to push them towards the given
adventure sector; the long range goal here being to improve the level of
activity in adventure sectors as opposed to non-adventure[1].
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Agreed, but no need to over-engineer it just yet, until we are overwhelmed with
new players ;-) Probably enough to just send an email around. How many SMs
runnning active adventures do we think therell be?
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Considering this latter idea, it might be worth considering that the
intro-sector also be one of those already currenty marked as having a
JumpGate. As the proposed space station would be independent non-player
character based (and run by the GM), this seems logical to me.
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Fair enough. I am relaxed about being one sector away from a jumpgate for this
purpose.
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And to encourage your imagination with this topic, I offer you the
following, my first ever micro-scale MOC, to consider as what the
intro-sectors station might be like...
the Starport
Awakening
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Nice. I have some stabase schematics I send to visitors, but hadnt rendered
them in abs. How slack am I?
Richard
Still baldly going...
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Message is in Reply To:
| | Intro Sector Idea
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| In a recent email, player James Howse suggested the idea of a beginner's guide and/or intro-sector. Inspired by this latter thought, I've started thinking about how an intro-sector would work. For starters... This could be a sector moderated by (...) (18 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
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