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Over the weekend, members of NELUG re-enacted the first
battle of the American Revolution. This was the second game for our second Year
of BrikWars. Our goal is to have at least six games by the end of the year.
The original scenario rules are
here.
Basically, the goal of the British team was to march from one end of the board
to the other. The goal of the Colonial team was to inflict as many British
casualties as possible.
This was our first attempt at using the 2005 squad rules, and was our first game
that was based on an actual event.
Dave brought along some raised baseplates, which made for an interesting board
setup. Not only did the British have to make it to the end of the road, they had
to weave through a narrow canyon to do it.
After the board was set up, troops were distributed in even numbers. 40 Brits
against 40 Colonials. A quick dice-off put Joe and I in charge of the British,
with Shaun, Dave, and Dan in control of the Colonials.
The game started quickly, with the proud ranks of British infantry marching past
Buckmans Tavern, only to have one of Dans Colonials leap out from behind a
shed, taking a pot-shot at the British Officer. The Colonial then ran around the
front of the shed, only to be confronted by the entire British army. Picture Han
Solo running around the corner into a regiment of Storm Troopers.
The British squad, armed with muskets and bayonets, quickly stuck multiple
pointy things into the Colonial. I think it was at this point that the Colonials
realized how much damage a British squad could do. It was also at this point
that the British realized that if the Colonials didnt form squads, it was going
to take a long time to pick them all off one by one.
Moving past the tavern and into the canyon, the British squads were forced to
narrow their formation, going in one squad at a time. The Colonials, all named
Tony, used this bottle-neck to rain fire down on the British. The British
returned fire, causing a couple of the Colonials to turn and flee.
Sensing that his troops were beginning to panic, the Colonial Officer moved up
to bolster his troops spirits. For the next few turns the pass filled with
blood, gore, and carnage.
Seeing that they were blocked at the pass, two British squads at the back of the
army formation left the road, flanking either side of the pass. Both squads
moved relatively unopposed until about midway down the board, when they were
attacked by rabid Colonials with pitchforks, sabers, and axes. One Colonial,
hidden in ambush behind the tavern, took an unfortunate shot from behind, caused
by a British squad in the middle of the board.
A few more turns of bloody combat ensued, until the Colonial blockade finally
began to break down. As the last Colonial in the pass fell, it was up to Dans
men to make their last stand. Armed with flintlock pistols, they charged the
British troops in a valiant effort to make a dent. One man did manage to kill
the British Officer, only to be kicked in the head by that Officers horse.
In the end, the British prevailed by killing all of the Colonials, though they
lost almost half their men doing it.
Overall, I thought the game was a success. The British acted like British, and
the Colonials acted like Minutemen would have. The moral rules seemed to work
well.
I think the reinforcement rules would have given the Colonials a more even
chance, but the game lasted about 20 turns, so they didnt do too badly.
I think I left before the kill scores were added up, but due to the British only
getting 1d8th of a point for each kill, I have a feeling the scores were pretty
close.
Shaun Sullivan has photos of the game
here.
-Elroy
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Message has 1 Reply: | | Re: BrikWars - Battle Road
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| (...) Now hold on! The Treaty of Versailles wasn't a real event? How did the squad rules work out for you guys? I notice you used the word "attempt." (...) They're nice, although I wonder how you could scale them for larger squads. It doesn't make (...) (18 years ago, 11-May-07, to lugnet.gaming.brikwars, FTX)
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