Subject:
|
Re: Talk me into Bley at BrickFest
|
Newsgroups:
|
lugnet.color
|
Date:
|
Sun, 18 Mar 2007 18:01:05 GMT
|
Viewed:
|
4320 times
|
| |
| |
In lugnet.color, Chris Phillips wrote:
|
In lugnet.color, Timothy Gould wrote:
|
--snip--
|
Who knows? Maybe if somebody within TLC had cried about pigment change
before it was too late, they could have avoided some of this pain?
|
I really find it hard to see how the colour change would have been
detrimental to TLG in any meaningful way. Perhaps you can elaborate on the
idea because I just cant see any connection.
|
The companys trajectory over the past decade certainly implies that
something took a dig at their business. Late 90s: company in financial
trouble, saved by unexpected popularity of MindStorms and Bionicle product
lines. Early 2000s, company expands into retail sales in several countries.
Mid 00s: company implements color change, shattering the adult fan base.
Late 2006: company announces outsourcing of all manufacturing, packaging, and
order fulfillment, sells off real estate holdings, and announces layoffs of
75% of their workforce.
If the expansion into retail was what caused the problem then they would be
shutting it down now, but they dont seem to be doing that. On the other
hand, the Ambassador program, more sophisticated model designs, and better
brick/buck ratios all seem like attempts to woo back the AFOLs who seem to
have abandoned the hobby recently.
If not bley, then what exactly do you suggest caused this sudden reversal of
fortunes?
|
Folks--
I dont think bley itself was the problem. Good heavens, if a shift in color
was sending TLC down the tubes, they were in worse shape then anyone could
imagine.
No, I suspect the real issue lies deeper than that.
Lets try looking at products that nobody wanted (Galidor) or could afford,
massive repetition in things like Model Team and Technic lines, product that was
not part of the core of what made LEGO what it is (like bedding and clothes),
massive repetition in things like Model Team and Technic lines, recycling ideas
that worked once (Blacktron 2, anyone?), massive repetition in things like Model
Team and Technic lines, a certain lack of available product, and possibly a
massive repetition in things like Model Team and Technic lines...coupled with
weak advertising, too much time and money spent on developing video games that
tied in weakly to existing product (such as LEGO Island--did anyone ever see a
LEGO Island theme, where you could actually build the island? Or, did I miss
that?), massive repetition in things like Model Team and Technic lines, and
massive repetition in things like Model Team and Technic lines.
Or, it simply could have been We were here first, were the best, and folks
will come around to our way of thinking. I personally dont think thats the
case.
Bley certainly factors into this for many of you--but frankly, it just didnt
affect me at all. (I dont have the amount of bricks that many of you do, so I
have had to learn to get creative at times with things like color shading, etc.)
Bionicle and Mindstorms certainly helped turn things around--but I suspect that
opening the retail stores are an experiment of sorts, and may or may not be
around forever. (Personally, Id like to see these expanded; Id like to drive
to my local mall to get bulk brick. I can get what I need quickly, with no
shipping, and in Oregon, no sales tax.)
I will say that the other turnaround has been massive licensing. Star Wars,
Harry Potter--those are fortuitous. Dora the Explorer as well.
SpongeBob...(yuck...) I suppose that helped, too.
The Ambassador program, more sophisticated model designs--these will, over time,
show the AFOL base that TLC is interested in those of us who are adults. (Or, if
youre like me, a 40+ year old kid. I may be getting older, but I dont have to
grow up...!) Ive already sounded off in a post on the Ambassador program--I
dont see too many other companies following suit here--and if you ask me, Model
Team has resurfaced in the New Cafe Corner. Its a beaut, and even at the
price, will be worth the cost.
Better brick/buck ratios? Hate to say this, but LEGO has always had a bad ratio
here. Part of that is quality, part of that is name, part of it has been there
since I was a little kid. I dont ever really see that changing. It might get a
little better, but I am not holding my breath.
So, now that Ive probably ripped this waaaaaay out of context, Ill get out of
the pulpit now....
Play Well and Prosper!
Matthew
|
|
Message is in Reply To:
| | Re: Talk me into Bley at BrickFest
|
| (...) The company's trajectory over the past decade certainly implies that something took a dig at their business. Late 90's: company in financial trouble, saved by unexpected popularity of MindStorms and Bionicle product lines. Early 2000's, (...) (18 years ago, 18-Mar-07, to lugnet.color, FTX)
|
32 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|