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Subject: 
Re: View matrix used for default 3D view expressed in LDLite terms
Newsgroups: 
lugnet.cad.mlcad
Date: 
Mon, 22 Oct 2001 16:15:33 GMT
Viewed: 
2936 times
  
Larry Pieniazek wrote in message ...
In lugnet.cad.mlcad, Don Heyse writes:

Yeah, you're right, it looks more like a 45 degree turn followed by about
a 23 degree tilt.  Try this:

-A0.707104,0,0.707104,0.276288,0.920505,-0.276288,-0.650895,0.390731,0.650 • 895

Yes, that's it. Or so close as not to make a difference.

THANK YOU!!!!

This may actually be a candidate for the MLCad helps unless I'm the only
person who ever wanted to render at the same rotation MLCad uses.

What I'd like to know is exactly what each of those numbers stands for (X
rotation? what? Is it in th help somewhere and I missed it?) so next time I
need a custom one I don't have to spend an hour doing trial and error to get
it!

Kevin
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Message has 1 Reply:
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Those numbers are the values of a rotation matrix about the X, Y and Z axis. (Search for "rotation matrix" on google.com for an explanation.) The -A syntax has been around since ldraw.exe and is documented in ldraw.doc as well as the ldlite (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)

Message is in Reply To:
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Yes, that's it. Or so close as not to make a difference. THANK YOU!!!! This may actually be a candidate for the MLCad helps unless I'm the only person who ever wanted to render at the same rotation MLCad uses. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)

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