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 CAD / MLCad / 1749
    Once again, a relativley major bug... —Andrew Keyser
   In my opinion, the whole rendering system should be made Direct3D although that I know will create problems with culling. What really bugs me though is the EXTREMLEY difficult-to-use 3D rotaton. What happened to any kind of coordination at all? Not (...) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
   
        Re: Once again, a relativley major bug... —Orion Pobursky
     (...) Huh? What do you mean by extremely difficult rotation? Do you mean that it's extremely difficult to rotate things in MLCad or do you mean figuring out what the rotation is for a given line is extremely difficult? I find the former very (...) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
   
        Re: Once again, a relativley major bug... —Kevin L. Clague
   (...) First of all.... The LDraw family of CAD would not be where is is today without MLCad. It seems like you are biting the hand that feeds you. The CAD programs you are referring to are paid for, which probably means that one or more people work (...) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
   
        Re: Once again, a relativley major bug... —Willy Tschager
     (...) nothing to add! (...) don't get you? just press SHIFT+STRG and move the mouse to zoom in and out in the edit mode. press SHIFT only to pan in the edit mode. w. (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
    
         Re: Once again, a relativley major bug... —Orion Pobursky
      (...) Wow, I didn't know this. Learn somthing new every day. Thanks for shareing. -Orion P.S. By the way, it's ctrl-shift for U.S. keyboards. (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
     
          Re: Once again, a relativley major bug... —Tim Courtney
       (...) Wow, cool!! I didn't know this either. (...) And I was just about to post asking what the heck STRG was, glad I caught this in the reply field :-) -Tim (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
     
          Re: Once again, a relativley major bug... —Ryan Farrington
      (...) Hey, that's great! I also just discovered the plus and minus keys on the numpad also zoom in and out by increments. --Ryan (URL) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
    
         My Waah —Joe Greene
      <WAAH> Angle connectors.. specifically #5 (haven't played with others much yet) can't quite seem to get the rotation to match the angle of the pice.. any suggestions? </WAAH> I love MLCad. It is an excellent piece of software.. I'll have to remember (...) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
     
          Re: My Waah —Orion Pobursky
       (...) Check out this reference guide from Jeff Boen: (URL) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
     
          Re: My Waah —Willy Tschager
       (...) CTRL + cursor key (left/right) on z-axes CTRL + cursor key (up/donw) on x-axes CTRL + PageuP/Down on y-axes hmm ... I might have mixed up the axeses - anyway you'll find out. at least I'm 100% sure on about the "A" key rotating on the y-xes (...) (21 years ago, 14-Sep-03, to lugnet.cad.mlcad)
     
          Re: My Waah —Jaco van der Molen
      Amateurs! ;-) I use those short cuts all the time. I hardly use the mouse :-) Just like good old LEdit. Jaco (21 years ago, 18-Sep-03, to lugnet.cad.mlcad)
    
         Re: My Waah —Ryan Farrington
     (...) You can change all movement increments including angles in the Settings>General>Change dialog box, "Step, Grid, Snap" tab. --Ryan (URL) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
   
        Re: Once again, a relativley major bug... —Andrew Keyser
     I am in no way saying MLCad is bad, just the 3d view rotation. By the way, you were wrong about both of those programs being paid for, ZModeler is free. I do know how much work goes into 3D, but I'm not referencing to anything that involves changing (...) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
    
         Re: Once again, a relativley major bug... —Kevin L. Clague
     (...) But.... was it a bug or a feature request? (...) Kevin (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
    
         Re: Once again, a relativley major bug... —Andrew Keyser
     I guess I was mistaken in my first post, it's a feature request, sorry. But I still think it's major, maybe because I am used to the functionality of an "Absolute" rotation system. -AK (...) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
    
         Re: Once again, a relativley major bug... —Kevin L. Clague
      (...) Hi Andrew, Your feature request is no less important than a bug report. I think it is good to put out new feature requests because they typically are meaningful to more than one person. This is how the program gets better. I'm just a stickler (...) (21 years ago, 14-Sep-03, to lugnet.cad.mlcad)
    
         Re: Once again, a relativley major bug... —Joe Greene
     Besides us Admin/Programmer geeks gotta stick together...as to direct X.. (...) Joe Greene UNIX Systems, Network and IT Specialist a.k.a. Guesseppi Piegatura di Carta If you aren't having fun, you're doing the wrong thing! All opinions expressed are (...) (21 years ago, 14-Sep-03, to lugnet.cad.mlcad)
   
        Re: Once again, a relativley major bug... —Amaury Jacquot
   replying to both here : (...) No, this is a bad idea, in that it would lock up the software to MS and make it much more difficult to use under other platforms (read linux+wine) (...) Agreed, I like the way the 3d view controls from autocad works. (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
   
        RE: Once again, a relativley major bug... —Ralph Hempel
     (...) I agree in principle with everything Amaury says, but before everyone gets their knickers in a knot (or their shorts bunched up) the word jealous is probably a small error in translation. I'm going to assume Amaury is a native French speaker (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
    
         Re: Once again, a relativley major bug... —Richard Marchetti
     (...) Uh, you need to look this word up because a phrase like "jealously guards" is not at all uncommon. jeal·ous - adjective 1. Fearful or wary of being supplanted; apprehensive of losing affection or position. 2. a. Resentful or bitter in rivalry; (...) (21 years ago, 19-Sep-03, to lugnet.cad.mlcad, lugnet.off-topic.fun, FTX)
    
         RE: Once again, a relativley major bug... —Ralph Hempel
      (...) I know it's in common use, but it has immediately negative feelings that come with it. I have done lots of editing of non-native English speakers for various LEGO books and I can say that awkward translations by the original author to English (...) (21 years ago, 19-Sep-03, to lugnet.off-topic.fun, lugnet.cad.mlcad)
    
         Re: Once again, a relativley major bug... —David Martineau
     (...) Snip (...) I think a more accurate translation would be "zealously guards" which is similar to the other, but not quite. --Electro-- aka David M. (21 years ago, 6-Oct-03, to lugnet.off-topic.fun, lugnet.cad.mlcad, lugnet.off-topic.geek)
   
        Re: Once again, a relativley major bug... —Jan-Albert van Ree
   (...) Gotta agree, I'd HATE to see that happen. It's already a pity the new track designer program most likely won't work under Wine (since it uses much of .NET from what I read in the announcement) let's not let this one go please. We can't expect (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
   
        Re: Once again, a relativley major bug... —Travis Cobbs
     (...) I agree that cross-platform is good, and I also think that OpenGL is a more appropriate API to use because of this. However, I think it's only fair to point out that after releasing a Linux native version of LDView, I got exactly one piece of (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad, FTX)
    
         Re: Once again, a relativley major bug... —James Reynolds
      (...) Don't forget that Mac OS uses OpenGL as well. The entire Mac OS X window manager is an OpenGL app, which means that the whole GUI can do transparencies, drop shadows, rotations, etc etc and all be video card accelerated. Apple calls it Quartz (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad, FTX)
    
         Re: Once again, a relativley major bug... —Jan-Albert van Ree
     (...) I'll be the first to admit : never even looked at LDView. Up until now I have done everything in MLCAD, and if I needed a nice image I'd use L3P and do a POVRAY. I'll look into LDView, who knows what I've missed :D (...) I don't even mind if (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad)
   
        Re: Once again, a relativley major bug... —Andrew Keyser
   Excuse my Direct3D statment, I guess OpenGL is the way to go because of the linux crowd (plus, thinking a little more....OpenGL is actually faster than Direct3D). But the rendering engine in my view is less important mainly because as I said in my (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
   
        Re: Once again, a relativley major bug... —Travis Cobbs
   (...) I can certainly appreciate why you suggested Direct3D, and I personally didn't interpret it to mean that you would be disappointed by an OpenGL renderer. I believe that the performance differences between OpenGL and Direct3D are fairly heavily (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad)
 

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