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Subject: 
View matrix used for default 3D view expressed in LDLite terms
Newsgroups: 
lugnet.cad.mlcad
Date: 
Mon, 22 Oct 2001 03:32:35 GMT
Viewed: 
2703 times
  
Does anyone know the values for the default 3D view that MLCad uses
expressed similar to

-A0.63,0.00,1.08,0.54,1.25,-0.31,-1.25,0.00,2.50

(this is the parm string to LDLite that gives you "Natural" if you selected
it from the LDLite view selection pulldown)

It's not Natural and it's not Oblique, I don't think.

Thanks.



Message has 3 Replies:
  Re: View matrix used for default 3D view expressed in LDLite terms
 
If you look into LDraw.ini, you'll find the post: Natural=0.625,0,1.07...1.25,0,2.5 quite similar to the one you asked about (I call it Larry here): Larry=0.63,0.00,1.08...,0.00,2.50 They're just differently rounded. /Tore (Tip of today: You may add (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) We had a discussion about the "natural" and "oblique" matrices about a year ago where it turned out the "natural" matrix did some rather UN-natural shearing. (URL) mlcad is using this matrix: 0.5,0,0.866025,0.433...5,0.433013 Which is a 60 (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
  Re: View matrix used for default 3D view expressed in LDLite terms
 
"Larry Pieniazek" <lpieniazek@mercator.com> wrote in message news:GLL8IB.CHF@lugnet.com... (...) selected (...) Sorry for replying so late, but I was pritty busy the last days ... MLCad uses a matrix which results from rotating over X = 23 deg., Y = (...) (23 years ago, 25-Oct-01, to lugnet.cad.mlcad)

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