Subject:
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Re: general gaming Q: multiple dice vs. die+bonuses
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Newsgroups:
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lugnet.gaming
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Date:
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Wed, 19 Dec 2007 18:42:42 GMT
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Viewed:
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8934 times
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In lugnet.gaming, Joe Strout wrote:
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- Ad6 tends to form more of a normal (bell-curve) distribution as A increases, leading to more average rolls and fewer extreme rolls; 1d6+A stays a uniform distribution no matter what the value of A.
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Another difference is that theres a large variance in Ad6, and very little
variance in 1d6+A. With A=4 (for instance) you get Ad6 resulting between 4 and
24, which is a huge range. With 1d6+A, you get between 5 and 10.
For that reason, Id prefer the Ad6, because it adds more randomness. Units that
are outmatched might feel a glimmer of hope that they roll really well, and
units that outclass everything else still have that fear that theyll roll
badly. Obviously it doesnt happen much in practice thanks to the bell-curve
nature, but its always good to have hope of a resounding victory!
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- Ad6 obviously means more addition for values of A > 2, though on the other hand, young players could just count the spots, whereas 1d6+A is only one addition but has to be done in your head.
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Id also go with the Ad6 method on this point because Ad6 is very physical, not
very abstract. Knowing that youve got to add some number to your roll after the
fact always seems a little strange to me... I rolled an 8, but I also get to
add 3 to that. I always prefer it if its a straight roll.
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- Ad6 requires more dice (or else, rolling multiple times and adding up in your head), which could be an issue for some players.
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Thats definitely a bonus for 1d6+A. Rolling 9d6 (say) can get tedius, both in
counting and in rolling (if you only have 2 dice or something), whereas 1d6+A is
usually much more feasible with a single die.
Without knowing any real details about your game, Id probably go with the Ad6
method, but thats by no means an informed decision-- your game mechanics might
make more sense the other way, too, depending on how you want to work things.
DaveE
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Message has 1 Reply: | | Re: general gaming Q: multiple dice vs. die+bonuses
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| (...) Wow. I opened this thread expecting to defend the 1d6+A option, but Dave presents a convincing argument for the Ad6. Even with an opposing defense roll (with a defense value also 1-4), a ship with defense 1 would (with a 1-6 range) dodge once (...) (17 years ago, 6-Jan-08, to lugnet.gaming, FTX)
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Message is in Reply To:
| | general gaming Q: multiple dice vs. die+bonuses
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| I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
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