Subject:
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Re: View matrix used for default 3D view expressed in LDLite terms
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Thu, 25 Oct 2001 11:02:19 GMT
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Viewed:
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2895 times
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In lugnet.cad.mlcad, Michael Lachmann writes:
> MLCad uses a matrix which results from rotating over X = 23 deg., Y = 45 deg
> and Z = 0 deg in the given order.
> The resulting matrix which is used in MLCad (I hope it computed it right) is
> 0.71, 0, 0.71, 0.28, 0.92, -0.28, -0.65, 0.39, 0.65 (this values are realy
> used).
Thanks! to two decimals this matches the other set given here. Appreciate
the confirmation!
PS I like Steve's idea!
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