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 Gaming / *1649 (-40)
  Helix Action Emails--please respond
 
Has anyone recieved a Helix Action Email for this week? If not, please respond and I'll send off a new one right away. I am not sure if only some people's emails got messed up or all of them, so please let me know if you have not got yours yet. This (...) (21 years ago, 2-Jun-03, to lugnet.gaming.starship)
 
  Re: FYI, ship updates
 
(...) (URL) baldly going... insert glorious ftx sig here (21 years ago, 2-Jun-03, to lugnet.gaming.starship)
 
  Re: Full Thrust?
 
(...) I've considered using LEGO ships for Silent Death. It even could be a catchy title: "Silent LEGO Death"... Post your pics! Also, we should get in touch with that person and invite them into GameLUG. Frank (21 years ago, 2-Jun-03, to lugnet.gaming)
 
  Re: Delurk if you BrikWars
 
Hey all... We may not play "BrikWars" per say, but we do play our own modified version. Check out the battle report here if you are interested. We are the VLC and located in the Vancouver, BC area. Keep those guns battling! Marc (URL) Lehman" (...) (21 years ago, 1-Jun-03, to lugnet.gaming.brikwars)
 
  New Pacific Action Email
 
Richard, your email I recieved today said I did not send an email this week. I replied to the email of the 25th last night, CC'ing you your work account. I recieved an email today that says I did not reply. Here's the email for the 25th: START Your (...) (21 years ago, 1-Jun-03, to lugnet.gaming.starship, FTX)
 
  Re: FYI, ship updates
 
(...) Very nice shots. I love brightly detailed outside pictures with crewmembers in it. (...) I must see that. (...) -Dan, Still crazy (21 years ago, 1-Jun-03, to lugnet.gaming.starship, FTX)
 
  FYI, ship updates
 
Evening all, Have posted a few more shots of Rebecca on her homepage (it was a bright sunny day today, and since I'd finished shooting Patrick's 'Ferret' as below, with a few shots left, it seemed only meet to snap a few more of Rebecca ;-): (URL) (...) (21 years ago, 1-Jun-03, to lugnet.gaming.starship)
 
  Re: Full Thrust?
 
I have some pictures of an individual gamemastering Full Thrust at Gencon 02 using Lego ships. The construction was simple but effective and the players seemed to like them james "Don Cox" <the1hugh@yahoo.com> wrote in message (...) (21 years ago, 31-May-03, to lugnet.gaming)
 
  Action Emails Sent
 
Arbor Status Message I have sent action emails. Hendo, for your info, JHK has quit. The X-5 is now entering the galaxy. Also, I apologise for the extremely long email you recieved, Hendo. I wanted to give foresight into USC culture and technology. (...) (21 years ago, 1-Jun-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: My take on JumpSpace
 
Hi everyone, I'm preparing to join the game; should be ready real soon. As for all of the latest discussion into the realms of Jump technology, here are my few cents worth :) Jump drives would be very large devices that require vast amounts of (...) (21 years ago, 31-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
/Start American laziness Ah, it's fine. /End American laziness -Dan (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Weekend Reports 05/30/03
 
(...) Done. -JHK (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Weekend Reports 05/30/03
 
Galactic Greetings! This weekend came up on me quickly! But I got lucky; there was only one ship that required my attention. All others are either in an active sector or holding by lack of email (or awaiting final info for registration). Perhaps I (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) There's also the small spelling error on the image (psycho?). :) -H. (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Their problem :D. (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Yes indeed, the very self-same. Unfortunately, the ship and the bricks are in two locales right now, one 7000 miles from me, and one 8000. So no brick in hand, sadly. I'm working something up, though. :D LFB (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, Lindsay Frederick Braun wrote too much to repeat here. Well, these are some interesting views, and I mostly agree. I've been standing back from this whirlwind of discussion for a while, but now I have some ideas to add. (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, Richard Parsons wrote some stuff (...) Oh, yeah, those battery issues. Well, considering any ship can produce enough energy to get across a GALAXY in several weeks (or months, even), those have to be some pretty impressive (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) I wouldn't use that as a signature without at least a text ~Dan, because folks reading Lugnet using email nttp programs won't see the image. -JHK (2 URLs) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(snipped all non-Hendo text) (...) Yes. We are all treated as equals, except Hendo. :). He's the Grand Galactic Mediator Dude. Make him mad and you'll know it. :) (...) Well, I have no problems with ferries with JumpDrives©. :), love doing that (...) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) What??? ====== Is this the same LFB who made this... (URL) Now, if you made a space ship with that dark gray... -JHK <http:/jhkruer.com (URL) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Oooh! A thread with colors, and HEY! .starship has over 100 posts now! :) Oh, and Lindsay, as for lack of brick, ABS-related CAD are allowed. You may use any scale you like (mini-fig-, micro-, nano-, macro-, etc.). As for your interjections, (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Heck no! Get in here :-) (...) I agree completely. (...) The tiers are more a guide to the GM and SMs, and other players. The propulsion tiers impact on galactic movement, but not much on in-sector movement (GM monitors and administers) (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, John P. Henderson wrotemore worthiness. (...) I guess I am (sorry :-). (...) I wonder even if we end up with a 'Full Jump Engine' setting, a 4th and super setting, of which we are each only allowed one. I appreciate your (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
Hi! If I may interject, as someone who's mulling over joining up (unless my lack of any actual Brick at the moment is an intent-killer) and has read the rules as a fresh outsider: (...) This sounds fair. Otherwise, no significant gain is made by (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  (Post for David) Jumpship
 
David can't post to LUGNET yet, so I've done it for him. I'm so generous...:) Im still stuck here on the old board because I cant logon to LUGNET. Another thing we could do is Recharge Stations!! In the books Im basing my organization on recharge (...) (21 years ago, 29-May-03, to lugnet.gaming.starship, FTX)
 
  Starship Button
 
Galactic Greetings! I have noticed that some of you and some of our associates have links pages on your websites. I invite any who are interested to include a link to the Starship site on their pages: (URL) you may use this image as a button, if (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, Richard Parsons wrote a bunch o' stuff. Hmm. Interesting thoughts. I am happy with the direction of this discussion thus far... (...) So you are proposing a re-write of the previously stated rules on Full JumpShips to (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, John P. Henderson wrote stuff. Currently: (...) Proposedly: (...) I don't want to cruel my own proposals to the Glorious Galactic Grand Guarantor, but (I do want to see good rules made that improve gameplay): These two (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Commercial Talk: Jump Engines
 
(...) Of course, of course. No sense bothering the Grand Galactic Generale with lowly commercial matters now is there? As agreed, if we end up thinking to apply this outside Port Block Yards Fleet Tenders, we'll start talking royalties ;-) Richard (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Well, technically, his engineers are looking at your ship's upgrade from Spraw, and if he negotiates with you to do so, he will take the plans and try to duplicate the engines. He is considering, for game-play fun, saying that they can't (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) His society developing it? Richard, you know I expect a share out of this, right? :) Can't wait to get my Junk Ship zipping around on its new drive... -JHK (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
First of all: Oh my God! What happened to the text?! It's all...weird. Anyway... Very good explanation. It works very well. My ships have a modified form of this jumpdrive, but I don't use it in Starship. It's how I get across the galaxy in 5 (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) (grins) It stems from our use of the term JumpGates. I honestly do not recall which of the participants first provided that particular term here in Starship, although surely it has been used in other Sci Fi before. But early during game (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) <remainder snipped> JumpShip? Hmmm...am I detecting the influence of the venerable GDW "Traveller" (the original one) here? :) I must find my copy of "High Guard." It's been too long. Hopefully one day I'll be able to take part in all of the (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Rules Talk: JumpShip Ideas
 
Galactic Greetings! After a couple of emails between Richard and me, I thought I would bring this forward for the group... Definition: JumpShip: A JumpShip is any ship that carries its own JumpDrive, utilizing that same mysterious technology (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Re: outta time...
 
(...) Ouch. Sorry to hear this my friend. Although we all understand that Real Life must take precedence over this hobby sometimes. We certainly hope you don't slip into a full-fledged or long-lasting dark age. ...I will keep your ships and sectors (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, lugnet.general)
 
  outta time...
 
Sup all, Don't know how much this affects anybody, but because of a lot of stuff I have to do now I have nearly no time for lego. I hope it won't become a dark ages but I prolly wont be around much anymore, if you could say I was in the first place. (...) (21 years ago, 27-May-03, to lugnet.gaming.starship, lugnet.general)
 
  Re: Dan...
 
I think I only sent to your Hotmail. Sending to your work now. ~Dan (...) (21 years ago, 25-May-03, to lugnet.gaming.starship)
 
  Re: Dan...
 
(...) No. Thanks anyway. Every email I have sent to you, you have recieved. Randomly changing things at my end is not indicated and is just a waste of time. There have been (as far as I know untested) rumours that yahoo accounts having difficulty (...) (21 years ago, 25-May-03, to lugnet.gaming.starship)


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