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(...) Well, I haven't totally bagged the idea, plus, I'm always interested in exploring game mechanics. (...) True. (...) Good advice. I really need to get my behind down to some of the gaming events at the local stores. (...) Hmm, construction (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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Hi Frank and all, I just got around to reading this thread and it seems that you've already decided to bag the idea, but I wanted to make some comments. (...) I think this is the heaviest question here. Everything else stems from how this is (...) (22 years ago, 19-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Rather than trying to "lego-ize" a game system, I would say just pick whatever game you and your friends want to play and use lego to augment it. My friends and I have been doing this for years. The first time was a 2nd edition AD&D campaign (...) (22 years ago, 18-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) When I ran a long term RQ campaign, what I did which eliminated the "ok, now I pull out my niblick and try and hit him with that" was to hand out a limited number of experience rolls. The I hit, he parries thing is a real problem though. (...) (...) (22 years ago, 17-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Dungeon scenarios don't have to be devoid of role playing. Actually, most of the Fantasy campaigns I have run have had a majority of the scenarios involve an underground or indoor location. Outdoor locations though can be the easiest to do if (...) (22 years ago, 17-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) I'm coming to the conclusion "LEGOizing" a game system won't be worthwhile. (...) I'm not thinking of stacks, but two dimensional arrays laid out on a plate. I have been trending to using arrays of mark off boxes on character sheets with the (...) (22 years ago, 17-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Almost forgot - the other thing we used to do is build a whole bunch of dungeon 'modules' on the old green 10x20 bricks. We'd hide them under the table and asseble them together like dominoes as the players traveled further and further into (...) (22 years ago, 17-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) This is probably the single most important consideration, since there have been plenty of Lego-RPGs that have come and gone over the last couple of years that failed because they were just standard RPGs with Lego elements tacked on in a shoddy (...) (22 years ago, 17-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) I can't comment really on Traveller because my only experience is with the original dreadful system (fun to roll up characters, and that was it). RuneQuest experience was all about mini-maxing. I hated it almost as much as I hated the endless (...) (22 years ago, 16-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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In lugnet.fun.gaming, James Brown writes: Oops - one snip too many, James is the single > (...) ...and Wargs, and Dragons, and Ents, and Hobbits, and Spiders, and Giants, and Elves, and Dwarves, and Really Big Eagles, and Sauron's Genetic (...) (22 years ago, 16-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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As a long time gamer I thought I would make a few suggestions (...) If you plan to play locally with friends, i recommend us 3rd edition D&D. If you want quicker and easier for convention play, I suggest using brik war rules for the combat and (...) (22 years ago, 16-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Hey, I do know what an RPG is okay. I do remember what a scenerio is. Earlier this month, I enegged in some discussion on IOM, and I do say, when it comes to discussing the merits and open-endness of these, some people get really defensive on (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Well, you're not supposed to actually use them all, though. ;) They have a vast variety so you can choose which ones you want to give your settings more of a real folklore/mythological feel. Like an Arabian setting? You can just choose the (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) I find that games at cons are (obviously) one-off events, and I find one-off RPG's a bit lack-luster. They're great for introducing a new game or system, but I veiw RPG's as something that needs a time commitment to really enjoy; I want to see (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Yah. They certainly seem to have fun. :) I haven't looked at it too deeply, but the mechanics seem fairly clean. (...) Take a peek at Space Hulk. It's a board game spin-off of Warhammer, but it's got *good* two player good-guy/bad-guy balance. (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) No, Tactics Ogre!! :D *runs away* Jeff (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Well, I do enjoy designing games (I've been a game designer almost as long as I've been playing war games - shortly after getting Tactics II, I designed a new board for it, I started fiddling with D&D [the original Basic D&D in the blue cover] (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Having got interested in 7th Sea about the same time as LEGO, I certainly considered a connection there... Actually, I think my interest in LEGO Pirate ships may have been an influence on checking out 7th Sea (a demo game which I was actually (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) I am probably looking for something primarily for gamers, but it would be nice to make it attractive for AFOLs. (...) Hmm, have you ever taken pictures of your games? (...) Well, I don't have a group yet, so basically, part of what I will be (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Interesting questions... ...and right up my alley too.... =) (...) Depends on how detailed you want the role-playing to be, and whether you want to design a game to accomodate that detail. *Time for a shameless plug (surprisingly the first (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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Matt Hein wrote: < snip > Tonight when I'm on my own time as opposed to my employers, I'm going to give all of the responses so far some additional thought. I did want to throw out one quick thing though... Matt (and I think at least one other (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Hmmm...a brick RPG? This sounds sweet, I would go about borrowing several aspects from other brick RPGs on the net, and adapting them to your respective tastes. (...) Definitely, I prefer Science Fiction, but Fantasy also works well, but try (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) I think a lot of these questions will answer themselves if you can answer one question: who is the game intended for? Lego fans, role-playing fans, or something in between? The more you intend it to be for Lego fans or one-off convention (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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Frank, this sounds like a game I would love to play. I'm such a visual person that I feel like I miss out in standard RPG's. I like them, but a hint of physical world like LEGO would be cool. Here are my suggestions to your questions posed: (...) (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Probably the simplest, but I suspect difficult to capture the "feel" of a brick built game. My wife is in a 7th Seas campaign that routinely uses my LEGO projects as sets and backdrops; it seems to work quite well, although they use metal (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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In lugnet.fun.gaming, Frank Filz writes: <Major snippage> (...) If you ask me, and this is just my opinion, a great set of movement based rules would be one following the Playstation game Final Fantasy Tactics. Here's how it works, and would (...) (22 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) [snip] (...) Check out this (URL) started it a long time ago and have not had a chance to expand on it. Feel free to strip mine it for any ideas. It's Pure! Too Pure(dice). Best DaveG (22 years ago, 14-May-02, to lugnet.gaming)
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| | Elements of a brick oriented RPG
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I've been thinking about combining my hobbies of The Brick and Role Playing. The question is what is the best way to go about it. Some questions I've been asking myself: 1. Do I go with an existing RPG and just use LEGO bricks to build sets? 2. Do I (...) (22 years ago, 14-May-02, to lugnet.gaming, lugnet.castle, lugnet.pirates, lugnet.space, lugnet.western)
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| | Re: A LEGO game on the MSN Gaming Zone
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(...) (URL) I saw your post. It is a simple game play, but a great game. Like many highly addictive games (Bejeweled, Tetris, Solitare, etc.) the concept is easy to get and fun for hours. And hopefully we have the success those games have! Jake --- (...) (22 years ago, 13-May-02, to lugnet.gaming, lugnet.general)
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| | Re: A LEGO game on the MSN Gaming Zone
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(...) ...Whoa... This is a great game. Possibly more fun than junk bot :-) --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the wildlinks Start planning for BrickFest 2002! The (...) (22 years ago, 13-May-02, to lugnet.gaming)
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| | A LEGO game on the MSN Gaming Zone
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I got my MSN spam this morning and saw that they have a Lego game on the Gaming Zone called Stack-It, wherein the player has a limited number of bricks and must build them as high as possible. Simple, but could be entertaining for a little while. (...) (22 years ago, 13-May-02, to lugnet.general, lugnet.gaming, lugnet.mediawatch)
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| | Wamalug BrikWars game - 5/12/2002
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Here are the pictures I took of the Brikwars game, The Battle for Buttercat, we played at Sunday's Wamalug meeting: (URL) there aren't more, it wasn't easy to get good shots of the corridors and such. Jeff (22 years ago, 13-May-02, to lugnet.gaming, lugnet.org.us.wamalug)
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| | Re: Anyone going to Gencon?
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(...) Interesting, what sorts of LEGO events? (22 years ago, 23-Jul-01, to lugnet.gaming, lugnet.pirates, lugnet.loc.us.il, lugnet.loc.us.wi)
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| | Re: Buffalos
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(...) All the info you could want about horses can be found in Chapter Nine of the 2001 edition: (URL) not any kind of an expert on buffalos but I figure the stats for Draft Horses would be a good place to start: " Draft Horse: CP:10 Mv:8" Pwr:4 (...) (23 years ago, 8-May-02, to lugnet.western, lugnet.gaming)
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| | Re: BrikWars Aiming question
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(...) I would say that the gunner can only aim if the vehicle is standing still. Arguments could be made either way though. - Mike. (23 years ago, 6-May-02, to lugnet.gaming)
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| | Re: Pirate Wars/BrikWars at Gaming Cons
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(...) You could add BrickFest and Steve Jackson wrote here that he was running at Origins. Chris (23 years ago, 5-May-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
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| | Jain's Guide reborn!
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...Total overhaul of Jain's Guide to the Fighting Figs and Equipment of the Sector! ...Jain's is now fully database powered and supports remote reporter access meaning that no-matter where the story breaks, you can log into Jain's and submit your (...) (23 years ago, 2-May-02, to lugnet.space, lugnet.gaming)
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| | BrikWars Aiming question
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If a troop is playing gunner on a moving vehicle, does the vehicles movement count against his ability to aim for a full turn? I'm unclear if it is movement of any kind that hinders aiming- trying to shoot a deer during an earthquake. OR if aiming (...) (23 years ago, 30-Apr-02, to lugnet.gaming)
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| | Re: Auto-fire rule question
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(...) Absolutely, the modifier is that since there are that many more potential targets, you're making that many more rolls. You've got the wrong idea about the way these things work, there is no bullet that 'misses' the first guy. You're making the (...) (23 years ago, 27-Apr-02, to lugnet.gaming)
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| | Re: Auto-fire rule question
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(...) This does sound like the best option. I understand that you're chances of hitting someone/thing important should be low, but every bullet that misses the first guy might hit the next guy. If you fire a full clip into a large crowd, you're (...) (23 years ago, 27-Apr-02, to lugnet.gaming)
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