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 CAD / MLCad / 1083 (-20)
  Re: Report Pieces?
 
(...) Another bug seem be in the dimensions report. The height in imperial seems to report a wrong figure, for example picking a random model gives the dimensions Units Width Depth Height Studs 9 22 28 Metric 7.20 16.88 8.68 Imperial 3.1 6.9 8.8 (...) (23 years ago, 13-Nov-01, to lugnet.cad.mlcad)
 
  Re: Report Pieces?
 
"Mike Walsh" <mike_walsh@mindspring.com> wrote in message news:GMH029.2zJ@lugnet.com... (...) my (...) not (...) Your are totally right, this is a bug - thanks for reporting it. Will be fixed with the next release. Michael (23 years ago, 11-Nov-01, to lugnet.cad.mlcad)
 
  Report Pieces?
 
I am running MLCARD 2.10 and having problems exporting the parts list for my MPD. When I select the "SubModel" checkbox the parts list file produced does not contain any information in the description fields. If I don't select "SubModel" the parts (...) (23 years ago, 8-Nov-01, to lugnet.cad.mlcad)
 
  Rubber belts
 
Hi all, is there anybody out there who´s able to explain me how to implement rubber belts in my ML-CAD drawings? The only way I am able to do it is, if I have completed my ML-CAD drawings and created pictures of the several steps I can implement (...) (23 years ago, 30-Oct-01, to lugnet.cad.mlcad)
 
  Re: custom 73590a hose flexible
 
(...) If you know emacs, try Fredrik Glöckner's emacs ldraw mode. Even if you don't know emacs, he has good instructions at (URL) instructions for doing hoses (and bezier curves in general) are about halfway down at (URL) used it for the hoses on my (...) (23 years ago, 29-Oct-01, to lugnet.cad.mlcad)
 
  custom 73590a hose flexible
 
I have been trying to make custom bent flexible hose part 73590a using parts 750 (hose flexible end 1 x 1 x2/3 with tabs) 754 (hose flexible segment link section)755 hose flexible segment end section)and 756 hose flexible segment centre section) (...) (23 years ago, 29-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:GLnxLM.G8G@lugnet.com... (...) Sure this works, but don't load it into MLCad then you get again a different view :-) Michael (23 years ago, 26-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Thanks! to two decimals this matches the other set given here. Appreciate the confirmation! PS I like Steve's idea! (23 years ago, 25-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
"Larry Pieniazek" <lpieniazek@mercator.com> wrote in message news:GLL8IB.CHF@lugnet.com... (...) selected (...) Sorry for replying so late, but I was pritty busy the last days ... MLCad uses a matrix which results from rotating over X = 23 deg., Y = (...) (23 years ago, 25-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms  [DAT]
 
(...) A general, reproducible, adjustable, redo-able solution to this is to write up a couple of LDLite's ROTATION commands, and then translate the commands to standard LDraw gdl. For example, to duplicate MLCAD's view, write: 0 ROTATE 23 1 0 0 0 (...) (23 years ago, 23-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Dunno if it helps, but you can use L3P and find the view you like. The view matrix which corresponds to that view can then be found under the Test -> Statistics menu item. Fredrik (23 years ago, 23-Oct-01, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Great, thanks! But I sort of (as Kevin does) need the way to generate the rotation matrix from a dialed in rotation value... if someone has a spread that does that, it would be nifty. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Just my 2¢: The 3D angles (in degrees) in MLCad can be found under Settings>General>Cha...>Documents tab. They are indeed 23 and 45 degrees. --Ryan (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Those numbers are the values of a rotation matrix about the X, Y and Z axis. (Search for "rotation matrix" on google.com for an explanation.) The -A syntax has been around since ldraw.exe and is documented in ldraw.doc as well as the ldlite (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
Larry Pieniazek wrote in message ... (...) 895 (...) What I'd like to know is exactly what each of those numbers stands for (X rotation? what? Is it in th help somewhere and I missed it?) so next time I need a custom one I don't have to spend an (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Yes, that's it. Or so close as not to make a difference. THANK YOU!!!! This may actually be a candidate for the MLCad helps unless I'm the only person who ever wanted to render at the same rotation MLCad uses. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Yeah, you're right, it looks more like a 45 degree turn followed by about a 23 degree tilt. Try this: -A0.707104,0,0.70710...1,0.650895 (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) If it's just differently rounded then that's not it. (the one Don gave wasn't it either I don't think, the initial rotation should be 45 degrees rather than 60, I think... ) If I could get MLCad to tell me what matrix it was using for a (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) We had a discussion about the "natural" and "oblique" matrices about a year ago where it turned out the "natural" matrix did some rather UN-natural shearing. (URL) mlcad is using this matrix: 0.5,0,0.866025,0.433...5,0.433013 Which is a 60 (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
If you look into LDraw.ini, you'll find the post: Natural=0.625,0,1.07...1.25,0,2.5 quite similar to the one you asked about (I call it Larry here): Larry=0.63,0.00,1.08...,0.00,2.50 They're just differently rounded. /Tore (Tip of today: You may add (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)


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