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Subject: 
Re: Dragon's Archipelago
Newsgroups: 
lugnet.gaming
Date: 
Fri, 31 Jan 2003 15:43:23 GMT
Viewed: 
3132 times
  
In lugnet.castle, Leonard Hoffman writes:

--Dragon's Archipelago--

Concept: Like Isle of Mist, D.A. is about exploration and problem solving.
Except instead of one giant island, we have many different ones.  Each island
will have a game-master who will controll the game on that island.  The games
will be something along the lines of searching for lost gold, killing a
horrible monster, etc.

Gameplay:
* Each player will create a expedition party and leave for the island.
* Players will direct the actions of their party.
* Interactions between parties will be governed by the respective players,
unless the G.M. has other rules.  These rules should be created in advance.
* Aside from D.A. Over-rules, G.M.'s will create rules that govern their
island.  Such as dealing with combat, etc.
* G.M.'s will control non-player island natives and monsters.
* 'Turns' will be one week, ending on Sunday.
<snip>

Sounds good!  I was about to make a recommendation, but it looks like you
already covered my thoughts by saying, "[Island] G.M.'s will create rules
that govern their island.  Such as dealing with combat, etc."  I presume the
"Over-Rules" you mention will just be a short list of rules that hold the
overall game together and offer continuity without restricting the Island
GMs too much?

I am glad that the style of play in SS appeals to you enough to make a go of
it in another of my favorite themes*.  I encourage the others with
CastleQuest to continue their development, but maybe D.A. is really what my
own personal tastes were looking for.  Feel free to keep me involved with
any discussion on this idea.  :)

*(Now to get the Townies to make a modern espionage RPG in the same style
hahahah!)  ;)

Cheers,
-Hendo



Message is in Reply To:
  Dragon's Archipelago
 
~~~after two kinda negative posts, here's something constructive: A Castle based role-play game. Concept heavily influenced by the recent space Starship (courtesy of mr. hendo's excellent explanation of the same). I'm trying to capture the strengths (...) (21 years ago, 31-Jan-03, to lugnet.castle, lugnet.gaming)  

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