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 CAD / Ray-Tracing / 1188
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Subject: 
Re: Inline POV-Ray code?
Newsgroups: 
lugnet.cad.dev, lugnet.cad.ray
Date: 
Wed, 20 Feb 2002 20:46:55 GMT
Viewed: 
129 times
  
In lugnet.cad.dev, Tim Courtney writes:
"Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message
news:GrstMI.BB7@lugnet.com...
In lugnet.cad.dev, Tony Hafner writes:
I seem to recall that some curved parts have separate definitions in the
parts file itself for POV-Ray to render them better.  But I can't find any.
Is this actually possible?  Do such parts exist?  Is there a "better" way
(ie through L3P) to get alternate part definitions for use in POV-Ray?

I don't know if any official parts do it, but it is possible.  Based on an
earlier lugnet.cad.ray message, you do this:

0 L3P IFNOTPOV
(regular ldraw code goes here)
0 L3P ELSEPOV
0 (POV-Ray code goes here, commented-out)
0 L3P ENDPOV

Brings me to a question about the minifig head.  I had a high-res printout of
Cale Leiphart's The Fight scene made for BricksWest, and there were some
inconsistencies.

I made some heads using inline POV code:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2288

-Chuck



Message is in Reply To:
  Re: Inline POV-Ray code?
 
"Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message news:GrstMI.BB7@lugnet.com... (...) Brings me to a question about the minifig head. I had a high-res printout of Cale Leiphart's The Fight scene made for BricksWest, and there were some (...) (23 years ago, 20-Feb-01, to lugnet.cad.dev, lugnet.cad.ray)

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