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Subject: 
Re: View matrix used for default 3D view expressed in LDLite terms
Newsgroups: 
lugnet.cad.mlcad
Date: 
Mon, 22 Oct 2001 13:14:59 GMT
Viewed: 
2694 times
  
In lugnet.cad.mlcad, Larry Pieniazek writes:
Does anyone know the values for the default 3D view that MLCad uses
expressed similar to

-A0.63,0.00,1.08,0.54,1.25,-0.31,-1.25,0.00,2.50

(this is the parm string to LDLite that gives you "Natural" if you selected
it from the LDLite view selection pulldown)

It's not Natural and it's not Oblique, I don't think.

We had a discussion about the "natural" and "oblique" matrices about
a year ago where it turned out the "natural" matrix did some rather
UN-natural shearing.

  http://news.lugnet.com/cad/dev/?n=5362

Perhaps mlcad is using this matrix:

  0.5,0,0.866025,0.433013,0.866025,-0.25,-0.75,0.5,0.433013

Which is a 60 degree rotation about y followed by 30 about x.
Just a guess though...

Have fun,

Don



Message is in Reply To:
  View matrix used for default 3D view expressed in LDLite terms
 
Does anyone know the values for the default 3D view that MLCad uses expressed similar to -A0.63,0.00,1.08,0.5...,0.00,2.50 (this is the parm string to LDLite that gives you "Natural" if you selected it from the LDLite view selection pulldown) It's (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)

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