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Subject: 
Re: View matrix used for default 3D view expressed in LDLite terms
Newsgroups: 
lugnet.cad.mlcad
Date: 
Thu, 25 Oct 2001 11:02:19 GMT
Viewed: 
2895 times
  
In lugnet.cad.mlcad, Michael Lachmann writes:

MLCad uses a matrix which results from rotating over X = 23 deg., Y = 45 deg
and Z = 0 deg in the given order.
The resulting matrix which is used in MLCad (I hope it computed it right) is
0.71, 0, 0.71,  0.28, 0.92, -0.28,  -0.65, 0.39, 0.65 (this values are realy
used).

Thanks! to two decimals this matches the other set given here. Appreciate
the confirmation!

PS I like Steve's idea!



Message is in Reply To:
  Re: View matrix used for default 3D view expressed in LDLite terms
 
"Larry Pieniazek" <lpieniazek@mercator.com> wrote in message news:GLL8IB.CHF@lugnet.com... (...) selected (...) Sorry for replying so late, but I was pritty busy the last days ... MLCad uses a matrix which results from rotating over X = 23 deg., Y = (...) (23 years ago, 25-Oct-01, to lugnet.cad.mlcad)

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