To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 1967
1966  |  1968
Subject: 
Re: general gaming Q: multiple dice vs. die+bonuses
Newsgroups: 
lugnet.gaming
Date: 
Tue, 8 Jan 2008 00:12:40 GMT
Viewed: 
9106 times
  
In lugnet.gaming, Joe Strout wrote:
   I’m in the throes of designing a LEGO space battle game. I’m borrowing some ideas from Full Thrust, at Wayne’s suggestion, but I’m probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, so that they have something to do during the attacker’s turn.

  
  • Ad6 requires more dice (or else, rolling multiple times and adding up in your head), which could be an issue for some players.

I’m not a numbers guy, so I can’t really help with the mathematics, but from a purely physical point of view, I’ve always loved the idea of rolling more dice. It’s fun to see an opponent’s face when you starting picking up d6’s, and they say “Wait... How many dice do you get to defend with??”

-Elroy



Message is in Reply To:
  general gaming Q: multiple dice vs. die+bonuses
 
I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)

4 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR