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Subject: 
Re: Doing Patterns and Bitmaps in MLCad
Newsgroups: 
lugnet.cad.mlcad
Date: 
Fri, 1 Sep 2000 20:04:21 GMT
Viewed: 
2081 times
  
"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message
news:G06yIC.5C8@lugnet.com...
I was just thinking on offering something similar to bmp2dat. The other
thing always is that it should be compatible to Ldraw and than you have to
convert the bmp to something which LDraw can use too.

Ahh, ok.  Makes sense.  On the other hand, it would be really handy if you
could somehow indicate what was done, so that if a later renderer had access
to the original bitmap they could skip the quad-ized version, and just
render the bitmap as a texture.  This would of course be done with a new
comment directive.  Any chance of this?  Drawing the bitmap as a texture
would generally produce both higher quality AND faster rendering.

--Travis Cobbs (tcobbs@san.REMOVE.rr.com)



Message has 1 Reply:
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) Rough idea for texture mapping options 0 TEXTURE START <fname> <quadized verison of texture-using parts if needed> 0 TEXTURE END A browser compatible with L-Draw woudl use the quad version ignoring the directive. Otherwise the bitmap in fname (...) (24 years ago, 1-Sep-00, to lugnet.cad.mlcad)

Message is in Reply To:
  Re: Doing Patterns and Bitmaps in MLCad
 
I was just thinking on offering something similar to bmp2dat. The other thing always is that it should be compatible to Ldraw and than you have to convert the bmp to something which LDraw can use too. Michael Travis Cobbs <tcobbs@san.REMOVE.rr.com> (...) (24 years ago, 1-Sep-00, to lugnet.cad.mlcad)

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