Subject:
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Re: View matrix used for default 3D view expressed in LDLite terms
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Mon, 22 Oct 2001 16:15:33 GMT
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Viewed:
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2978 times
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Larry Pieniazek wrote in message ...
> In lugnet.cad.mlcad, Don Heyse writes:
>
> > Yeah, you're right, it looks more like a 45 degree turn followed by about
> > a 23 degree tilt. Try this:
> >
> > -A0.707104,0,0.707104,0.276288,0.920505,-0.276288,-0.650895,0.390731,0.650 895
>
> Yes, that's it. Or so close as not to make a difference.
>
> THANK YOU!!!!
>
> This may actually be a candidate for the MLCad helps unless I'm the only
> person who ever wanted to render at the same rotation MLCad uses.
What I'd like to know is exactly what each of those numbers stands for (X
rotation? what? Is it in th help somewhere and I missed it?) so next time I
need a custom one I don't have to spend an hour doing trial and error to get
it!
Kevin
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