| | Re: LEGO gaming at Gen Con?
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(...) Cool! Well, even if we're not doing a formal track, we'll get together and make something happen. (...) It would be fun to set up two nearly identical battles on nearby tables and play through them with the two sets of rules. (...) And (...) (22 years ago, 5-Feb-03, to lugnet.gaming)
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| | Re: LEGO gaming at Gen Con?
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(...) There's strong odds that I'll be at Gen Con this year, and the prospect of LEGO gaming just increases that to nearly guaranteed. (...) I'd be up for whatever was happening, and could even do something with "Lego Wars - the Simple Version"(1) (...) (22 years ago, 4-Feb-03, to lugnet.gaming)
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| | Re: LEGO gaming at Gen Con?
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I'll be there and better organized. "Christopher Weeks" <clweeks@eclipse.net> wrote in message news:H9n3Jx.2nw@lugnet.com... (...) who's up (...) games (...) of (...) I don't know if we can do a whole program track of games. We would need help. (...) (22 years ago, 23-Jan-03, to lugnet.gaming)
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| | Re: GW's Tomb Kings
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(...) Thanks. I am making a page for them all (URL) (...) I will be posting some more "parts" pics soon as I finish off more of the unit types. I will make sure to put chariot break out picture. Best DaveG PS: Some more GW stuff I have done you (...) (22 years ago, 4-Feb-03, to lugnet.gaming)
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| | Re: GW's Tomb Kings
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I am currently painting about a hundred of GW Tomb King's Skeltons. I saw your pix and thought they were great. My hat goes off to you. A wonderful idea. Lego Undead vs Lego Undead or Lego Egyptians or whomever. Don P.S. How did you make the (...) (22 years ago, 4-Feb-03, to lugnet.gaming)
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| | Re: GW's Tomb Kings
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(...) lugnet.fun.gaming where more people are likely to see these. Frank (22 years ago, 3-Feb-03, to lugnet.games, lugnet.gaming)
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| | Re: LEGO gaming at Gen Con?
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(...) Hmm, sounds like it would be fun, but I'm not sure I can afford to add another trip to my summer, or in general. Frank (22 years ago, 3-Feb-03, to lugnet.gaming)
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| | LEGO gaming at Gen Con?
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Hi all, I'm wondering who's planning to go to Gen Con this summer in Indy and who's up for some LEGO gaming? More than that, I think it would be nifty to get an entire track of LEGO games going so that they could justify giving us a designated (...) (22 years ago, 1-Feb-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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<snip> (...) ill check these out when i next have some time. <snip> (...) That is the essential part of my idea. Each island, a new world! New rules, new ways of doing things. One would be exploration, one would be combat, one would have monsters (...) (22 years ago, 1-Feb-03, to lugnet.gaming)
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| | Re: A Gentle Plea
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(...) Im not saying the MM should have further rules. it only has further rules to people playing CQ. If you dont want to participate in the game, you can just have fun building the Market Stalls. No offence, but its because of this that this is (...) (22 years ago, 1-Feb-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) I was trying to figure out a way to combine all of these concepts so they can work, but I really can't see a way to apply character statistics to an online game, since that would give our nice GM a headache. We don't want that. (...) (URL) (...) (22 years ago, 1-Feb-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) Hey Matt, thanks for the thoughtful post. I was loosely following the discussion on the other RPG castle game, but got lost with the talk of character stats. There was no real detail, no real ideas, just loose concepts floating around. I guess (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: A Gentle Plea
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(...) No it isn't. The Medieval Marketplace is a rough set of guidelines on building Marketstalls. It is not "rules and territories." There is no: * territory or realm to speak of. * no characters involved. * no interaction of any sort (aside from (...) (22 years ago, 31-Jan-03, to lugnet.castle, lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) Well, I would also like to make my contributions to this project as well, but what's exactly going on here? We have two separate discussions, one revolving around a realm and the other for a role playing castle project? I'm not even sure if (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) Wow! You proposed this EXACT idea? A "near exact duplicate"? The point is: everyone has a different idea about how a game should work, and making all those ideas mesh well is difficult at best. *MY IDEA* was a castle-game-forum in which (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) I dont get it. I propose this idea, and i work on it, and then, once people start arguing about it, its dropped, and near exact duplicate is made, that only get support. i dont get it. Why, when i propose something, it gets ripped to shreds, (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) <snip> Sounds good! I was about to make a recommendation, but it looks like you already covered my thoughts by saying, "[Island] G.M.'s will create rules that govern their island. Such as dealing with combat, etc." I presume the "Over-Rules" (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) Great, with all the psychos arguing in castle. its good that a game project has survived. I personly liked the idea of i.o.m but the game play was rubbish i would love to be a part of this game, as a player or a G.M . (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Dragon's Archipelago
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~~~after two kinda negative posts, here's something constructive: A Castle based role-play game. Concept heavily influenced by the recent space Starship (courtesy of mr. hendo's excellent explanation of the same). I'm trying to capture the strengths (...) (22 years ago, 31-Jan-03, to lugnet.castle, lugnet.gaming)
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| | Continuing Brainstorming for Castle Game....
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For those just joining us, a number of people have been discussing ideas for a possible online Lego inspired RPG for Castle/Medieval Fantasy. I am just moving it here to .fun.gaming to keep things tidy... (...) I agree that simple is good. Perhaps I (...) (22 years ago, 30-Jan-03, to lugnet.gaming)
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| | BrikWars Akira-revited at BricksWest
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I'd like to gauge interest in a game of BrikWars at BricksWest (that I'd like to host :) Last year's BrikWars gaming at BricksWest was incredible fun! I brought my setup to NWBrickCon, but didn't get a chance due to the busy schedule. The game can (...) (22 years ago, 29-Jan-03, to lugnet.events.brickswest, lugnet.gaming)
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| | Starship Officially Launches!
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Galactic Greetings! FYI, the Starship RPG has officially begun as of this past weekend. Currently, the game includes 26 Player Ships run by 12 different Players and 12 Active Sectors to explore run by 8 different Mediators. This game will continue (...) (22 years ago, 27-Jan-03, to lugnet.gaming)
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| | BrikWars Superheroes
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On January 18th, NELUG had its first BrikWars game featuring superheroes. While I'm still in the process of doing the write-up, I have created a Web site in support of this game. It has the basic storyline along with pics and bios of all the heroes (...) (22 years ago, 26-Jan-03, to lugnet.announce, lugnet.gaming, lugnet.org.us.nelug) !
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| | shreveport brikwars game
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if any one who lives in shreveport wants to play brikwars email me at ejhow4@earthlink.net (22 years ago, 24-Jan-03, to lugnet.gaming)
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| | Re: My continued idea...dunno how this will fly.....
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(...) Sorry if my typing is a bit sloppy: i have a warm towell over one eye, cuts its got something in it, and i can barely see the keyboard. About the marketplace: that was my intent. All supplies would have to be gotten at the MM. nothing else (...) (22 years ago, 23-Jan-03, to lugnet.gaming)
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| | Re: My continued idea...dunno how this will fly.....
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(...) If it's all your idea, why not? For SS, we agreed that my position as GM would be an elected one from amongst the other participants. This way everyone is involved in the process. But there are different ways to run these things. Do you want a (...) (22 years ago, 23-Jan-03, to lugnet.gaming)
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| | Re: Ex-lurker + Advertisement
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Hey This is a great site and some great LEGO work! I really like the Thor's Hammer! It looks like we need to make room for another spacer. How long have you been building? out Tony Knaak (2 URLs) (22 years ago, 23-Jan-03, to lugnet.space, lugnet.gaming)
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| | Re: My continued idea...dunno how this will fly.....
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(...) I guess since im coming up with this thing i would be a mediator or as i call it, campaign master. I wasnt thinking of meshing peoples worlds, like in IOM, i was just refering to the IOM as something that intruiged me and should be an (...) (22 years ago, 22-Jan-03, to lugnet.gaming)
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| | Re: Starship is Go for Launch!!
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(...) Actually, I think it is an excellent question! :) Basically, the true "play" of the game is mostly by emails. Mediators send in-character emails to the players to reveal what is happening, and then the players respond with what their crew does (...) (22 years ago, 22-Jan-03, to lugnet.gaming, lugnet.space)
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| | Re: My continued idea...dunno how this will fly.....
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(...) It's been done without a "space" element to it - go read Raymond E. Feist's Magician series. Another of my favorites. :) Tanya (22 years ago, 22-Jan-03, to lugnet.gaming)
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| | Re: Starship is Go for Launch!!
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this is probably a dumb question, but exactly how does one play? also, is there a place where the 'play' can be observed? essentially.. so someone could see whether they would want to take the time and effort to play, or some other level of (...) (22 years ago, 22-Jan-03, to lugnet.gaming, lugnet.space)
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| | Re: My continued idea...dunno how this will fly.....
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<snip> (...) the easiest way around both problems is simply follow the IOM plan: a neutral, undefined large continent/island that is just beyond anybody's borders, with the "mist" that disables mechanical and magical workings. The problem, of (...) (22 years ago, 22-Jan-03, to lugnet.gaming)
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| | Re: My continued idea...dunno how this will fly.....
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(...) Ineed. IOM was a good concept and an inspiration to games like Starship (as indicated on the Starship background page (URL) would be interesting to see what gaming possibilities there are in Castle. These sorts of games all have details to (...) (22 years ago, 22-Jan-03, to lugnet.castle, lugnet.gaming)
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| | Starship is Go for Launch!!
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Galactic Greetings! You may have seen brief comments in earlier posts about the development of the Starship RPG by-email game (which gives everyone a reason to build more MOCs of brick). As of this morning, the game is ready to take off. The main (...) (22 years ago, 22-Jan-03, to lugnet.announce, lugnet.gaming, lugnet.space)
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| | Castle's Revenge !
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[Copied to .announce.moc, because that's what it is. Copied to .castle because of the influence of Anthony Sava's works as well as other roots in that theme. Copied to .build.mecha because I kept having 'visions of escaflowne' while building this. (...) (22 years ago, 22-Jan-03, to lugnet.announce.moc, lugnet.castle, lugnet.gaming, lugnet.space, lugnet.build.mecha)
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| | Re: Ex-lurker + Advertisement
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(...) Hey Andrew! Just wanted to welcome you in from delurking! (Although between the Spraw adventure and planning the full Starship RPG, messages from you seem all too familiar to me to think of you as a lurker.) :-] Keep up the good work! -Hendo (22 years ago, 21-Jan-03, to lugnet.space, lugnet.gaming)
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| | Re: Ex-lurker + Advertisement
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(...) I like your site. It's nice to see a Lego page with an actual backstory, there aren't enough of those. The Errant Kangaroo is an interesting looking ship, though personally I would have liked it more if it were built to a larger scale. Anyhow, (...) (22 years ago, 21-Jan-03, to lugnet.space, lugnet.gaming)
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| | Ex-lurker + Advertisement
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Hi all I finally got approved to post (it sure took them long enough)! Hooray! Since I have three years or so of lurking to atone for, this post is gonna be a little long. Well, for the .space peeps, my website is called "Defenders of the Alliance (...) (22 years ago, 21-Jan-03, to lugnet.space, lugnet.gaming)
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| | Re: Ideas for Brickswest sessions
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(...) Cool. My desires for gaming at BW are for stuff that takes at most an hour or two rather than long drawn out stuff.... since I have looked at the schedule and want to do a LOT of other stuff! But I am not flying out till Tuesday AM... If I (...) (22 years ago, 20-Jan-03, to lugnet.events.brickswest, lugnet.gaming)
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| | Re: Ideas for Brickswest sessions
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(...) I, too, will bring my Pirate Game stuff, on the off chance that we find some time to play. I'll also have my minifig-scale version of Frag (actually, Frag Deadlands) to play, which is much easier to learn (and which plays faster as well) than (...) (22 years ago, 20-Jan-03, to lugnet.events.brickswest, lugnet.gaming)
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