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 CAD / MLCad / 1068
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Subject: 
Re: View matrix used for default 3D view expressed in LDLite terms
Newsgroups: 
lugnet.cad.mlcad
Date: 
Mon, 22 Oct 2001 14:47:00 GMT
Viewed: 
2926 times
  
In lugnet.cad.mlcad, Don Heyse writes:

Yeah, you're right, it looks more like a 45 degree turn followed by about
a 23 degree tilt.  Try this:

-A0.707104,0,0.707104,0.276288,0.920505,-0.276288,-0.650895,0.390731,0.650895

Yes, that's it. Or so close as not to make a difference.

THANK YOU!!!!

This may actually be a candidate for the MLCad helps unless I'm the only
person who ever wanted to render at the same rotation MLCad uses.



Message has 2 Replies:
  Re: View matrix used for default 3D view expressed in LDLite terms
 
Larry Pieniazek wrote in message ... (...) 895 (...) What I'd like to know is exactly what each of those numbers stands for (X rotation? what? Is it in th help somewhere and I missed it?) so next time I need a custom one I don't have to spend an (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Just my 2¢: The 3D angles (in degrees) in MLCad can be found under Settings>General>Cha...>Documents tab. They are indeed 23 and 45 degrees. --Ryan (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)

Message is in Reply To:
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Yeah, you're right, it looks more like a 45 degree turn followed by about a 23 degree tilt. Try this: -A0.707104,0,0.70710...1,0.650895 (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)

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