Subject:
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Re: general gaming Q: multiple dice vs. die+bonuses
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Newsgroups:
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lugnet.gaming
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Date:
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Tue, 8 Jan 2008 00:12:40 GMT
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Viewed:
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9106 times
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In lugnet.gaming, Joe Strout wrote:
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Im in the throes of designing a LEGO space battle game. Im borrowing some
ideas from Full Thrust, at Waynes suggestion, but Im probably going to
monkey with the combat substantially. For example, I really like giving the
defender a defense roll, so that they have something to do during the
attackers turn.
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- Ad6 requires more dice (or else, rolling multiple times and adding up in your head), which could be an issue for some players.
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Im not a numbers guy, so I cant really help with the mathematics, but from a
purely physical point of view, Ive always loved the idea of rolling more dice.
Its fun to see an opponents face when you starting picking up d6s, and they
say Wait... How many dice do you get to defend with??
-Elroy
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Message is in Reply To:
| | general gaming Q: multiple dice vs. die+bonuses
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| I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
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