Subject:
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Re: View matrix used for default 3D view expressed in LDLite terms
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Mon, 22 Oct 2001 13:28:13 GMT
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Viewed:
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2833 times
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In lugnet.cad.mlcad, Tore Eriksson writes:
> If you look into LDraw.ini, you'll find the post:
> Natural=0.625,0,1.075,0.5375,1.25,-0.3125,-1.25,0,2.5
> quite similar to the one you asked about (I call it Larry here):
> Larry=0.63,0.00,1.08,0.54,1.25,-0.31,-1.25,0.00,2.50
>
> They're just differently rounded.
If it's just differently rounded then that's not it. (the one Don gave
wasn't it either I don't think, the initial rotation should be 45 degrees
rather than 60, I think... )
If I could get MLCad to tell me what matrix it was using for a rotation I'd
get at it that way. Does anyone know how to get it to do that?
But the default 3D view that MLCad uses is not Natural, it's something else.
Either that or LDLite is introducing distortion somewhere in the render.
I am trying to render something in LDLite that will have exactly the same
orientation (and shape squishing, if any) as when I rendered it in MLCad. If
I can't get the orientation the same it will be a much more extensive edit
of the document (30 pages worth) that uses the images...
Thanks!
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Message has 1 Reply:
Message is in Reply To:
| | Re: View matrix used for default 3D view expressed in LDLite terms
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| If you look into LDraw.ini, you'll find the post: Natural=0.625,0,1.07...1.25,0,2.5 quite similar to the one you asked about (I call it Larry here): Larry=0.63,0.00,1.08...,0.00,2.50 They're just differently rounded. /Tore (Tip of today: You may add (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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