Subject:
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Re: View matrix used for default 3D view expressed in LDLite terms
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Thu, 25 Oct 2001 05:41:57 GMT
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Viewed:
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2914 times
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"Larry Pieniazek" <lpieniazek@mercator.com> wrote in message
news:GLL8IB.CHF@lugnet.com...
> Does anyone know the values for the default 3D view that MLCad uses
> expressed similar to
>
> -A0.63,0.00,1.08,0.54,1.25,-0.31,-1.25,0.00,2.50
>
> (this is the parm string to LDLite that gives you "Natural" if you selected
> it from the LDLite view selection pulldown)
>
> It's not Natural and it's not Oblique, I don't think.
>
> Thanks.
Sorry for replying so late, but I was pritty busy the last days ...
MLCad uses a matrix which results from rotating over X = 23 deg., Y = 45 deg
and Z = 0 deg in the given order.
The resulting matrix which is used in MLCad (I hope it computed it right) is
0.71, 0, 0.71, 0.28, 0.92, -0.28, -0.65, 0.39, 0.65 (this values are realy
used).
Michael
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