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 Gaming / *2509 (-20)
  One for the Registry
 
Hi Richard et al, Below, find my registration for the FSPC Lafayette (Ship) and its two sub-vessels (Craft) ---...--- PLAYER SHIP REGISTRATION: Ship Name: FSPC Lafayette Organisation: Federal Space and Pilot Corp, Billundia Ship's Home Sector: Val (...) (21 years ago, 6-Apr-04, to lugnet.gaming.starship)
 
  So it ain't 100 Studs Long...
 
...But it is 110 studs wide! :-) (URL) FSPC Lafayette>> Hey Spacers! It's me, Hendo, that crazy old guy who hasn't read a single darn space post since 2003... Well here's what I've been doing... The (URL) FSPC Lafayette> is my first SHIP by (...) (21 years ago, 6-Apr-04, to lugnet.space, lugnet.gaming.starship, FTX) ! 
 
  Re: New vessel
 
(...) Nicely done Richard! I am impressed. ...Incidentally, I was looking for something as background noise whilst working on my latest ship, and I came across the old audio recordings of THGTTG BBC Radio show. Quite entertaining! -Hendo (21 years ago, 5-Apr-04, to lugnet.gaming.starship)
 
  Re: Medieval Sea Battles
 
"Don Cox" <the1hugh@yahoo.com> wrote in message news:HvpHIG.15zA@lugnet.com... (...) WHATS UP? Hmm, I've posted to lugnet.pirates recently... (...) Hmm, looks pretty good. I have thought about doing a medieval version of the Pirate Game for a (...) (21 years ago, 5-Apr-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
 
  Re: Medieval Sea Battles
 
(...) I'm not that familiar with Evil Stevie's but the whole thing looks fairly consistent and logical. I just had an idea about movement/weapon range - incorporating a probability factor into the calculations of weapon range. For example, a arrow's (...) (21 years ago, 5-Apr-04, to lugnet.games, lugnet.gaming.brikwars)
 
  New vessel
 
Evening Starshippers, Finally the starship I have been teasing about for what seems like years is free and in the universe, the (URL) VCS Neatness Robust>. Leaning on Douglas Adams' Vogons, but Vorgans after the MB figures that make up the crew, the (...) (21 years ago, 5-Apr-04, to lugnet.gaming.starship, FTX)
 
  IC: Galactic Summit on Automated Probes
 
Forwarded from Avery Christy: ---...--- Hear all, and come all, Sector Leaders, Mediators, Ambassadors. The Cratha Imperium invites and welcomes all Leaders and Ambassadors of the various powers of the galaxy to the planet Cruan'atan. Due to the (...) (21 years ago, 4-Apr-04, to lugnet.gaming.starship)
 
  Re: Welcome to Avery (Was: Re: RulesTalk: Probes)
 
(...) Oh yeah, Avery did give me this in his first email on the subject: (URL) details at the time: ---...--- The probes all have medium quality engines. ETA: Probe 1 -- about 2 weeks. Probe 2 -- 3 weeks. Probe 3 -- 3 weeks WEAPONS: None ARMOR: None (...) (21 years ago, 2-Apr-04, to lugnet.gaming.starship)
 
  Re: RulesTalk: Probes
 
(...) Dude, Puff out your chest and come on out into the light! The universe is a dark and scary place and it does not favour the timid. Dan has pretty much covered the details on how you're more than welcome to suggest changes and new ways of doing (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship)
 
  Welcome to Avery (Was: Re: RulesTalk: Probes)
 
(...) -snipped some- (...) We'll, in time, figure out a (hopefully) fair way of utilizing this new way of playing. As the game is new and members still small, we can't be able to have had the rules all done and complete when we first launched. Our (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship, FTX)
 
  Re: RulesTalk: Probes
 
The following is forward to .gaming.starship from SM/Player Avery Christy: Hello GM, I recently read a new thread on the Lugnet message board pertaining to the probes I sent out. Due to the schedule of events unfolding in the sector, I am operating (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship, FTX)
 
  Re: RulesTalk: Fog of War
 
In lugnet.gaming.starship, John P. Henderson wrote: In lugnet.gaming.starship, Lindsay Frederick Braun wrote about options for concealing the true nature of hidden systems on ships. (...) I don't think that instances of this will be too common, so (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship)
 
  Re: RulesTalk: Probes
 
(...) -snip some- (...) Well, I think the following: Probes should only be allowed to send data, not interact with things. For instance, if it sees a valuable artifact or something, it must send the data back. It cannot go ahead and try to take the (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship, FTX)
 
  Re: RulesTalk: Probes
 
(...) I think the reason I would vote in favor of not registering is the very thing you hint at in your first comment here. Probes are (or should be) rather disposable. (The player who want to use them currently has a write up with pics that say (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship)
 
  Re: RulesTalk: Probes
 
(...) Based on what I am thinking for this topic, the SMs would still have full control over the mysteries of their sectors. If probes are given stats including a rating for sensors, then SMs could use that as a guide to what a probe might be able (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship)
 
  Re: RulesTalk: Probes
 
(...) My two cents (quickly--we've had a bit of craziness here so I'm late on SM emails, my work, and EVERYTHING) are that probes should be fine, if they are registered as ships--with brick models, images, the works. And it must be up to the SMs (...) (21 years ago, 31-Mar-04, to lugnet.gaming.starship)
 
  RE: RulesTalk: Probes
 
I think that this is a good idea...I would like to see some limitations or restrictions on what they might be able to see or even a "system failure" possibility. As we all know, several SM's have a mystery in their sector, Sending in a probe could (...) (21 years ago, 31-Mar-04, to lugnet.gaming.starship)
 
  RulesTalk: Probes
 
Here's an interesting question... A player has emailed the GM requesting that his home sector send out a number of "Long Range Deep Space Probes." (The player is also an SM.) He has provided stats including high sensors and zero weapons. And these (...) (21 years ago, 31-Mar-04, to lugnet.gaming.starship)
 
  Re: "So Long My Friends..."
 
In lugnet.gaming.starship, Andrew Engstrom wrote very sad, disturbing news: (...) -snipped some- (...) Andrew, You've been a friend for a long time, since before Starship. We've had our minor quarrels, but we've remained friends, even if we haven't (...) (21 years ago, 30-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: "So Long My Friends..."
 
(...) This really is sad to hear. You have been one of the integral members of this group all along... heck since before I was here! I for one hope that your departure from the brick in general does not last long, even if your online decline does. (...) (21 years ago, 30-Mar-04, to lugnet.gaming.starship)


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