| | 
      |  |  | In lugnet.cad.dev, Tim Courtney writes: > "Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message
 > news:GrstMI.BB7@lugnet.com...
 > > In lugnet.cad.dev, Tony Hafner writes:
 > > > I seem to recall that some curved parts have separate definitions in the
 > > > parts file itself for POV-Ray to render them better.  But I can't find any.
 > > > Is this actually possible?  Do such parts exist?  Is there a "better" way
 > > > (ie through L3P) to get alternate part definitions for use in POV-Ray?
 > >
 > > I don't know if any official parts do it, but it is possible.  Based on an
 > > earlier lugnet.cad.ray message, you do this:
 > >
 > > 0 L3P IFNOTPOV
 > > (regular ldraw code goes here)
 > > 0 L3P ELSEPOV
 > > 0 (POV-Ray code goes here, commented-out)
 > > 0 L3P ENDPOV
 >
 > Brings me to a question about the minifig head.  I had a high-res printout of
 > Cale Leiphart's The Fight scene made for BricksWest, and there were some
 > inconsistencies.
 
 I made some heads using inline POV code:
 http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2288
 
 -Chuck
 
 |  |  |  
 
 Message is in Reply To:
 
  |  |  | Re: Inline POV-Ray code? 
 | 
 |  | "Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message news:GrstMI.BB7@lugnet.com... (...) Brings me to a question about the minifig head. I had a high-res printout of Cale Leiphart's The Fight scene made for BricksWest, and there were some (...)   (24 years ago, 20-Feb-01, to lugnet.cad.dev, lugnet.cad.ray) 
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