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 CAD / Ray-Tracing / 1206
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Subject: 
Re: Inline POV-Ray code?
Newsgroups: 
lugnet.cad.dev, lugnet.cad.ray
Date: 
Thu, 28 Feb 2002 23:27:21 GMT
Viewed: 
195 times
  
In lugnet.cad.dev, Steve Bliss writes:

That could work, but IMO only pushes the issue to the side.  To some extent,
LDraw.org would still be blessing non-ldraw, non-pov-ray syntactic elements.

When I wrote this message, I was trying to figure some rational way to mix
LDraw and L3P/POV-Ray code.  Something like:

0 IFNDEF L3PPOV
(ldraw code)
0 ELSE
0 #if (STUDS)
0   LDRAW
0   1 16 0 0 0 1 0 0 0 1 0 0 0 1 stud2.dat
0   LDRAW END
0 #end
0   LDRAW
0   1 16 0 0 0 2 0 0 0 1 0 0 0 2 ring3.dat
0   1 16 0 4 0 2 0 0 0 1 0 0 0 2 ring2.dat
0   1 16 0 4 0 6 0 0 0 20 0 0 0 6 4-4cyli.dat
0   LDRAW END
0 cylinder{<0,0,0>,<0,17,0>,13.001
0 clipped_by{
(more L3P/POV-Ray code)
0 ENDIF

But I'm not sure that that's not a cure worse than the illness.

Steve



Message is in Reply To:
  Re: Inline POV-Ray code?
 
In lugnet.cad.dev, Don Heyse writes: [snipped things down a bit] (...) Generally, yeah. But mostly to the extent that I haven't thought it through enough. (...) That could work, but IMO only pushes the issue to the side. To some extent, LDraw.org (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)

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