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 CAD / MLCad / *388 (-40)
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I second this ideia, and I would also like to add that extra directories never hurt backwards compatibility. I also have to say that you I would like to remember that we should try to follow the path of the more experienced, like the creators (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) Sorry, Computing course at college showing through. (We were told try and specify EVERYTHING. Unfotunatly there is no concrete defintion of what EVREYTHING is.) (...) Agreed, but with the following questions? (Assuming simple rectangular (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:oekarsonpfetb7s...4ax.com... (...) I tend to agree about putting it all in 2 separate commands. However, I don't think a position vector and orientation matrix are appropriate. A texture is (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) [snip] Urg. Why so wordy? Just do: 0 TEXTURE <position vector> <orientation matrix> <filename.type> [START <standard ldraw commands go here> 0 TEXTURE END] The <position vector> and <orientation matrix> parameters are identical to the (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) No, that would be bad. If we're going to break compatibility with all existing programs, let's go a bit farther than just drawing bitmaps. Steve (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: Error Messages
 
"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message news:G0EBD1.Lwu@lugnet.com... (...) Thanks a ton!! :) -- Tim Courtney - tim@zacktron.com (URL) - Centralized LDraw Resources (URL) - Zacktron Alliance ICQ: 23951114 AIM: TimCourtne (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: Troubles with MLCAD
 
There are some problems in connection with MPD, which I corrected in the next release - so stay tuned. Michael Jamie Obrien <jamien@interworx.com.au> schrieb in im Newsbeitrag: G0CCt4.M0B@lugnet.com... (...) problem (...) model (...) as (...) want (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: A couple of bug/feature notes
 
There is a CTRL + 'M' for modify - still wana 'M' plain - no problem. CTRL + 'Z' is reserved for 'UNDO' - still not in but .... MLCad currently supports - Select one ore more parts - press and hold SHIFT + CTRL - press the left mouse button in one (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: A couple of bug/feature notes
 
Both things will be corrected in the next version. Michael Jeff Boen <onyx@flash.net> schrieb in im Newsbeitrag: G0Aqsz.Mxr@lugnet.com... (...) via the (...) you hit (...) "Enter (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: Error Messages
 
The next version will not report any errors which happen in the preview window. Errors which happen during loading/saving of a Model will be reported once only if the warnings option is on. In any other case MLCad will suppress messages. Forgive me (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Error Messages
 
I forget if I've mentioned this before here - One of the things that annoys me is when MLCad comes up with the warnings 'error xxxx.dat not found, continue loading?' - and it usually comes up many times at once, causing you to have to click ok on (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  (canceled)
 
 
  Sv: Doing Patterns and Bitmaps (GIF License issue)
 
As I remember. Another person had the same probleme with the GIF license. But he desided to let his program be freeware, and then it was not a probleme. So I think you could use the GIF format, as long as MLcad is freware. -- Djelle alias Mogens (...) (24 years ago, 4-Sep-00, to lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) (Hence the suggestionf making it a line type.) OK,Revised Suggestion. (Still needs Further Disscussion) 0 TEXTURE <fname> fname is name of the PNG/JPEG/BMP etc to be used instead of the *.DAT version. The extension of the file shall determine (...) (24 years ago, 4-Sep-00, to lugnet.cad.mlcad)
 
  (canceled)
 
 
  (canceled)
 
 
  Troubles with MLCAD
 
Hi, I am a relatively new user of MLCAD, and have run into some very annoying problems. I started building my model, and went merrily on my way until I came to a shaft with several gears and bushings on it. I decided to group these items, because I (...) (24 years ago, 3-Sep-00, to lugnet.cad.mlcad)
 
  A couple of bug/feature notes
 
Hi Mike! When you input orientation/location info using the dialog box (accessed via the icon on the edit toolbar), the text boxes accept decimal data, but when you hit "Okay" the data is rounded back into integers. Also, when you double click on a (...) (24 years ago, 3-Sep-00, to lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message news:G09Btz.8vC@lugnet.com... (...) That would work great for me, although it would make life easier if the TEXTURE START line included the points making up the four corners of the texture. (...) (24 years ago, 3-Sep-00, to lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
Farlie A <alex_farlie@hotmail.com> schrieb in im Newsbeitrag: G08CIH.6B1@lugnet.com... <SNIP> (...) I could agree on this. (...) obscure (...) Generally possible, but keep in mind that writing code for Gif/Jpeg could be a license issue. (...) (...) (24 years ago, 2-Sep-00, to lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) Rough idea for texture mapping options 0 TEXTURE START <fname> <quadized verison of texture-using parts if needed> 0 TEXTURE END A browser compatible with L-Draw woudl use the quad version ignoring the directive. Otherwise the bitmap in fname (...) (24 years ago, 1-Sep-00, to lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message news:G06yIC.5C8@lugnet.com... (...) Ahh, ok. Makes sense. On the other hand, it would be really handy if you could somehow indicate what was done, so that if a later renderer had access to (...) (24 years ago, 1-Sep-00, to lugnet.cad.mlcad)
 
  Re: New Converter from LDraw To Lightwave
 
I'll give it a twirl!! No more DXF's!!! I use 3DS MAX, but have Polytrans, so conversions from LWO to MAX is a snap. Maybe I will test this weekend, and FINALLY, maybe, get Bram Lambrecht's awesome mining truck rendered! Thanks! Eric Regner soon to (...) (24 years ago, 1-Sep-00, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
I was just thinking on offering something similar to bmp2dat. The other thing always is that it should be compatible to Ldraw and than you have to convert the bmp to something which LDraw can use too. Michael Travis Cobbs <tcobbs@san.REMOVE.rr.com> (...) (24 years ago, 1-Sep-00, to lugnet.cad.mlcad)
 
  (canceled)
 
 
  New Converter from LDraw To Lightwave
 
Hello, a new converter exists since a few days. It can convert LDraw Objects (*.DAT) into Lightwave Objects (*.lwo) and Lightwave Scene Files (*.lws) (compatible with Version 5.5, 5.6, 6.x); running under Win 95 / 98 / NT / 2000. It is completly (...) (24 years ago, 31-Aug-00, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
Well, assuming it's left in some bitmap format, I could update LDView to use a texture map to draw the image. However, adding bitmaps to a .DAT file in some ASCII format is going to make for some really big .DAT files. Alternatively, of course, it (...) (24 years ago, 31-Aug-00, to lugnet.cad.mlcad)
 
  (canceled)
 
 
  Re: File management
 
(...) put (...) you (...) That sounds reasonable. I was already kind of thinking of doing that, but it is nice to hear what others do. Regards, --Ryan ---...--- -- E-mail: Ryanjf2@juno.com -- Amateur Radio call sign: KB1FOB ---...--- (24 years ago, 29-Aug-00, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) BMP2DAT can be used as a start, but it's not generally viewed as a good final product. Other programs have an option to use a bitmap as a background image. That can be useful for drawing patterned parts. Steve (24 years ago, 30-Aug-00, to lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) I could provide a MLCad specific bitmap element very quickly. This element could be sized, moved and rotated. Internaly MLCad would handle this element like a normal quad. The disadvantage of this would be that no other program would be able (...) (24 years ago, 30-Aug-00, to lugnet.cad.mlcad)
 
  (canceled)
 
 
  Re: File management
 
I have separate directories in which I store models. example: /models /mine /fire /space /others /Tim Courtney /Terry Keller /TLG /s1234 /s2345 This is basically how I do it. This is where I store all dats and mpds. hope that helps. Ryan (...) (24 years ago, 30-Aug-00, to lugnet.cad.mlcad, lugnet.cad.dev.org.ldraw)
 
  File management
 
When making official models (and unofficial models for that matter), there are minifigs, submodels, and sub assemblies to deal with. You put them all together in one .mpd file, but then you also have these other files left in the \Models directory. (...) (24 years ago, 28-Aug-00, to lugnet.cad.mlcad, lugnet.cad.dev.org.ldraw)
 
  Re: Sub-models
 
:-) Michael Ryan J Farrington <ryanjf2@juno.com> schrieb in im Newsbeitrag: 20000825.091555.-987...uno.com... (...) (24 years ago, 26-Aug-00, to lugnet.cad.mlcad)
 
  Re: Some TLC folks use LDraw, MLCad (Was: The Artemis Project)
 
(...) I believe their use of the software is cumbersome and limited, because even though they have state of the art CAD systems, they still print out LARGE sheets of brick graph paper (~6' wide plotter) with images on them and trace the studs. Plus, (...) (24 years ago, 25-Aug-00, to lugnet.cad, lugnet.publish, lugnet.dear-lego, lugnet.cad.mlcad)
 
  Re: Some TLC folks use LDraw, MLCad (Was: The Artemis Project)
 
(...) Well, Entirely possible, but not necessarily... I know of many Industrial Designers & Architects who use very state-of-the-art CAD/CAID software at work, but use very cheap & limited software at home for their personal creativity... Why? (...) (24 years ago, 25-Aug-00, to lugnet.cad, lugnet.publish, lugnet.dear-lego, lugnet.cad.mlcad)
 
  Re: Some TLC folks use LDraw, MLCad (Was: The Artemis Project)
 
(...) Well, its clear that the LCAD advancements are the BEST we've seen of any 3D Lego design program, with the exception of the illusive TLC instructions program (which, from what I've seen, I wouldn't be surprised if it was VERY limited). So, (...) (24 years ago, 25-Aug-00, to lugnet.cad, lugnet.publish, lugnet.dear-lego, lugnet.cad.mlcad)
 
  Some TLC folks use LDraw, MLCad (Was: The Artemis Project)
 
(...) Wow. Somebody pinch me. This is about as close to unofficial endorsement as you can get! Cheers, - jsproat (24 years ago, 25-Aug-00, to lugnet.cad, lugnet.publish, lugnet.dear-lego, lugnet.cad.mlcad)
 
  Re: Sub-models
 
(...) Wow, thanks! Now I can put minifigs in all my models. A whole world is opened... --Ryan ---...--- -- E-mail: Ryanjf2@juno.com -- Amateur Radio call sign: KB1FOB ---...--- (24 years ago, 25-Aug-00, to lugnet.cad.mlcad)


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